RimWorld
Tradeable AI Persona Core (Continued)
29 opmerkingen
IWuvCookies 4 sep om 21:15 
Just so everyone knows because Pain is also having issues, the item isn't coming up for me regardless of the trader and it must be due to a mod conflict. The best way around it is using the universal trade console mod. It allows you to purchase specific items that are a major cost. I believe you still need this mod for the persona core to come up.
Mlie  [auteur] 22 jun 2024 om 9:05 
@[BRE]Gman/Baudry They can be bought and sold
Gman 22 jun 2024 om 8:07 
Does this allow only for the sale of the cores? Or can they be bought off merchants now as well?
Pain 15 mei 2023 om 14:11 
but a mod conflict is posible i mean every ai core mode does not work for me i can not craft them buy them anything
Pain 15 mei 2023 om 14:09 
I mean the trader ships from interstelar trader i see at them everything from mods weapons and even the materials from sicence never stops they would be in there but i can not see them witout that i rarly get traders and when they have only a small inventory
Pain 15 mei 2023 om 14:06 
I dont know the tec lvl i call trader ships they mostly have everything in game even mod stuff
Mlie  [auteur] 15 mei 2023 om 2:42 
@Pain Then you have some other mod conflicting because it works in my test when spawning exotic traders with a wealth of about 10k and ofc using traders with the appropriate tech-level.
Pain 15 mei 2023 om 2:26 
my complete temple and ground for dead colonists is easy at 300k
Pain 15 mei 2023 om 2:24 
So far as i know all what i have is going in wealth i have 100k silver i can call exotic trader at will and never do they have 1
Pain 12 mei 2023 om 4:01 
My wealth was not very low so 30k silver (i trade a lot with gold)
Mlie  [auteur] 11 mei 2023 om 11:57 
@Pain Exotic goods traders have them if your wealth is high enough
Pain 11 mei 2023 om 11:42 
i get trader after trader i look and none
Pain 11 mei 2023 om 11:42 
I dont see them
Bear 2 feb 2021 om 2:37 
The funny thing is, I wasn't seeing any persona cores and so I removed this mod, then I saw one in a new play through. So I must have a mod that also adds them or maybe it's a vanilla thing now, but having this mod active only ever added an error and I never saw any in dozens of exotic goods traders etc.
Bear 25 okt 2020 om 15:46 
This game, I have't seen after three in-game years, I don't know why.
Bear 23 mei 2020 om 7:30 
moving it to the top of load order fixed it for me
BattleGrown 23 mei 2020 om 5:37 
I had the same conflict. Moving the mod above the "Let's Trade!" mod solved it.
Mlie  [auteur] 29 mrt 2020 om 23:41 
@Sin No idea, never done multiplayer support
Sin 29 mrt 2020 om 17:40 
think we can get the multiplayer mod updates? i know this is a long shot but cant blame me for trying to ask :p
Mlie  [auteur] 24 mrt 2020 om 9:40 
@halogamb No idea, try putting this more to the top of the load order and perhaps the core can be modified by this before whatever other mod affects it
halogamb 24 mrt 2020 om 9:26 
Could it be conflicting with EPOE forked?
Mlie  [auteur] 24 mrt 2020 om 9:05 
@halogamb The only thing this mod does is to change the tradable setting from None to Buyable. The frequency is not changed from what I can see.
halogamb 24 mrt 2020 om 7:11 
I remember the original mod made them appear with traders semi-frequently and in using this mod I think I've seen it maybe once in the trader list. I use EPOE forked which does make a change or two to the persona core I believe.
halogamb 24 mrt 2020 om 7:03 
I believe a lot of the bionics mods such as EPOE and EPOE forked do.
Mlie  [auteur] 24 mrt 2020 om 6:09 
@ ۣۜ$ħãÐŎŵ Perhaps you have another mod that modifies the persona core in some way. I can add a check to see if the core exists to this patch.
Yun 24 mrt 2020 om 5:47 
Is this fine?

[Tradeable AI Persona Core (Continued)] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName = "AIPersonaCore"]/tradeability) failed
file: <My-Disk-Destination>\steamapps\workshop\content\294100\2017500145\Patches\Patches.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
halogamb 10 mrt 2020 om 15:17 
Thank you!
RyansPlace 9 mrt 2020 om 8:14 
Thank you!

Side question: are there any 1.1 mods that add additional uses for AI cores?
Ralathar44 8 mrt 2020 om 15:21 
Thank you for making this update! It's a small addition but it makes the game noticbly more enjoyabe for me.