XCOM 2
[WOTC] Cooldown Teamwork
23 kommentarer
hottt3 21 mar @ 1:34 
Does it still work? Thanks.
Latis 25 dec, 2021 @ 11:52 
WQould this works on LWOTC?
XpanD 27 aug, 2021 @ 14:41 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, great little quality of life change.
Dragon32 5 aug, 2020 @ 4:52 
@Manbeast
.ini has 6 and 4 for Advanced Teamwork; it also says "the in-game help text shows a number that's one less than whatever these values are"
Lûte the Goblin 5 aug, 2020 @ 3:36 
Is the default 4, 5 or 6 turns?
Screenshot says 5, description says 6/4...
Kevin from HP Customer Service 17 maj, 2020 @ 13:33 
what a fucking angel
NotSoLoneWolf  [skapare] 17 maj, 2020 @ 12:57 
Updated the mod to add Mechatronic Warfare compatibility! Unfortunately I couldn't figure out how to change the help text of the MW abilities, so they still say it has one charge, but it does work.
Kevin from HP Customer Service 11 maj, 2020 @ 11:52 
Same problem as MrMister. Great mod, charges are dumb.
Mechatronic Warfare compatibility pls? Look into it when you feel like it (:
MrMister 26 apr, 2020 @ 3:18 
Doesn't work on SPARKS that are allowed to bond through mods. I'm using Mechatronic Warfare to do so, and a second-level bonded SPARK has two separate Teamwork abilities with a single charge each. Do you think you could look into it?
unpersn4 6 apr, 2020 @ 6:23 
This mod works in LWOTC
Shavy 1 apr, 2020 @ 12:43 
I'm afraid i'll require my $0.00 back lest things become dirty.
NotSoLoneWolf  [skapare] 22 mar, 2020 @ 19:58 
@Shavy
I'm happy to offer a full refund if this product doesn't meet your expectations
Shavy 22 mar, 2020 @ 18:43 
LWOTC?
NotSoLoneWolf  [skapare] 7 mar, 2020 @ 5:24 
@BorgadnRager
There’s no reason why it shouldn’t, but let me know if you have any problems!
Star¤Dagger 3 mar, 2020 @ 18:02 
Charges are old hat, and should never be in a modern implementation of anything X-com.

What is it like, suddenly you forget how to do something?! "Wait, I'll remember that, just in time for NEXT mission".

So thanks for this!
Oblivious Naga 2 mar, 2020 @ 7:31 
does this work with mekatronic warfare?
Derejin 2 mar, 2020 @ 4:35 
Seems pretty neat, thanks!
NotSoLoneWolf  [skapare] 1 mar, 2020 @ 14:33 
@Rost Kurt
Whoops, I didn't realize that mod did the same thing. Regardless I'll leave this one up for the reasons kexx mentioned.

@Void Light
I don't make mods by request unless I like the idea behind it, and I'm not sure that a reload cooldown makes a lot of sense thematically. Sorry
VoidLight 1 mar, 2020 @ 12:56 
Can you make a mod that adds a cooldown to the "reload" ability?
Azure 1 mar, 2020 @ 9:30 
Neat idea
Kexx 1 mar, 2020 @ 2:02 
Thanks for making this one! Very interesting one for sure, and something I had toyed the idea around. Will be glad to put it to use.
Kexx 1 mar, 2020 @ 2:01 
@Rost Kurt, That mod you linked, changes ALL charge-based abilities in the game. There's many people, myself included, that don't want that. Having this mod address the one single thing I would like to change, makes it's difference worth it.