Kenshi
CMRoad_AddOn
46 kommentarer
Juroguy Johnson 25. feb. 2022 kl. 4.29 
None of these count as buildings right? i wont have a million road outposts wherever i build a roadgate?
Kerbouchard 10. nov. 2021 kl. 8.28 
Tyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Atlas 22. sep. 2021 kl. 15.35 
BTW koz. It looks like i'll need to update the cmroad_addon for genesis. So if anyone asks, let them know that i will be adding the new stuff in the next version.

ちなみに、コズ。ジェネシスcmroad_addonは古くなっているようです。したがって、誰かが尋ねた場合は、次のバージョンで更新を追加することを全員に知らせてください。

:)
KOZ  [skaper] 7. aug. 2021 kl. 22.40 
@tempemonkey
Select "CMRD2 _ SlopeGroup /" and select "◀" or "▶".
This may be different if you are using Genesis.
tempemonkey 7. aug. 2021 kl. 11.52 
I have no option to build ramps or stairs.
meteo2000 15. juni 2021 kl. 15.36 
ありがとうございます、試してみます。
KOZ  [skaper] 15. juni 2021 kl. 4.17 
@meteo2000
簡単ですが解説動画があるので、参考にしてみてください。開発者モード未使用でもいけるやりかたです。
https://www.youtube.com/watch?v=xwLVR8-MVqA

ただ、きっちり真っすぐ配置したい場合は、やはり開発者モード(Shift+F12)を使った方が良いかと。
自分は一旦適当に設置してキャラクターに建設させてから、開発者モードで再配置してます。
(PCに建設させないとオブジェクトの所有者が未所属にならない場合があります)
調整は並べたいオブジェクトを方向モードで値を手入力して向きを統一してから、配置モードで再配置する方法が良い気がします。
meteo2000 14. juni 2021 kl. 9.21 
暇つぶしMODをありがたく使わせていただいています。
こちらも導入を試みたのですが・・・

すみません、橋のフレームをまっすぐつなげたり、横に平行に並べるにはどうすればいいのでしょうか?
フレーム1つ目を設置した後、スナップポイントを選択しても次が設置できません・・・(水平にならず、変な角度に折れ曲がるばかり)
KOZ  [skaper] 5. juni 2021 kl. 21.22 
@RedRockRun
Thank you!
I like this mod too :winter2019happyyul:
RedRockRun 5. juni 2021 kl. 2.54 
Thank you sooooo much for this mod! I've wanted something like this for a long time!
KOZ  [skaper] 20. mai 2021 kl. 6.39 
@MechsonPlays
The category of the gate is "CMRD2 GateGroup/".
If you are using the one included in Genesis, then it is an older version and I don't think the gate is included.
MechsonPlays 20. mai 2021 kl. 5.41 
I can't seem to find how to build the new gate you added in the pictures. Is it in the same category as the roads/bridges?
jhwisner 30. nov. 2020 kl. 7.35 
Love these - npcs and job-assigned squads actually use them instead of swimming through lakes in and around my base, Massive performance and production improvement,
KOZ  [skaper] 8. juni 2020 kl. 9.47 
@kinesthesia
Thanks for telling me!
Modify them together as you add the next part.
kinesthesia 8. juni 2020 kl. 8.04 
@KOZ

Thank you for this mod! However I noticed something about the mesh of the wall (LR), the left side is not properly aligned? Here is a screenshot for your reference:

https://imgur.com/fVWSGk9

Again, thank you! ^^,
KOZ  [skaper] 19. mai 2020 kl. 4.35 
@RSHA Amt IV
We've added a shelter tent!
Thanks for the advice!
KOZ  [skaper] 15. mai 2020 kl. 4.20 
@RSHA Amt IV
Thanks, I'll try it later!
(I'm making another MOD now ・・・)
The usability is likely to be different from the current tent, so I think we will add a topboard and a tent.
RSHA Amt IV 13. mai 2020 kl. 11.06 
@KOZ
I took a stone arch for the test, put "path mode" to "ignor", "shelter" to "true" and it works fine. Yes, characters can go through the sides of the arch, but for an tent it is not important.
Besides there are fences:winter2019happybulb:
Hope it help you.:steamsalty:
RSHA Amt IV 13. mai 2020 kl. 10.52 
@KOZ
About the "topboard tent"
Maybe it’s worth adding a tent as a separate object like lanterns or "StoneArch"?
Then it will be possible to "path mode" - "ignore" and "shelter" to "true".
"Shelter" work only if "path mode" set to "ignore"so... a separate object should be succeed.
Then they will be protect to rain and not interfere with the movement.

Sorry for my english use google translator.:steammocking:
RSHA Amt IV 8. mai 2020 kl. 8.16 
@KOZ
Anyway thanks for the answer:winter2019happybulb:
KOZ  [skaper] 8. mai 2020 kl. 8.11 
@RSHA Amt IV
The vanilla tent comes with the "shelter" attribute, but the game crashed when I tried it before...
However, I'm sure there's a way to do it, so I'll think about it for a minute.
RSHA Amt IV 8. mai 2020 kl. 7.09 
@KOZ
There is no way to do it like vanilla tents?
KOZ  [skaper] 8. mai 2020 kl. 6.51 
@RSHA Amt IV
I'm sorry, but the tent is just for decoration.
If you put collisions on the tent, the interior of the tent will be hidden unless there are people nearby...
RSHA Amt IV 8. mai 2020 kl. 4.54 
@KOZ hi!
Topboard with a tent does not protect against acid rain.
Is this a bug? Or a topboard with a tent for decoration only?
shiar_b_me 9. apr. 2020 kl. 6.44 
@Solomoune
Did you use Shift+Ctrl+F11 to rebuild the navmesh and recognize the bridge as a walkable surface? Mine was ignored until I did this, and then suddenly it was working perfectly.
KOZ  [skaper] 3. apr. 2020 kl. 8.07 
@Tattz_k
よかったです
自分の環境だと再現しなかったんで、ご報告助かります
FCS上は明らかに存在しないファイルを参照していたので、
自分の場合はキャッシュか何か参照していたのかも・・・
Tattz_k 3. apr. 2020 kl. 7.41 
修正確認しました!ありがとうございます!
これで安心して街づくりできます。
KOZ  [skaper] 3. apr. 2020 kl. 6.42 
@Tattz_k
すいません、ちゃんと理解せずに返信してました
ご指摘の箇所を修正しました!
KOZ  [skaper] 3. apr. 2020 kl. 4.51 
@Tattz_k
またしても有難うございます!
確かに「CMRD2_[deco]HandRail01.mesh」の名前を変更しているので、
たぶん何処かに修正漏れがあるのだと思います
ちょっと見直してみます
Tattz_k 3. apr. 2020 kl. 2.13 
やっぱりまだ落ちちゃいます
FCSで確認してみたのですがCMRD2_Arch_Steelのpartsの
CMRD2_[deco]SteelArchで指定しているCMRD2_[deco]HandRail01.meshが
フォルダ内に存在しないのが原因なのは間違いないと思うのですが
おま環だったらすみません・・・
KOZ  [skaper] 1. apr. 2020 kl. 2.30 
@Tattz_k
有難うございます!
すごく助かります。
Tattz_k 1. apr. 2020 kl. 1.11 
バグを見つけたので報告します。
CMRD2 DecoGroup/を選択後、右に送った瞬間落ちてしまいます。
ログを見た所、CMRD2_[deco]HandRail01.meshが無いのが原因みたいです。
Solomoune 23. mars 2020 kl. 3.31 
Yeah, ill done all by instruction. but characters falling on half way by stairs. But you done great job! I see other players dont have that issue, so your mod good! Ty!
KOZ  [skaper] 23. mars 2020 kl. 1.34 
@Solomoune
Mmm...
Can't we get on the bridge?
Have you installed the top board?
Solomoune 22. mars 2020 kl. 14.58 
@KOZ yeah, doesnt work for me =(
KOZ  [skaper] 22. mars 2020 kl. 14.09 
@Solomoune
Did you press "Ctrl + Shift + F 11"?
Otherwise, the collision of the top board will not be reflected.
Solomoune 22. mars 2020 kl. 8.45 
Cool mod, but my characters falling from them cos objects have no collision =(
KOZ  [skaper] 21. mars 2020 kl. 10.46 
@Swishos
Sure, no problem!
Swishos 21. mars 2020 kl. 10.39 
This looks great :D are we able to use this for the Project Genesis mod?
KOZ  [skaper] 20. mars 2020 kl. 2.07 
@mopsisgone
You are more "unstoppable"!!
KOZ  [skaper] 20. mars 2020 kl. 2.06 
@all
thx!

@Vice
It's an interesting idea, but it seems very hard to make ...
キャンディーアップル 19. mars 2020 kl. 19.08 
Awesome!
ViceCase 19. mars 2020 kl. 17.22 
I hope you make a mod that converts the terrain features such as rocks and large mountains and cliffs into buildings so that you can place them and they are saved. Very good mod
mopsisgone 19. mars 2020 kl. 11.48 
More gold Koz..you're unstoppable :D xxx
🩸 Magi of Eden 🩸 18. mars 2020 kl. 20.58 
This looks really cool.
oiguri3 15. mars 2020 kl. 2.11 
感謝を