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But uh.... I dont know. Eventually. Probably. Maybe. Meh?
I will say that the upcoming SCP project is "coming soon", in quotes because right now nearly every project im working on is in stasis because work + college = hell.
https://i.imgur.com/E73NykU.png
* SCP-035's max sanity is locked to 30%, and regenerates 5 sanity per minute.
* The insanity aura of monsters is multiplied by 400%.
* SCP-035 does not lose sanity from the dark.
Similar to SCP-049's initial design, while SCP-035 was considered balanced, its not necessarily fun to play. SCP-035's relationship with the Sanity meter has been reworked with fun in mind.
This rework focuses on the volatile nature of SCP-035. He quickly becomes insane in combat, but does not need to worry about it otherwise. This means that 035 players dont need to deal with the tedious task of dealing with shadows during the entire playthrough, only during combat.
I decided to just release what we had for SCP-035 for Christmas because the both of us aren't too interested in developing this character mod anymore. It's not being abandoned, but rather this mod is finished.
It's a feature!
- Updated the In-game summary on the mod menu to match 049's.
- Updated the Config Menu. An option for 035 to spawn at the Florid Postern has been made, but it's buggy right so so it's been disabled. Expect a patch tomorrow.