RimWorld
GroundClear
36 comentarios
Elektro 20 JUL a las 2:26 
1.5?
Yoann 29 AGO 2024 a las 1:46 
This mod adds a 'clear ground' task in 'plant cut' job, so it can be different pawns who cut the plants/trees and clear the snow.
It could be good to add it to description, I was afraid to see my janitors struggle to cut plants from low skill.
BioDiesel112™ 15 ENE 2023 a las 22:33 
That's Okay, it was only a little idea for situations in then you must priorize ground cleaning for Plowin with a simple mouseklick solution :):steamhappy:
freemapa  [autor] 15 ENE 2023 a las 12:33 
@BioDiesel112™ - I would probably do something like that in a different mod. The goal of this mod is to just be a minimal QoL change without any thinking required.
BioDiesel112™ 15 ENE 2023 a las 0:16 
Ist it Possible to add a little function to Disable or Enable the Function with one mouseclick with a icon in the down right selection menu ?
BlindIdiotGod 13 DIC 2022 a las 2:15 
@freemapa, it would definitely enhance the mod if you could. My suggestion would be to exclude Anima trees and grass, Gaurulen trees and moss.
freemapa  [autor] 12 DIC 2022 a las 0:57 
@BlindIdiotGod - Definitely something I didn't consider - haha. I can probably patch that.
BlindIdiotGod 11 DIC 2022 a las 23:45 
Absolutely something which should be in the vanilla game! Beware using if Anima or Gaurulen Trees are in the area you want to clear, though, as it doesn't distinguish. Losing both was too much even for my otherwise happy-go-lucky colonists :D
freemapa  [autor] 12 SEP 2021 a las 13:51 
@shentino - It's a pretty simple mod. I wrote it to learn how modding worked in RimWorld. You can find the code here [github.com].

I don't like using Visual Studio, so this project is set up as a minimal C# project and I compile it with dotnet in VS Code.
shentino 12 SEP 2021 a las 10:49 
Where can I see the source for this? I could learn from it on how to code my own mod.
freemapa  [autor] 7 JUL 2021 a las 0:51 
@RedPine Firebreaks are actually one of the best uses for this mod. I also like making a little 2x3 clear space in front of my doors, a clear path between my gardens, and a clear line for throwing those hoopstone rings.
RedPine 7 JUL 2021 a las 0:02 
Wait, so I can prevent flammable trees from growing next to my flammable houses without making firebreaks out of roofs and/or floors? Nice!
freemapa  [autor] 6 JUL 2021 a las 0:24 
Bumped for 1.3. Let me know if anything doesn't work.
Fre4kazoid 13 FEB 2021 a las 11:43 
Exact what i was looking for , thanks dude !
freemapa  [autor] 13 OCT 2020 a las 21:02 
@pinbuck
I think what you are describing would be a different mod.
This mod is to create paths (like snow clear) but include plants, too. Honestly, I really think this should just be vanilla behavior. I'm not really trying to enhance gameplay at all.
pinbuck 30 SEP 2020 a las 0:49 
@freemapa check out my comment from march
The Bard of Hearts 20 AGO 2020 a las 13:01 
Thanks dude!
freemapa  [autor] 20 AGO 2020 a las 3:22 
No changes, but released officially for 1.2.

Enjoy!
freemapa  [autor] 18 AGO 2020 a las 1:03 
Yes. I actually have it finished. Just testing it. Will be out by this weekend.
Tyrant 17 AGO 2020 a las 17:48 
Will this be getting an update for 1.2?
Danger Lee 13 JUN 2020 a las 10:39 
i believe you can use growing zone but dont allow sowing and it will clear the area of plants or trees or anything that will grow in that zone. the only problem is then you have a visible colored zone to look at. Like the Clear Snow Area i think there should be another tab called Clear Plants Area or Clear Trees Area. used to create maintained dirt paths like you can already due for snow.
WaxWorm 18 MAR 2020 a las 13:16 
@pinbuck:

sounds to me like your problem could be solved by making that zone a growing zone and using a mod that makes grass growable, like for example:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=817350064
pinbuck 15 MAR 2020 a las 19:51 
@freemapa if you could add an options tab, that would be pretty great.
specifically, the settings i'd have on is to clear everything that gives cover.

https://www.dropbox.com/s/g7s70cki9zqaza4/Screenshot%202020-02-24%2000.02.20.png?dl=0

But at the same time, it also functions as the place where I need to have my animals grazing.

it's an un-roofed area in where I don't care if there's snow, which would actually slow down raiders, and i'd have my animals inside anyways.
Jestin' Jae™ 12 MAR 2020 a las 8:51 
@freemapa yeah, it seems to be working now, not sure what happened before. Thanks for your attentiveness
freemapa  [autor] 11 MAR 2020 a las 5:29 
@Jestin' Jae, yeah, it will clear normal grass, too. All the way down to the dirt. I used it in 2 new colonies tonight and it worked fine in both
Jestin' Jae™ 11 MAR 2020 a las 5:21 
@freemapa, okay, I think I had cutting set pretty high, but I didn't realize it only cleared cuttable greenery, I thought it also cleared normal grass.
freemapa  [autor] 11 MAR 2020 a las 2:26 
@pinbuck someone asked for something similar back in the 0.19 version. Specifically, they wanted to clear plants/trees and leave the snow.

I think if I did something like that, I'd probably try to emulate the plant growing areas where you lay down lots of little areas and then specify what happens in each area. It's a good idea, but would be a lot more in-depth. Also not something I'm interested in for my own games, so probably not likely to happen. I have another mod in the works that is much more of a mechanics changer, so would put more time into that before coming back to this one.

This mod was purely inspired by something that bothered me about the vanilla game. It seemed so wasteful to have an entire area that is only useful on maps where it snows. And if the purpose of shovelling snow was to make a path, why would it be okay to leave plants in the way? Both those things could be fixed with this little mod, so I just sat down and did it.
pinbuck 11 MAR 2020 a las 1:49 
think you could add options to only clear specific stuff? I don't want my colonists clearing stuff that gives no cover bonus 24/7
freemapa  [autor] 11 MAR 2020 a las 1:09 
@Jestin' Jae Could be a priority thing. If you don't have any pawns set to plant cutting, they won't clear the greenery... but pretty sure they'll still clear the snow. All this mod really does is mark all the plants in the snow clear area as plant cutting jobs and the pawns should do them the same as if you marked them yourself. Try setting your pawns plant cutting really high and you should see them get to it.
Jestin' Jae™ 10 MAR 2020 a las 21:45 
In 1.1 I'm not able to get it clear greenery or trees, it does still clear snow though. I suspect it could be with the pawns priorities, they don't prioritize clearing during non-snowy times.
FlareFluffsune 10 MAR 2020 a las 14:37 
Dude this is a hella useful idea well done!
Freeasabird🕊 5 MAR 2020 a las 15:52 
Hm, :[
soul.storm.fire 5 MAR 2020 a las 12:33 
This sounds useful. Time to test it ut! :3
Stygian Emperor 4 MAR 2020 a las 15:31 
Sweet!
PGMP 4 MAR 2020 a las 12:13 
Just what i was looking for thank you !
Dymacos 4 MAR 2020 a las 5:08 
I love it thanks!