Garry's Mod

Garry's Mod

(TFA) Apex Legends - Prowler
18 Comments
Fimer Zimmerman May 28, 2022 @ 9:41am 
weapons from Titanfall, not apex.
DAharbinger666 May 23, 2021 @ 8:02am 
Your welcome
bikerliam1 May 23, 2021 @ 7:56am 
thanks
DAharbinger666 May 16, 2021 @ 12:37pm 
hold q then go to weapons tab, apex legends,click prowler click left mouse button to shoot
bikerliam1 May 16, 2021 @ 12:12pm 
sorry, im new to Gmod but how do i pick it tp and shoot it?
DAharbinger666 Apr 20, 2021 @ 7:35pm 
This is great
DAharbinger666 Apr 20, 2021 @ 7:35pm 
There needs to be more apex weapon
Pro Spicy Dec 13, 2020 @ 2:32pm 
can you try to make it into a prop?
Sosuke Aizen Jun 3, 2020 @ 7:42pm 
Please make more i love these
GoldenZEclipse May 26, 2020 @ 8:11am 
can you make the prowler an automatic or what button do i press to do so?
Exumer Apr 30, 2020 @ 7:53pm 
It doesn't, the Prowler in the game has less recoil and reloads faster.
Dr.Oktoberfest  [author] Apr 21, 2020 @ 7:04pm 
For those asking or consider asking on weapons for me to make, please have a look at my profile info and please consider what i offer.
ellis3246 Apr 21, 2020 @ 6:49pm 
could you do some hardline weapons next dr oktoberfest?
(id appreciate some of the pistols and atleast some rifles and at least 2 shotguns if you can get them)
Wiš'adel Apr 20, 2020 @ 11:53pm 
Cool! Thank you! Can you make mozambique?
Exumer Mar 23, 2020 @ 12:34am 
Good but it's a bad weapon, takes forever to reload, lots of recoil and not a lot of damage
Dead-Eye Devil Mar 11, 2020 @ 7:01am 
Overall, a GREAT port to GMod! Great job on the weapon. I am curious as to how you did it, though. I'm trying to do the same thing with other Apex Legends weapons, but I'm having little luck. Reloads and draw animations are tripping me up.
Dead-Eye Devil Mar 11, 2020 @ 6:59am 
This weapon is a great port! I do have some recommendations, though, as a fan of both Titanfall 2 and Apex Legends. I'd recommend giving the weapon some performance-based attachments. Nothing crazy - no sights, scopes, lasers, PEQ units or suppressors (Unless this thing has viewmodel bones for A_Optic, A_Suppressor, A_LaserFlashlight, etc.) but some more simple things - hop-ups like the select-fire reciever (quite a simple bit of code, actually.) which turns the weapon full-auto.