RimWorld
ToolBox
33 comentarios
Am Shaegar 15 AGO 2021 a las 16:42 
Thanks! I can't really do any modding for Rimworld so I'm glad you came in with the save @Mlie.
Mlie 15 AGO 2021 a las 14:13 
Nif  [autor] 9 AGO 2021 a las 12:19 
@Fhuma
Tried updating it during my spare time. My code was so messy it gave me a headache lmao. I'm currently working on other projects so I don't have time to continue. Here's the github for it:

https://github.com/Nif-kun/ToolBox_source
Am Shaegar 6 AGO 2021 a las 12:26 
Any chance we can get an update on this, @Nif? I know you're more busy now but, goodness is this mod instrumental to my gameplay so I can customize things better. Is there a possibility you can have someone take it over so they can update if you simply can't anymore?
Haven't been able to get back into the game since 1.3 dropped couz' a few essential mods aren't being updated and this is one of those for me, been checking every day since 21st july when you last posted.
Eager to see a post from you if we can expect anything or not, so I know if to give it more time or if to give up on it (asmuch as I don't want to).
Capt Fuzzy 21 JUL 2021 a las 6:51 
@Nif Thanks so much for all your work! We appreciate all you've done
Nif  [autor] 21 JUL 2021 a las 3:36 
I don't really have much time anymore. I'll try to share the src code instead when I get some time this week.

I'm really sorry D:
Nif  [autor] 6 ENE 2021 a las 21:07 
@[美共分子] L'Internationale
Apart for my fence mod, the Decorative Cliffs mod also uses this mod. But for the most part, only those two are utilizing this. This mod cannot be run as is. It requires a modder to implement it in their mod.

@Rayden☆✪
I'd recommend putting it above. Loading it first is important as it applies the settings before the object initializes it's properties.
Azuwi 6 ENE 2021 a las 17:24 
Can I put this mod anywhere in load order? (above arch fences)
Anarchyの海豚 19 DIC 2020 a las 11:57 
is this only work for the fence mod?
Nif  [autor] 25 SEP 2020 a las 21:40 
@dangerbell666

Nah. This doesn't touch JecsTools functionality.
dangerbell666 23 SEP 2020 a las 5:13 
Does this mod replace JecsTools functionality?
Nif  [autor] 6 SEP 2020 a las 8:31 
This mod doesn't do anything on it's own. It's specifically made for modders. As for QoL, it already has a way to edit object properties. This mod isn't needed unless the mod you're using requires it.
億KiotheCloud四 5 SEP 2020 a las 12:32 
Question I have QoL does this mod provide something that QoL doesnt? I wanna atleast know whats missing so I can add it to my game w/o having too many misc mods
Nif  [autor] 2 JUL 2020 a las 20:50 
@Nsych

ThingDefs are basically buildable objects, such as walls, doors, etc. This mod only provides a way to make settings for ThingDefs through XML. It is not related to research nor adds items.

If you're a modder and is planning on adding research for an item, you can check the Rimworld modding wiki: https://rimworldwiki.com/wiki/Modding#Research_projects

...or you can also ask on the modding channel of Rimworld discord: https://discord.gg/rimworld
Myst Leissa 2 JUL 2020 a las 14:30 
What is a ThingDef - is it related to mods that add research/items?
教科书的风格 18 JUN 2020 a las 23:07 
OMG,so delicious!
Nif  [autor] 10 JUN 2020 a las 11:07 
@circle.
It's should be fine. This mod doesn't do anything on it's own.
catharsis 9 JUN 2020 a las 18:14 
Just a question. I want to add the Architect Expanded - Fences to my already going save, and the mod does say its save game compatible. However, for that mod to run I need this mod. Now my question is, is it safe for me to add this mod as well to my already going save? Thanks.
Nif  [autor] 13 MAY 2020 a las 6:14 
@❤

RIMMSqol might be the mod you're looking for.
13 MAY 2020 a las 6:11 
all right. I'm not a modder, I just thought this mod was a game modifier at first

Thanks for the help! XD

Nif  [autor] 13 MAY 2020 a las 1:31 
@❤

I'd like to firstly note that this mod is specially made for modders to use. It does not add anything on its own.

Now, if you are a modder, the ToolBox github wiki has the info you need:
https://github.com/Nif-kun/ToolBox/wiki

There is a step by step on how to use it. If you have further questions, add and pm me. I don't wanna pile up the comment section.
12 MAY 2020 a las 23:47 
How to use this mod? I need some help!!!
Ozuf 24 ABR 2020 a las 11:38 
@nif - Thanks for the response and apologies. It was O21's Toolbox causing the errors. Yours is working fine together with a large number of mods.
Nif  [autor] 22 ABR 2020 a las 0:42 
@Ozuf

Do you have a log of those errors? I can't really know much with just a list of mods.
Ozuf 21 ABR 2020 a las 14:54 
FYI on starting a new game, produces indefinite errors of no entity set for a variety of objects when added to the following mod list:

https://pastebin.com/TBwpD2Ch
Nif  [autor] 18 ABR 2020 a las 0:21 
@Daeris

From previous testing, the placement didn't matter. Though I'd recommend placing it near the top or before any mods that requires it.
Axiom 17 ABR 2020 a las 23:29 
I'm pretty much only using this for Architect Expanded Fences, but just wondering where this should be in Load Order? Up near the top I'm presuming.
Nif  [autor] 7 ABR 2020 a las 6:53 
»Minor Update (v1.0.2.2) [03/10/20]
-Added <terrainCol> for creating TerrainAffordanceNeeded option button.
Cathu 12 MAR 2020 a las 9:29 
Hey man, just letting you know theres another mod thats called Toolbox that works as a core mod. To avoid confusion you might want to change the name (:
NECEROS 9 MAR 2020 a las 3:11 
ooooo neat!
Nif  [autor] 9 MAR 2020 a las 1:27 
@WarlordTankMage

ToolBox simply allows a way to build an editor, though only for ThingDefs, and is still quite limited. As for compatibility, [KV] In-Game Definition Editor doesn't allow change of ThingDef properties--from what I've seen. It should be 100% compatible.
WarlordTankMage 8 MAR 2020 a las 11:38 
So is this something like [KV] In-Game Definition Editor? Whats the compatability between the two?
wooaa 7 MAR 2020 a las 18:59 
Looks facinating. I will give it a shot.