RimWorld
Utility Columns
937 opmerkingen
Paizuri-Chan 16 uur geleden 
Is this a normal behavior for the archo cube, once developped as repair column, produce anima trees around?
Tactical Shrubbery 4 okt om 11:04 
They work with combat extended for me but they shoot off all of their ammo in one go
Vril 28 sep om 12:33 
Sadly the offensive columns dont work with combat extended.
Selmephren 24 sep om 22:04 
In the Research.xml file on line 43 at almost the end of the file there is an extra --> that might cause some issues
NEPH  [auteur] 19 sep om 22:43 
The attempt to improve the texture structure actually caused inconvenience when using other optimization programs, so it was rolled back.From now on, I will proceed with such changes more cautiously.
RedFlag 19 sep om 5:21 
rimsort has a option to delete dds without png file . mabe this cause textures lost
co897co897 19 sep om 3:11 
is there a 1.4 version of this mod out that i could get my hands on? 1.5 drop nuked half my mod list so i needed to use 1.4 and then 1.6 dropped and a quarter of my list still isn't higher than 1.4
Cretz 17 sep om 18:37 
Do the heating and frozen wall pads provide any advantages or disadvantages compared to other temperature wall items from other mods, specifically the wall mounted heater from Vanilla Temperature Expanded?
creamachine2077 17 sep om 6:29 
Just copy the textures folder from 1.5 to 1.6 to fix the textures issue
Tetsu-Ryu 15 sep om 11:17 
Just a heads up, regarding the texture issues.
Since the last update, the Textures folder is inside the 1.5 folder.
It should be in the "root" Mod folder. so, where the About.xml is.
danzloblaha13 14 sep om 12:01 
cool i jsut though about removeing them from my loadout and lmao its even moved out of my 1.4 xD very good
Hazard Maks 14 sep om 2:31 
The archo column textures keep shifting every few seconds
Orange Elite 13 sep om 5:19 
Anyone else getting weird graphic bugs with rain or fog coming in im starting to wonder if its this mod since most of you say the textures broke. I mean like a persons name repeating like a billion times, it greaying the whole screen out. sometimes similar effects tot he gravlaunch without a launch initiated.
RedFlag 13 sep om 4:49 
always lost texture
Mahya 12 sep om 0:33 
textures gone :(
项承 10 sep om 4:45 
The following text is translated using AI since I don’t speak English. Please excuse any errors.
Hello, I encountered a slight issue while using your mod together with the mod "Plant 24H And Setable Schedule." One of the features of this mod is that it adds a timer function to items like the Sun Lamp. During gameplay, I noticed that when both mods are active, your Sun Pad does not emit light, while your Sun Column and the vanilla Sun Lamp work normally. I was wondering how to resolve this issue.
Gr13nSl1me 10 sep om 4:27 
@Neph, I'm afraid it seems to have lost textures again, even when I unsub and resub. Only error messages are to do with missing textures. Let me know if logs would be of any use?
Friedrich von Luxemburg 10 sep om 4:00 
I don't know what's going on, but the textures for this mod keep disappearing.
NEPH  [auteur] 9 sep om 11:27 
@장애물
해당 아이템의 오버레이 기능에 문제가 생긴것같아 제거했습니다. 이제 정상적으로 표시될겁니다.
장애물 9 sep om 9:04 
벽 기준으로 우측에 붙인 태양 패드는 빛나는 그래픽이 벽 좌측면에 뜨고 상부에 붙인 패드는 하단면에 뜹니다. (각각 패드가 실제 설치된 면의 반대편에 뜸)
JennyIsLivid 9 sep om 6:32 
Mod Options for this would be incredibly nice.
Makazy 8 sep om 15:37 
Hi, sorry I don't have the logs, but I had an error: NullReferenceException in debug. It came from the Building_IceColumn.TickRare method and spamming for a specific minified heatpad. I decompiled the code and my (wild) guess is that it came from the compPowerTrader.PowerOn check because this heatpad was uninstalled not by command but by deconstruting the wall it was on, and maybe that does not switch the flag like it should? I tried installing/uninstalling normally and the error did not come back. It is a minor bug since it does not impact gameplay but I though I'd still report it.
Hazard Maks 8 sep om 8:17 
Can we have the Archo Column be buildable if we use more archotech garbage mod? using the workbench with fragments.
NEPH  [auteur] 8 sep om 4:15 
[Re-Update]
- The Sun Pad and Trade Beacon Pad to be more suitable for the Gravship environment.

This means that even if you install a farm in a narrow corridor, you won't lose any cultivation space.

As the both buildings' range has decreased, the price and power consumption have also been reduced.
Kampfbell 8 sep om 1:27 
Did the update reduce the orbital trade pad range?
NEPH  [auteur] 8 sep om 0:15 
Sorry for the inconvenience everyone!
NEPH  [auteur] 8 sep om 0:10 
Thank you @Silver Phoenix, A critical issue was discovered and the version has been rolled back.Will conduct further testing and update again.
Silver Phoenix 7 sep om 23:31 
the sunpad doesnt seem to be working. looking at the file, the overlight is set to 0. which is what i assume the problem is?
Shy Guy 7 sep om 18:01 
All it's ok, Thanks.
NEPH  [auteur] 7 sep om 17:41 
Updated compatibility files for older version. Please reinstall my mod.
Shy Guy 7 sep om 17:40 
Thanks for the great work you do, keep it up.
NEPH  [auteur] 7 sep om 17:35 
I know the cause. I'll fix it right away.
Shy Guy 7 sep om 17:34 
1.5 because not all the my mods use have been updated.
NEPH  [auteur] 7 sep om 17:31 
@Shy Guy
Are you using version 1.5 or lower?
Shy Guy 7 sep om 16:55 
All the columns disappeared, what's going on?
Hirick H.M 4 sep om 17:49 
any plan on adding more columns? like a foam column or a tool column (lika the tool cabinet)
Hazard Maks 4 sep om 6:17 
Do the columns count for religious requirements?
Emdood 31 aug om 20:25 
Hey @Neph

I found a potential issue with this, I noticed that the column dont count for the requirements for certain ideology statues.

I have a statue that requires 4 columns in the same room, but they don't seem to count.
Yakamoz3D6 30 aug om 22:06 
개발자님, 멋진 모드를 만들어주시고 꾸준히 업데이트해주셔서 정말 감사합니다.
혹시 괜찮으시다면, 생체신호 모니터를 패드 형태로 추가해주실 수 있는지 여쭤봐도 될까요?
Stagen 26 aug om 1:27 
Can I recommend a wall pad with a radio and perhaps a column with a 4-way omnidirectional tv? Seems like it'd fit thematically and would be greatly practical - especially on a Gravship where space is limited.

Great mod otherwise! I think this'll make it to the essentials list of mods to get.
쿠키 25 aug om 2:04 
헉 그러네요 방어기둥 연구가 안뚫려 있어서 몰랐어요! 알려주셔서 감사합니다! 행복한 하루보내세요!!
NEPH  [auteur] 25 aug om 1:50 
@쿠키
본 모드에 포함되어 있고 관련 연구 다 진행하시면 건설 가능합니다
쿠키 25 aug om 1:49 
멋진 모드 감사합니다 특히 패드 갓갓갓 덕분에 복도 터놓는게 편해졌어요:3 혹시 어노말리 이미지에 보이는 위험 표시 바닥이랑 녹슨 강판?같은 타일 어떤 모드인지 알려주실 수 있나요? 저도 참고해서 그렇게 꾸미고 싶어요
SpiroTom 12 aug om 9:23 
it's seems there is an bug that cause vanilla expanded framework to fail a patch if this mod is load before it but not after. sorry if it's a known issue thanks in advance
stephenkohnle53 10 aug om 11:48 
I like how you have so many columns. But can you make a column column? I don't know what a column column is but it sounds funny.
That_Annoying_Guy 10 aug om 2:51 
have you thought about making a grav-field extender column?
NEPH  [auteur] 9 aug om 3:31 
[Update]
- The issue related to the gravship with the Archo Column has been fixed.
SquirrelH3 7 aug om 17:23 
would it be hard to make a wall mounted hide a bed
Brent Kerman 6 aug om 13:06 
I'm unsure why, but this mod clearly isn't inheriting from sun lamps for the sun column properly. I'm using Realistic Lighting and Shadows which disables plant rest and makes sun lamps stop turning off, but the sun column keeps turning off.
Chessxn 5 aug om 16:42 
Is it the yellow or the white circle around the sun column that shows its sun effectiveness?