RimWorld
Gas Traps And Shells
1.135 bình luận
Sputnik 22 Thg11 @ 4:47pm 
Love this Mod, thanks!
(04) PalverZ  [tác giả] 19 Thg11 @ 7:50pm 
If i recall correctly the corrosive gas damages things (at least its meant to) it would destroy the vent and walls...... not sure if i broke that mechanic when i changed the way it works....

Hey all my dev on this has been severely slowed because i have been making an app for work and learning a new programming language and IDE while doing so. Im going to come back at it here in a bit ive got the app almost 100% functional and im now working on hooking up some backend database stuff. And all this is on top of doing my regular work and my extra work that i am "temporarily" (Basically 2 full time loads) covering down on..... so when i get home my brain is fried and i dont want to even look at code.
SKREEE999 18 Thg11 @ 10:05am 
PLEASE add a corrosive gas vent I'm trying to make something similar to SCP Secret Lab and need to do Light Containment decontamination :(
(04) PalverZ  [tác giả] 6 Thg11 @ 5:00pm 
@sargalis ok thanks ill change it to that then
Sargalis 6 Thg11 @ 5:46am 
Apologies, I want to correct previos report.
Seems like issue was with incorrect order, RimSort didn't notify me of it.
This mod should go after CE.
No issue on map generation rn, I will check if there's any other issues.
(04) PalverZ  [tác giả] 5 Thg11 @ 5:55pm 
@Sargalis noted ill update the FAQ in a bit thanks
Sargalis 5 Thg11 @ 2:51pm 
Seems like CE incompatible.
On dev quicktest map just fails to generate it.
Tefnut 25 Thg10 @ 4:03am 
A classic mod. I can't wait for it to fit Vanilla gas mechanics, but it still works now, so its still great!
(04) PalverZ  [tác giả] 11 Thg10 @ 6:40am 
@Bog glad you like!
Bog 10 Thg10 @ 10:55pm 
I quite love this mod. It's fun to commit minor war crimes.
(04) PalverZ  [tác giả] 5 Thg10 @ 12:28pm 
also @Jerber69 be careful with sleep gas it can be fatal if a pawn has other things that lower consciousness.

also @Demonseed Elite should have added welcome to the mod hope you enjoy it.
(04) PalverZ  [tác giả] 5 Thg10 @ 12:20pm 
@Jerber69 None of these gases replace any vanilla gasses, they use a different system as the native gases are all codded in a mod unfriendly way. I tried to make it so enemies use them but I don't recall ever seeing them.

@Demonseed Elite cool I didn't know there was a reddit that mentioned this mod hope you enjoy it I am slowly but surely working on a re-code, that will change the way it works and hopefully make it more efficient and spread like the new built in gases ( I say new because this mod predates them)
Jerber69 5 Thg10 @ 10:13am 
Hi thank you for the mod! Does the damaging gas one replace tox gas?
Will enemies use these on me?
I'm excited to use the sleep and berserk ones :o
Demonseed Elite 4 Thg10 @ 10:26am 
What an amazing mod! Just discovered this one on Reddit! Thank you!
(04) PalverZ  [tác giả] 3 Thg10 @ 8:11pm 
@Vril this has been discussed often i made a design call with them, you can use electric switches to turn them off but i wanted to make them require some thought when placing and figuring out
Vril 3 Thg10 @ 12:33pm 
Would it be possible to make a remote toggle for gas vents?
Soy Picker 20 Thg09 @ 12:24pm 
@Archie, alright i've looked at it and i like it a bit more. Sucks that i've been playing on Ver 1.5 for awhile till most of my mods update and Keyz' mod doesnt seem to work anything before 1.6. Thanks though!
Archie 20 Thg09 @ 8:03am 
Allow tool is generally very buggy and very weird. I've seen most people in the rimworld discord recommend it to be replaced by Keyz' Allow Utilities, so that's probably something you should check out @Soy Picker
Personally I had issues with it as well but Allow Utilities has been flawless thus far.
(04) PalverZ  [tác giả] 18 Thg09 @ 6:20pm 
It probably does thank you, i havent seen the list posted yet but maybe ill install thank and mess around and see if its broke...

Also guys progress on the refactor/reprogram is going slow, between essentially doing 2 full time jobs right now at work and dealing with some other stressors im mentally dead when i get home, enough that i barely write a single line of code most nights.
Soy Picker 18 Thg09 @ 12:55am 
Allow tool (mod) has been a bit iffy with hauling causing pawns to not do their jobs, hope it helps
(04) PalverZ  [tác giả] 15 Thg09 @ 9:28pm 
are there any errors being thrown to the dev log? depending on how long the list is but this sounds like something that interacts with haul jobs is causing it to have issues, why don't you drop the full list and any errors on a sub discussion.
Hellsvien 15 Thg09 @ 8:55pm 
Hello PalverZ,

Thank you for your response.

I've got complex jobs tab, pick up and haul, build from inventory, smarter pawns to name some.
Everything else is working perfectly, just I can't load the vents. If you want I can get my full mod list .txt for you.
(04) PalverZ  [tác giả] 15 Thg09 @ 6:20pm 
I cant reproduce the issue what other mods are you running that might interact with haul jobs
(04) PalverZ  [tác giả] 15 Thg09 @ 5:51pm 
Interesting ill look into it
Hellsvien 15 Thg09 @ 12:13am 
Hello,

I've made the sleeping gas vent and the gas, however my colonists won't load it with gas, nor will they do it manually if I click on them.

Is there something I'm missing?
Vril 2 Thg09 @ 10:46am 
Gas vents to gas the f**k out of my anomaly containment room?
Soy Picker 2 Thg09 @ 12:30am 
We are finally getting poop gas boyssss
(04) PalverZ  [tác giả] 1 Thg09 @ 7:53pm 
So little status update I am making some progress here but I think im going to end up redoing it all from scratch to get the gas mechanics to work the way i want, its still not going to be as good of a solution as i like, and my motivation are a little split between these mods and my couple of game projects, but if it works it will probably be a little faster on the TPS side, and be even more modular and easy for other modders to use. Plus i may spin off the mechanics to a separate mod and use this one as the implementations.
(04) PalverZ  [tác giả] 14 Thg08 @ 7:08pm 
lol
Kham 14 Thg08 @ 5:51pm 
I can't believe you're taking the time to enjoy the game instead of slaving away in a dark basement for our amusement. Just can't get the modders these days. :lunar2019laughingpig:
(04) PalverZ  [tác giả] 14 Thg08 @ 5:34pm 
lol Thanks for the understanding
redanddead12345 14 Thg08 @ 10:52am 
bro is enjoying rimworld? as a mod dev? the scandal! the shame!
(04) PalverZ  [tác giả] 13 Thg08 @ 10:13pm 
Good news and bad: bad news is progress is slower than id like because i am having a blast playing this play through, new expansion is sweet, good news is progress is being made, i think i found a way to make gases go through vents and also spread in a fashion we might expect without having to use harmony to hack the GasGrid component, I am considering a fundamental change to gases that could allow for multiple effects but as it is a cloud can have any number of gases inside it and if too much is there it should spread out
Skidi9001 10 Thg08 @ 10:52am 
yes its good
(04) PalverZ  [tác giả] 10 Thg08 @ 8:35am 
...um
Skidi9001 10 Thg08 @ 8:16am 
can you make plssssszzzz gas machine that ejects out gas im tryna build gas chamber
Kham 23 Thg07 @ 6:18am 
Nice, good luck!
(04) PalverZ  [tác giả] 22 Thg07 @ 10:09pm 
Rework has started for everyone's information
(04) PalverZ  [tác giả] 20 Thg07 @ 7:27pm 
@Soy Picker.... I don't completely hate it.
@TTV_Robux_GAMIN umm maybe? try it and let us know.
TTV_Robux_GAMIN 20 Thg07 @ 7:24pm 
ce?
Soy Picker 20 Thg07 @ 6:11pm 
can we get poop gas, makes them vomit and stuff :thights:
(04) PalverZ  [tác giả] 16 Thg07 @ 3:45pm 
The more im looking into this the more im looking forward to/dreading the probably nearly complete rewrite, again, will try not to impact my own modders and defendants here much if all but am hoping for some good performance and functionality gains, lol
(04) PalverZ  [tác giả] 16 Thg07 @ 3:27pm 
(Goal is to not make other people have to adapt much if at all)
(04) PalverZ  [tác giả] 16 Thg07 @ 2:18pm 
@archie thanks when i change things ill make sure to post info here probably in a pinned discussion so you can adapt as needed if you need to
Archie 16 Thg07 @ 1:40pm 
Thank you for keeping this updated! I made sure to update the chemshine gas mod :>
(04) PalverZ  [tác giả] 14 Thg07 @ 1:38pm 
Glad someone caught that, let me know if there are issues, im going to start working on the rewrite soon i think or at least a little more content
Silent 14 Thg07 @ 11:50am 
When I saw "Perhaps" on a preview I was throwed in smile. You made my day)
(04) PalverZ  [tác giả] 12 Thg07 @ 11:55am 
posted a 1.6 recompile, it's barely working i think.
daferalmasys 12 Thg07 @ 9:56am 
1.6?
redanddead12345 3 Thg07 @ 9:59am 
finally i can gas the.... raiders... for defensive purposes.

I assure you, after they tried to leave, they would have summoned an army. you understand why I could not let my priso- raiders go