RimWorld
Medieval - Vanilla
260 opmerkingen
SickBoyWi  [auteur] 20 sep om 8:01 
UPDATE: Ready for 1.6.
SickBoyWi  [auteur] 20 sep om 7:40 
This will be updated for 1.6. I'm one person, with literally 25 mods to update by myself. The Rimhammer mod series are really huge, so it takes time.
Stickman 14 aug om 19:35 
For people looking for an updated alternative: World Tech Level does the same
Combine Elite 6 aug om 4:05 
nevermind, found it. comes from Breviary of Renaud de Bar
Combine Elite 6 aug om 3:34 
where does the manuscript art in the background come from?
Twee 27 jul om 8:24 
It would be really great if this mod could be updated, I've been having so much fun with it! :steamthumbsup:
Ben ;) 22 jul om 13:22 
1.6 Update in the future?
Captain_Goose200K 20 jul om 18:57 
Update?
Stephea 20 jul om 8:43 
I really hope this mod will get a 1.6 update - I enjoy playing a fully a medieval campaign!
Chromium 3 jul om 3:04 
I had items dissapearing too, well now I have the answer why , thanks Monarch
Monarch 2 jul om 1:47 
Medieval vanilla will sometimes Delete Refugees after A save reload for some reason?

The refugees spawn in fine and as long as you don't load a save they will behave normally
Chromium 15 jun om 4:57 
Hi @SickBoyWi does your mod fights with Medieval Overhaul or Remove Industrial Stuff https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2294378964 Thanks the answer in advance
Papa Minty 6 aug 2024 om 2:26 
@Asus Nonsense
If you Google "Bréviaire de Renaud de Bar" you'll find the background, along with similar pictures. They're called Marginalia, and are basically doodles in the footers of 700 year old medieval texts.
They are also the inspiration for the game "Inkulinati".
Yarrmor 26 jul 2024 om 4:23 
Um Contra o Mundo, try installing "Ignorance Is Bliss"
Leléco 26 jun 2024 om 6:31 
I'm playing with medieval overhaul but when I put this mod on there is no more raid or trade caravan, does anyone know how to fix it?
UofMTigerFan 24 jun 2024 om 20:21 
Does anyone know how to keep the rest of the mod's item removals active while re-enabling synthread and plasteel?
Not Wheatley 24 jun 2024 om 2:21 
@SickBoyWi,
May I asketh where thou stumbled upon that sick fucking background for the thumbnail?
Amoc 18 mei 2024 om 1:17 
Should i deactive DLCs(Biotech and Royalty) ? i don´t get it sorry
hardlyhuman 17 apr 2024 om 19:19 
Does this affect other factions or just the player faction? Since Vanilla Factions Expanded -- Medieval is *2 months out from being updated to 1.5 is there a mod that restricts ALL factions? Thanks in advance
Eshminima 14 apr 2024 om 14:25 
Chad medieval vanilla, updated to 1.5 free of charge
vs
Virgin Rimedieval, demands money to get updated to 1.5
SickBoyWi  [auteur] 30 mrt 2024 om 6:34 
UPDATE: Ready for 1.5, with the HAR compatibility defect fixed.
Tho Rung 28 mrt 2024 om 18:57 
How does it affect vampires?
LoveBot<3 24 mrt 2024 om 3:33 
No worries. There's no rush. I just posted here so you know about it. I simply removed Humanoid Alien Races from my stack, so I'm good.
SickBoyWi  [auteur] 23 mrt 2024 om 18:33 
@LoveBot<3 - Noted. I have a defect open on that, and will work through fixing it as a part of getting my mods updated for 1.5. Finding that defect caught me at a bad time, due to the massive amount of updates I have to do to all these mods.

If you all have issues, you should take them to the Discord. Join up, and start a defect. You will get assistance much faster as I'm on there every day. I do not visit these Steam pages more than once or twice a month. I will put the Discord link in the description above.
SickBoyWi  [auteur] 23 mrt 2024 om 18:29 
UPDATE: Ready for 1.5.
LoveBot<3 21 mrt 2024 om 7:48 
Just leaving a note here (maybe it could be added to the mod's discussions): Mod seems to be incompatible with Humanoid Alien Races.
It fails silently with no warning, but I am unable to start a new colony / game.
I'm in RimWorld Vanilla, btw.
Huppias 2 feb 2024 om 6:14 
I think there is a compatibility error between your Mod and Medieval - Vanilla:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=839005762&searchtext=Humanoid+Alien+Races

Maps cannot be created with only two mods or no factions
SPC Dog 12 jan 2024 om 8:51 
@Soapie
bruh you are a fucking life saver. I've had three colonist just randomly disappear after reloading a save. The most recent one that was came in in a hot air balloon (replaced crash pod with different mod) and the disease that keeps your paralyzed for like a month. Been trying to figure out wtf caused this for like the past few days since this now happened twice ultimately purging three colonist. The first already mentioned. One that came in with refugees(their sister somehow survived the purge) and a prisoner keeping quest that made me fail the quest. With your mention it seems this mod caused all three purges. Hopefully I can safely remove this mod and salvage my save
Vartarhoz 10 dec 2023 om 23:42 
This mods shows me why I hate Biotech as dlc. I want kid stuff without those genes etc. I hate Tynan clump stuff into one.
Soapie 28 sep 2023 om 1:58 
Just a heads up to anyone using this mod, it will delete any pawns you gain from transport pod crashes, including the balloon transport crash variant from Medieval Overhaul. The pawn stays in your colony and behaves as normal, but once you save and reload, the pawn will be gone. This is due to the pawn being defined as a refugee (or drop pod refugee, or something similar), which is an industrial tech definition that is removed by this mod. It won't break the game, it just deletes the pawn, so it's easy to miss if you have a lot of colonists. I suspect this can affect reward pawns that arrive via drop pod too. You can fix this by changing their kindDef in the save file, or using Character Editor (though this will likely make other changes to the pawn). If anyone knows an easier way around this, please share!
Eshminima 11 sep 2023 om 16:01 
Does this limit the storyteller to medieval era stuff
The Ultimate Anime Enjoyer 29 jun 2023 om 6:03 
Wait-wait. So my game will not work if I use this mod together with Biotech and Royalty? Or this mod just delete Spacer tech from those DLSs, but does not touch another parts of the DLSs?
FALKE 15 apr 2023 om 14:57 
I wanted to use this mod with other medieval mods and RimHammer mods. But after I installed the mod my planet can't even be generated. Sad...
SickBoyWi  [auteur] 11 feb 2023 om 8:39 
@Sword game - Yes. This mod is incompatible with Royalty or BioTech, both of which rely on Spacer tech.
SickBoyWi  [auteur] 11 feb 2023 om 8:39 
UDPATE: defect fixes and clean up. Nothing major.
Title Fight Enjoyer 10 dec 2022 om 10:31 
does this get rid of the ancient litter added by biotech ?
Я з Донбасу 5 dec 2022 om 12:14 
Ty
Я з Донбасу 5 dec 2022 om 6:19 
Ty
Kurugane 3 dec 2022 om 13:06 
Wait so is it not compatible with those mods or does it remove the future tech they add?
I.E. Do we still get children from Biotech?
SickBoyWi  [auteur] 3 dec 2022 om 6:30 
UPDATED FOR 1.4. Note: NOT COMPATIBLE WITH BIOTECH OR ROYALTY. Those DLCs rely on future tech, and this mod removes that stuff from the game. Please report issues on Discord.
Я з Донбасу 29 nov 2022 om 5:03 
I'm really looking forward to it, the best mod for fantasy builds, thanks ))
SickBoyWi  [auteur] 28 nov 2022 om 7:04 
I will be updating this mod for 1.4 shortly. Note: WILL NOT BE ROYALTY OR BIOTECH COMPATIBLE.
klyf 12 nov 2022 om 20:47 
i have an issue with this mod, when i try to generate a world it sends me back to the create world screen.
NeroCloud 1 nov 2022 om 13:28 
any updates to this great mod
Basil 5 okt 2022 om 7:36 
Cant research or craft any of the medieval armors and weapons, its just not there, i can buy them from traders, but cant make them myself or reaserch it in the first place..
Bloody Carrotkey 24 aug 2022 om 12:56 
After testing mods in my list, I found this mod to cause issues with quest charity hospitality_refugee quest. Upon loading my save, they disappear.
Teh T 4 aug 2022 om 7:19 
@Greengojira It's the other way around, Prepare Carefully is notoriously incompatible, use Character Editor instead, does the same thing with more compat.
Greengojira 3 aug 2022 om 19:09 
Mod breaks Prepare Carefully's functionality.
SoSeth 11 apr 2022 om 10:41 
Would love to see this mod updated, as its a great mod and I have no clue how to make the game medieval like the mod does it