RimWorld

RimWorld

Prosthetic Combat Framework
33 kommentarer
Mlie 4. okt. 2024 kl. 11:40 
delta23 23. nov. 2022 kl. 3:36 
up?
Ralathar44 2. nov. 2022 kl. 18:30 
1.4 when you get a chance :)
bearhiderug 24. feb. 2022 kl. 22:59 
The convert action still works.
The mod still works.
You just have to manualy stop the conversion
=/
I can take it, untill fixed.
So do not think the mod is not working, bc it is.
Valikdu 25. sep. 2021 kl. 17:07 
What they said, targeted ideology abilties like Convert are broken
plantman 24. sep. 2021 kl. 16:12 
i am also have the ideology power problem as well
trapbuilder2 27. juli 2021 kl. 7:51 
Can confirm the ideology power issues, removing this mod allows them to function as normal
Maximusfive 27. juli 2021 kl. 6:26 
Having the same issue as Xeldren, Kollege, and Nekuromu. I think its safe to say theres something borked.
Mr. Nekuromu 26. juli 2021 kl. 22:20 
I haven't had them actually attack, but I have noticed when they are in close proximity it will work as intended but seems to have a broken cool down so it'll just keep doing the action. (Convert over and over for example)
Kollege X 26. juli 2021 kl. 2:31 
@Xeldren can confirm. They not only say they are attacking but if they carry a ranged weapon and the target is in range they actually do so.
Xeldren 25. juli 2021 kl. 18:55 
It appears this mod is somehow breaking Ideology abilities and making pawns refuse to path after issuing ability orders. when using said abilities the pawn info says they are attacking subject instead of using ability name on subject, they also repeat the abilities until forced to stop.
Aranador 25. juli 2021 kl. 18:10 
OK I found the conflict - loading EvolvedOrgansRedux and this mod causes the red errors. For the moment, I have removed that mod and all seems to be well.
Aranador 25. juli 2021 kl. 17:59 
Hmm, I am getting some red errors thrown up when this mod is installed - does anyone know if it has incompatibilities or needs to be loaded in a certain order ?
trapbuilder2 10. maj 2021 kl. 9:00 
Does this work with MSE2?
RamRod 7. sep. 2020 kl. 22:36 
Do you know a way to get things that spawn with a prosthetic as their weapon to use it as their main weapon? Currently they only shoot if there is an enemy within range of it and they are not targetting someone for Melee.
noj  [ophavsmand] 5. maj 2020 kl. 6:32 
ye it should be fine
Herri Batasuno 4. maj 2020 kl. 12:31 
So, if I also have: MSE- revived (Legacy), MSE - Prosthetic Combat - Revived and this mod, can this mod goes at the top of the list?
I'm making my own huge mod list with this guide: https://rwom.fandom.com/wiki/Mod_Order_Guide . So I put this mod in the Libreries category, and the others in the Medical category.
Herri Batasuno 2. maj 2020 kl. 4:24 
nice, thx ;)
noj  [ophavsmand] 2. maj 2020 kl. 4:23 
it is
Herri Batasuno 2. maj 2020 kl. 2:38 
is this mod a librarie?
Libraries -Core file packets (If something says it has no content, just code for other mods to build from, that's a library). Examples include Misc Core, Turret Extensions, and a few others.
noj  [ophavsmand] 24. apr. 2020 kl. 15:33 
Nothing really by itself, it is a dependency for other mods.
Not Ela 24. apr. 2020 kl. 15:22 
what dose it do?
Barabel 22. apr. 2020 kl. 9:46 
really appreciate it :D
Barabel 22. apr. 2020 kl. 9:46 
@Jon Thank you!
noj  [ophavsmand] 22. apr. 2020 kl. 9:07 
I fixed skip
Barabel 18. apr. 2020 kl. 5:15 
Have the same problem as Tokdui, Skip just doesnt work
Bovos 4. apr. 2020 kl. 20:05 
I am having trouble to cast skip after installed this mod. Skip can be cast normally after this mod is removed. The message is something about targeting and UI.
noj  [ophavsmand] 26. mar. 2020 kl. 6:21 
@Yossarian @linstene the psycast problem should be fixed
Yossarian 24. mar. 2020 kl. 6:30 
this mod bugs psychic pawns, makes them use the same psycast non stop.
Dr@g0n 18. mar. 2020 kl. 9:29 
another framework cool
noj  [ophavsmand] 13. mar. 2020 kl. 9:39 
@linstene I took a look at the source code I can't see anything that could be causing it.
Anyway I will probably rewrite large parts of it at some point in the future, will let you know
linstene 10. mar. 2020 kl. 7:19 
there is currently a bug with this mod which causes colonist to use phycast abilitys non stop until their phychic entropy reaches max. I was able to make them stop using the ability by removing your mod. hope you can fix this.
Xahkarias 7. mar. 2020 kl. 11:48 
I really appreciate this guys, thanks!