Kenshi
42 Unique Recruits
77 opmerkingen
Rezzurekt  [auteur] 13 sep om 12:40 
Marklar (no limbs) can be found in Mongrel. Sakaar is also there. :cactusrum:
Shaka 13 sep om 2:35 
where is the guy with no arms or legs?
Rezzurekt  [auteur] 31 jul om 21:21 
I haven't tried any animation mods. Not sure how they change the base game data, but Gemini says it should be fine because Odie's custom race uses a vanilla skeleton and only has custom skin tones and stats. If Odie has animation issues, I would expect to see them in other vanilla characters/NPCs as well.
gabriel.lopes.tiago 31 jul om 19:41 
Good evening, I use some (the most famous) animation mods and I noticed that Odie has been having problems when fighting, I don't know if the problem only occurs with him or all the mod's recruits
Rezzurekt  [auteur] 12 jul om 3:18 
Snarf is in the Black Desert City. :rose:
Saddam Hussein 11 jul om 20:12 
Where would I find snarf?
Rezzurekt  [auteur] 5 jul om 15:05 
Thanks! You should be able to recruit them even if the other factions don't like your squad. Just in case, I modified a couple settings. Business relations are now lowered to -50 and they won't consider you an enemy and attack on sight until you hit -69. Relations modifier is still at 0.1, which should be low enough to prevent them from rapidly becoming angry, but I'll probably add some Pacifiers later to clear up any issues caused by directly attacking them. Cheers! :cactusrum:
Roughtymes 5 jul om 3:17 
Love the addition of lore on more unique recruits! Quick question if you are hated by all factions can you recruit them?
Rezzurekt  [auteur] 19 jun om 17:20 
Yeah, I kept the pamphlets in mostly for immersion. It also helped me keep track of a couple settings while modding. :blissful_creep:
Deus ex Machina 19 jun om 5:48 
What are pamphlets? immersion or have any function? bronze silver plat. etc.
Rezzurekt  [auteur] 12 jun om 13:27 
"Niko, it's Roman... let's go bowling." :hwsilly:
Mitsurugi 12 jun om 12:34 
@steam locomotive gaming do they all go bowling?
Herr Еблан 18 apr om 11:49 
42 братуха
Rezzurekt  [auteur] 4 apr om 17:22 
That one (Computron) was definitely the hardest to find during testing. I ended up finding him by clicking on all the iron spiders and looking for one that had "following leader" as its objective. Never tried UWE, but I've had other mods prevent Computron from spawning if it changes the Raptor Island spawns and spent 2 days modifying and testing one of my other mods just to get him to appear. I may end up just having to move him. :rufushurt:
Zellos 4 apr om 9:56 
Any tips for locating whoever is on Raptor Island? There's no one to talk to. I only see a bunch of robot spiders. (And raptors, imagine that.) Are there any compatibility issues with UWE? I got most of other 101 members without any issues.
Rezzurekt  [auteur] 12 feb om 12:53 
Hmm... not sure why Coomer would blow up your computer, assuming Kenshi is up to date. Just tested it; dialogue and recruitment worked fine. He's a custom race, but the assets are vanilla. Maybe background process interference?
Gypsu 12 feb om 3:03 
Met a man named Coomer at worlds end and he bluescreen'd my PC. Honestly, I didn't want to talk to him anyways.
Rezzurekt  [auteur] 11 feb om 16:19 
Quite a few changes, but I've been careful not to break any of the existing spawns in towns or homeless spawns. If I encountered any issues with them interfering with vanilla spawns during testing, I just moved their squad to a different location. They do occasionally patrol or occupy a building alone when there's no one else in their squad, usually in some of the smaller camp type locations. Most of the spawn issues I've encountered were caused by one of my older mods (e.g., had to fix Omega Supreme so the Raptor Island spawn would work in 42 Unique Recruits). If there are any specific locations you'd like me to take a look at, let me know. Thanks and happy hunting!
Laughing Forest 11 feb om 11:42 
Have encountered empty buildings with a single 101 recruit or character inside. Does this change quite a few locations in addition ot adding recruits to normal locatins?
Rezzurekt  [auteur] 31 jan om 15:47 
Great idea! I'd always wondered where the ambient/passive dialogue came into play. All 42 recruits now have their own packages to enhance the immersion after recruiting. Pre-recruitment dialogue has not been altered. I had some overwriting issues when creating the mod and again after an official patch, but may come back to that with custom packages in the future. In the meantime, enjoy! :blissful_creep:
Anrhaa 31 jan om 7:07 
I have a request. Can you set the 'dialogue package' and 'dialogue package player' to all the recruits?

That way all of them can react to their environment and potentially have native compatibility with sparring partners.

For example, you can assign 'player CIVILIAN' to all of them at 'dialogue package player' and whatever NPC package you feel like fit he best for each of them at 'dialogue package'
Rezzurekt  [auteur] 8 sep 2024 om 19:31 
After countless hours of testing, creating a new town, half a dozen other things... I was able to safely determine the Computron spawning issues on Raptor Island were being caused by another one of my mods that changed the homeless squad spawns in that area. Been testing it again and now getting consistent spawns as intended. Thanks! :cactusrum:
prietojuancarlos01 20 mei 2024 om 11:00 
The one that should spawn in raptor island is not there
Rezzurekt  [auteur] 14 mei 2024 om 15:33 
Updated and tested today. Yingu's dialogue appears to be fixed and recruitment was successful. Thanks! :highlvl:
Imperon 9 mei 2024 om 1:12 
Is Yingu still unrecruitable or am I doing something wrong? I recruited the rest of his squad, but he won't talk to me. There's a conversation icon when I hover over him, but none of my characters - not even his former squadmates - can actually talk to him.
Bob 5 jan 2024 om 6:38 
All good thanks heaps it's more than I can do cheers mate
Rezzurekt  [auteur] 2 jan 2024 om 19:01 
Thanks! Yeah, I never could quite get the character editing to work for custom races. It's probably something basic I've overlooked, but was unable to locate. :rufushurt:
Bob 2 jan 2024 om 16:16 
Hey mate awesome characters but I noticed I can not edit them basically just body shape and that I wish to edit
Rezzurekt  [auteur] 27 dec 2023 om 13:37 
Probably not. I added a Mechtron race, which picks between skeleton head variant 01, 02 or 03. It's used by 7 different characters (Bob Generic, Computron, Jay Fyve, Linguo, OICU812, Recruitbot and Shazbot). I don't recall any of them spawning with a particularly fancy paint job. :blissful_creep:
FloridaYeti175 24 dec 2023 om 22:12 
Hey I know you are busy but one quick question, is this the mod that adds the skeleton with the gold head and body similar to Rinobot that is in mongrel that is hard to convince to join you?
Aggressive_Pizza 27 aug 2023 om 23:54 
yingu broke sadly
Lee Townage 14 jul 2023 om 22:53 
I found "Hanky" and "Dean-O" at a bar in Bark GO TEAM VENTURE!
Ewokspanker 8 dec 2022 om 18:38 
Maybe it was already answered, but do they have unique dialogue once recruited?
читер 1 dec 2022 om 0:30 
dialog not working with Yingu.
Rezzurekt  [auteur] 30 nov 2022 om 19:46 
Damon Tan is definitely the hardest to find. His patrol area is extremely large. Sometimes I just re-import to have them spawn in their start areas (which I use for any of them with spawning issues or if they've been killed by NPCs somewhere). Same trick should work for Shem & High Bone Field. The Recruitbot in The Hub has an item with their spawn locations listed.
читер 21 nov 2022 om 14:06 
this mod is definitely the coolest, after I saw a recruit without arms and legs in a Mongrel) but please tell me how to find a recruit in a Shem and a High bone Field?
Aguacero 8 okt 2022 om 5:24 
Can someone advise me how to get this Daman Tan dude? I simply can not find him :c
Rezzurekt  [auteur] 25 nov 2021 om 18:50 
Good to know, thanks for the heads up! :steamthumbsup: I know any mods that override default world states can cancel spawning. I'd move the guy, but I lost all my files when the computer died. Still trying to get all that situated. One day... :rose:
Lenin's Cat 25 nov 2021 om 10:49 
The Police Bot supposed to be in the Police Barracks does not spawn with Genesis, do note that every other recruit spawns as far as I came to notice.
Rezzurekt  [auteur] 15 nov 2021 om 18:12 
Hmm, very odd. I'll look into it once I get back on my feet. Had a PC meltdown & still trying to retrieve files from its hard drive (including half my Kenshi files). :steamsalty:
casual only 14 nov 2021 om 16:48 
So I am having a problem where I could recruit all the Veganites except for their leader Yingu. No dialogue shows up when I click on him. Tried importing, still doesn't work. Is it a bug?
Rezzurekt  [auteur] 15 mrt 2021 om 16:40 
I frequently imported during testing to confirm they all properly spawned. Mods that affect the world state may override or prevent spawning. I assume characters can also be killed before interacting with them. Some of them wander farther than others and some are harder to find. For example: Bob is disguised as a skin bandit. Damon Tan has a massive patrol path. A couple of them will flee from nearby danger. I hate recommending import (since caged prisoners and displayed bodies disappear), but it's an option if all else fails. :rufushurt:
Bovin Khan 15 mrt 2021 om 6:54 
And Bob is not located in the Horrible Ruins either. Only a bunch of skin bandits.
Bovin Khan 15 mrt 2021 om 6:24 
So, OICU812, is located at the police barracks??? I've searched the whole thing and nothing but police bots and damn spiders >.<
pgames-food 7 jan 2021 om 14:39 
ok thanks
Rezzurekt  [auteur] 7 jan 2021 om 0:59 
Yeah, import should make the Recruitbot load in (unless there's another mod overriding the spawn priority & it runs out of available character spots). :rose:
pgames-food 5 jan 2021 om 15:34 
btw in my current game with a bunch of mods (mostly from Blood and Sands collection), i started in the hub, and do not currently have any recuitbot here...

can i check if i add this to my existing game, (assuming i can with an import?) and it will also add the recruit bot? or do i need to have already had a robot here (sorry im still noobish, only about 30 days in kenshi) :)
pgames-food 5 jan 2021 om 15:31 
if they use samurai swords, maybe they will make a new film too...
"the magnificent 42 slightly severed samurai" :)
Rezzurekt  [auteur] 5 jan 2021 om 12:30 
No custom meshes, just skins.

The list of full companions is available from the Recruitbot in The Hub.

:rose:
Noone 28 dec 2020 om 1:45 
It would be very helpfull if u add list of companions