Tabletop Simulator

Tabletop Simulator

Middara: Unintentional Malum – Act 1
323 comentarii
kensuaga  [autor] 6 nov. la 8:40 
Converting all assets to steam cloud to improve performance.

If you have issues with the mod please join the Middara discord and @kensuaga.
https://discord.gg/B6kZaHF
JudgeTy 4 nov. la 8:10 
I just tried a fresh install of the game. Everything seems to be working including "Links"

It requires around 900 mb of downloads.

Give the game time to download everything if you have slow internet / first time opening up.

If you are using a new pc with onedrive with prior saves/files it can take longer.
[OP] Jamos 4 nov. la 7:41 
Links are broken
Your Doll 19 aug. la 20:01 
Also I get like 8 mission textures that I have to import, clicking import does nothing though?
Your Doll 19 aug. la 19:58 
Is it still being updated? Or has there just been no official content to update too?
Cl0ck3rz 27 ian. la 23:03 
ended up in the trash bag top upper left corner :P
Cl0ck3rz 25 ian. la 21:58 
anyone knows how to spawn back accessory cards ?
lost the backpack accessory i dont know why but can't seem to find a way to have them back
thx :)
Yurembo 30 nov. 2024 la 1:06 
LordMatsu don’t use monster button, just roll the dice separate
LordMatsu 30 nov. 2024 la 0:11 
How do we change the auto dice when you click on the combat dice on a monster? For uncommon murk hounds, its the wrong dice.
JudgeTy 18 nov. 2024 la 17:25 
@Bahamut No. You determine their locations via the Red text. You you'll need to grab Cave Sickles 1-3 card and Cave sickles 4-6. You then place 2 and 2 in any of the locations that meet the text spawn requirements.
Bahamut 17 nov. 2024 la 19:25 
On the very first adventure, once I get to the token and the Cave Sickles are supposed to spawn, is there a way to automate their spawn, I'm not finding anywhere to press.
JudgeTy 19 oct. 2024 la 15:16 
@Meech, Yes.
Meech 19 oct. 2024 la 4:09 
does this have the 1.2 rules update?
adrianj95 15 oct. 2024 la 1:48 
@JudgeTy the reinstallation worked, thanx ^.^
JudgeTy 14 oct. 2024 la 6:37 
@adrianj95 let the mod populate. if it doesn't, uninstall and reinstall and try again.
adrianj95 14 oct. 2024 la 2:26 
Just downloaded the mod and doesn't load some tiles and PDFs :( Do someone know how to fix it?
JudgeTy 7 oct. 2024 la 21:50 
Did you go to CRAWL - SWAMPY TRAIL (PAGE 31) Load Page button?
They are right there.
[PAX]Christ Our Lord 6 oct. 2024 la 17:37 
Yep, Loa Altar, Load... no Merk Hound or Initiative card. Not on my copy nor my friends.
JudgeTy 4 oct. 2024 la 15:57 
Crawl - Swampy Trail - Page 31 - Load Page - Loads Merk Hound and the initiate card 1-3.

What chapter are you fighting a merc hound? Did you load the page?
[PAX]Christ Our Lord 3 oct. 2024 la 16:27 
Confused. Fighting a monster and the initiative card is missing. No one's complained about this so what's up? The card is a Merk Hound
SinTheory 28 mai 2024 la 12:56 
Me and some friends are replaying through act 1 on this version of the mod, however I also have access to the version with act 2 included. Is there a benefit to moving our act 1 replay onto the new mod, other then easily moving into act 2 when we get there?
TokMor 12 mai 2024 la 8:04 
They recently put out a beta version of this that includes Act 2, you can join the discord to request access
JudgeTy 27 ian. 2024 la 10:52 
The shuffle track works just fine..

For the first map.. as an example of adding enemies:
Right click the initiate cards-> right click search -> Add the two Cave Sickle cards after whoever triggered the totem (Drop them after in line). -> Finish your characters Turn -> Follow the AI for the Cave Sickles cards -> Complete any other characters turns in the initiative-> After everyone has had their turn including the Cave Sickles... Click Shuffle.
LordMatsu 27 ian. 2024 la 1:36 
The shuffle track doesn't work. Is there a way to fix that?
JudgeTy 26 ian. 2024 la 9:22 
There is no Line of Site Totem automation if that's what you are asking.
Halloween 25 ian. 2024 la 10:55 
I watched the how to use TTS Middara video from 4 years ago. Did they ever add an ability that adds in the hidden enemies you find in a level or do you still manually need to add them in?
The_Journeyman 15 ian. 2024 la 18:45 
top right of the adventure book, theres a column of buttons. click 'Ch-02'
mitsuk0 15 ian. 2024 la 17:26 
am i tripping out.. how do I get the chapter 2 adventurer book?
Pip-boy 18 nov. 2023 la 3:26 
Will act 2&3 testing ttsmod be in workshop in the future?or it's a kickstarter backer limited mod?
xinlli 16 oct. 2023 la 4:18 
still not final 1.2,still beta 1.2?
Hex: Onii-Chan 13 oct. 2023 la 5:57 
Ah, it's one of those projects. Pity
crackz12 13 oct. 2023 la 3:37 
unfortunately one of the longest running board game kickstarters..backers paid around 5 years ago for the series [all 3 acts] expecting them within 3 years[which is more than reasonable to be honest].but here we are coming up to 5 years and still waiting on acts 2 and 3!..still nowhere near delivery.so,my point is dont expect TTS versions of acts 2 and 3 anytime soon.
Hex: Onii-Chan 9 oct. 2023 la 13:24 
Ahhh, so we can look forward to hopefully a TTS version then! (Probably paid, but hopefully a lil cheaper than 250$ XD)
JudgeTy 9 oct. 2023 la 9:39 
@Hex

The TTS has almost the most update version of Act 1. Act has gone 2-3 major iterations since the original release a few years ago. This is a Kickstarter backed board game.

The TTS version currently includes 1.2 version. Essentially right now Act 1 is currently in REPRINT and has not been delivered yet.

I own the 1.0 KS physical version with the 1.1 update packet. The 1.2 update packet which is major balances and fixes as well as the 1.2 Act 1 reprint will start being delivered end of November 2023/December 2023 (next month or so).

Act 2 and Act 3 ( as well as all the replacement dark tiles in Act 1 reprint) will be delivered ~2024. Act 2 and Act 3 are still in development. ~70% completed as of Oct 2023.

As for if Act 2 and Act 3 end up on TTS... we'll see.

This mod is officially sanctioned/supported by the board game developers (Succubus publishing).
Hex: Onii-Chan 8 oct. 2023 la 13:59 
@JudgeTy Wait, is there no Act 2 for Tabletop Simulator, only physical copies? Can't find anything on the official website.
shaftnav 5 oct. 2023 la 17:14 
Incredible work to Succubus and Coded Cardboard. Obviously a labor of love! Question about the rulebook version in the mod. It says v1.2 March 2022, and the newest seems to be v1.2 July 2022 in the Dev's Dropbox. Is there a way to get the most up-to-date version?
Snake Plissken 30 sept. 2023 la 19:37 
Is this mod done being supported by the dev?
JudgeTy 29 sept. 2023 la 11:13 
@Hex

Act 1 is huge. 54 sessions to finish Act one, Sessions are typically around 1-3 hours.

Act 1 will take 45-90 hours depending on your playstyle/group.

As for the conclusion of Act 1. It's not a 'hard' cliffhanger, but it's not a conclusion. You more than likely would want to continue to the next Act.
Hex: Onii-Chan 18 sept. 2023 la 14:37 
So, is this a promotional version and Act 2 and onward gotta be bought while this one leaves you on a cliffhanger?
Xios 29 mai 2023 la 10:48 
So if you resize the table by clicking the button on the right side, the initiative bar no longer works and has to be manually drawn and shuffled. Is there any way to fix that?
Alucard 26 mai 2023 la 13:01 
hello could somebody help me with this mods all images are offline when i tried to start the mod shows everything miss
Johnnymaxx 16 mai 2023 la 6:10 
@mitsuk0 by the left of the table, you can see the rulebook and, near the left of the rulebook, you see a few buttons that will change that object to different things. One of those things is the Adventure Sheet.
mitsuk0 15 mai 2023 la 19:56 
just wondering where the adventure sheets are, can't find them
Siar 22 apr. 2023 la 12:19 
Curious will there be mods for Acts 2 and 3 when they get released?
Frko 16 ian. 2023 la 6:32 
Hei there, got a question about the Cave Sickle Queen bounty pack. I know the cards in there are not scripted yet so there's some manual labor required, but they also don't stack into decks. In example, new variations and alternative monster cards don't stack in the "INTELLIGENT" deck, their figures don't stack in the "FIGURES" deck, not even if you try to manually store them by dragging in. I checked the scripts and the tags are all correct so I don't understand the issue with this. Do you have any solution to this or will it be considered once these bounty packs are officially out?
marianofirpo 15 nov. 2022 la 6:52 
Thanks!
只有你會對我心動 8 nov. 2022 la 4:02 
是否可以中文化
kensuaga  [autor] 3 oct. 2022 la 17:49 
@kctb1331 - as long as it's not in the center play area it should not deleted. Check the trash bag to find your stuff. Hit us up in discord and we can help you better: https://discord.gg/B6kZaHF
kensuaga  [autor] 3 oct. 2022 la 17:48 
A small 1.2 asset update
Accessories - Swashbuckler's Garb Both Male and Female.
Medium Rare - Zanbato of the Damned, Runed Silver Rifle, and Inscribed Shotgun
Medium Hidden - UM14
Monster Loot - Oblations Expiation
kctb1331 5 sept. 2022 la 15:23 
This game (and mod) is amazing! Thank you for adding it. I am having one issue though. Whenever I use the "Clear" button during the Crawl scenarios, it seems to be deleting the items in the play area rather than putting them away. When I go to load the assets for the next scenario, I get an error because items are missing. Am I doing it wrong?