Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
The VIrolahti scenario is expanded with more tasks to do, and the concept of the night mission. I hope you enjoy it, I think is better and more polished.
Looking forward to trying your Virolahti mod next.
Also, when I first played this mod I had food, water, and health UI indicators at the bottom right when I played this, but when I played this mod again they went away. Is there a setting I can go to in order to keep these indicators on?
Check out this video at time 1:14:10 if you want full indication:
https://www.youtube.com/watch?v=JVsvFRAIIwM
I went north to the first town (maybe Saint Marie?) in search for intel per the tip I got when starting the game. I didn't find anything and I also didn't find a map. I'm a bit worried that I didn't search thoroughly enough and I might be hurting myself if I move on. Am I supposed to keep looking more or is it ok to move on?
https://ravage.fandom.com/wiki/Mod_compatibility