RimWorld

RimWorld

Argonians of Blackmarsh 1.1
43 Comments
Sakuro Nov 1, 2020 @ 1:40am 
Thanks for the update Mlie.
Mlie Oct 21, 2020 @ 6:49am 
Bartmagus Oct 19, 2020 @ 7:33am 
This was my favorite race mod. I miss my lizards
DisKorruptd Oct 3, 2020 @ 10:47pm 
for those waiting, I'm using it in 1.2, it works, that said, I have a few complaints, I feel that the Argonians should have an increased base disease recovery rate (to reflect their disease resistances as they have in the games) I'm curious about why they have an increased base move speed (the Bosmer from MorrowRim arent this fast, it's a bit rediculous) and I'd expect them to have increased psychic sensitivity, as they are a culture that thrives from a psychic drug tree, the Hist, not a reduced sensitivity
White Sep 13, 2020 @ 9:55am 
I'm just waiting for the 1.2 update of this to continue my game.
Rea Sep 8, 2020 @ 11:18am 
1.2 pls
Jon Aug 28, 2020 @ 10:33am 
I noticed this also has an issue on my end where they throw an error on load about color generation through Humanoid Alien Races. Then when trying to create them in Prepare Carefully, they seem to default their skin color options to human only, resulting in only skin-colored Argonians.
Cyber Witch ~ Aug 26, 2020 @ 5:39am 
Yeah doesnt seem to work with CE
test Aug 15, 2020 @ 6:42am 
12
Feritas Aug 10, 2020 @ 12:47pm 
Will there b an update to 1.2?
:awswvara:
IggyHitokage( B-M-G ) Jul 23, 2020 @ 1:11am 
@shiva chirr If you could post that CE patch on the Workshop, it'd be much appreciated!
Vulture Jul 22, 2020 @ 8:49pm 
@Naph I said random. May as well not enable weapons and clothing either, hey you can just spawn them in with devmode or the scenario editor. :steamfacepalm:
Damglador Jul 21, 2020 @ 3:40am 
Не работает с Prepare Careful :(
филя налоксоновы Jul 4, 2020 @ 8:35am 
ВОНЯЮТ:missing:
Fineapple Jul 1, 2020 @ 7:38pm 
If y'all want to start with argonians in character creation, just go to the situation editor and change the starting faction to Argonian Tribe instead of New Arrivals
Vulture Jun 23, 2020 @ 8:10pm 
Could you please make it so this race shows up in character creation when you hit Randomize? They're only a NPC faction right now.
Mr. Mauer (Mollari) Jun 3, 2020 @ 2:04pm 
are they still op ? :D
Mr. Moose Jun 3, 2020 @ 1:26pm 
@shiva chirr a CE patch would be great if you could post it on the workshop
Drake McTine May 23, 2020 @ 3:46am 
Any chance of making a player start faction for them??
Modraneth May 13, 2020 @ 4:32am 
hello, there is any way to the the Hist three ?
find it on map or something???
shiva chirr May 11, 2020 @ 7:20am 
well i made a combat extened patch if anyone wants access ill post it later but this is more a heads up for the author
shiva chirr May 9, 2020 @ 11:38pm 
any chance for combat extened support. it seem the pawns dont inherit the invemtory stuff from CE. i would add it but i have no idea where to put the code in what file. only you would know i feel.
Crozarius Apr 16, 2020 @ 7:21pm 
Hi dude, not sure if you're reading this, but can you please buff the hitpoints of tails to be the same as arms? My Argonian pawns frequently get their tails punched off in social fights, and most of my pawns end up with bionic tails because they get onehit so easily - I'm trying to do a medieval game and I won't have access to real prosthetics so this is a real problem for me right now :(
Redbeard7 Apr 15, 2020 @ 12:52pm 
Just a suggestion... But a description of their stats would be really helpfully.
Vormir Apr 12, 2020 @ 4:22pm 
WolffeGames Apr 12, 2020 @ 12:01pm 
Alright, maybe I'm incompetent, but I can't get this mod to work, like at all. With nothing but CORE and this mod loaded, not even ROYALTY, I get this: https://pastebin.com/9i68HxFy
What am I doing wrong here? Or is this mod just completely incompatible with the base game?
Crozarius Apr 5, 2020 @ 2:27am 
In 1.1 this mod seems to cause only 1 of each faction to be created on worldgen.
Ender Free Mar 17, 2020 @ 7:47pm 
@TheChemist They are a playable race based on some skyrim lore. They tend to be peaceful.
Comrade Youth Mar 17, 2020 @ 4:45pm 
This mod adds Argonians.

It includes a Race and a Faction. They are neutral.
Use Faction Discovery if you're already running a good colony.
lechkingofdead Mar 15, 2020 @ 12:46pm 
and maybe live in a swamp for once
lechkingofdead Mar 15, 2020 @ 12:46pm 
*brain goes right to making lifts-her-tail* yep im adding this only to do that idea
TheChemist Mar 14, 2020 @ 8:07pm 
The description is pretty vague. What does this mod actually do?
RoxanneWolf Mar 14, 2020 @ 10:46am 
CharacterEditor, another mod on the workshop. Just start a game with any colonist, pop open the menu, and change them to Argonian and set them up however you want to.
Hyeenu Mar 13, 2020 @ 5:47pm 
How am I able to get an Argonian in my colony from the start? I can't seem to use Prepare Carefully or even the normal randomizer to try and get one in my starting Colonist list?
Linde_Easterlingr Mar 13, 2020 @ 10:27am 
Finally, i can continue dragonborn's adventure in rimworld 😂
Kyyndle Mar 10, 2020 @ 6:05pm 
Many thanks Xen. :)
Drake McTine Mar 10, 2020 @ 3:12pm 
my favorite race mod! Thanks for the update!
Tenshi Mar 10, 2020 @ 7:01am 
Finally some Elder Scrolls mods here
Michau Mar 10, 2020 @ 5:46am 
finally :D
Beats-With-BothHands Mar 9, 2020 @ 9:07pm 
ya yeet says the hist
JotNyangE Mar 9, 2020 @ 7:42pm 
ahh yes one of my favorite race is back online. Thank you.
ratboys Mar 9, 2020 @ 5:07pm 
Thank you for updating!