RimWorld
Craftsmanship
43 件のコメント
alf.lord51 9月3日 4時54分 
according to log: RGB(A) Compressed BC7 needs texture in multiple of 4
maybe changing hammer mote to 256 form 255 would fix it
Droll 8月30日 2時23分 
Yeah that removed the error, though I did notice meele.png when removing the dds files :D. Thanks.
Droll 8月29日 20時46分 
Ah no worries, cheers
Jellypowered  [作成者] 8月29日 20時43分 
I only mentioned them because those are the two most common was to generate DDS textures haha
Droll 8月29日 20時37分 
I use either rimpy nor rimsort, but I'll try it regardless if it won't cause problems
Jellypowered  [作成者] 8月29日 19時57分 
Delete all the dds textures in the motes folder. This won't break anything, dds are optional, the last update of rimworld added support for dds but they may use a different implementation than rimpy/rimsort dds generation.
Droll 8月29日 18時42分 
Well the error hasn't gone away but my game also didn't detonate because of it so I kind of don't know what changed to throw the error anymore.
Droll 8月28日 16時50分 
@Jellypowered word of warning. I was using this mod with no problems but I launched the game after the update today and got a red error.

Exception loading UnityEngine.Texture2D from file.
absFilePath: /home/[MYNAME]/.local/share/Steam/steamapps/workshop/content/294100/2010945849/1.6/Textures/Motes/Hammer.dds
Exception: UnityEngine.UnityException: Failed to create texture because of invalid parameter

I have no idea if this error is going to cause serious issues but nothing about my modlist has changed from before today update. The file in question seems to be present and fine and none of the other textures threw anything.

If I get something that affects my game i'll update
Jellypowered  [作成者] 8月25日 7時37分 
Don’t know, not a mod I use, but if the mod defines its skills in a vanilla manner, I don’t see why it wouldn’t work for those too.
Futstub 8月25日 4時52分 
How does this work with Vanilla Skills Expanded?
Jellypowered  [作成者] 7月13日 1時57分 
I lied.
Finally use the social opinion thought def
Add option to disable it.
Add option to require shared passions or not.
Jellypowered  [作成者] 7月13日 0時15分 
Last update I think for a while.
/*
* Summary of Recent updates:
* - Added checks to ensure pawns can talk before interaction proceeds.
* - Introduced an internal multiplier to globally reduce interaction frequency without affecting user settings.
* - Made XP gain and Interaction Chance adjustable via mod settings.
* - Improved Settings UI with mod description and clearer settings labels/tooltips.
*/
girlcow moment 2024年5月12日 18時08分 
Hey, this doesn't seem to be taking the Talking stat into account. I have a slave without a tongue, and she's chattering away, but only with Craftsmanship talk events.
Jellypowered  [作成者] 2022年11月22日 19時44分 
Just unsubscribe. you might get red errors the first time you load up to play after, but they are safe to ignore. after you save and reload they should be gone!
Crimson 2022年11月22日 13時03分 
Not planning to uninstall but how do we do it just in case?
Jellypowered  [作成者] 2022年11月1日 19時37分 
Updated. :)
Crimson 2022年10月31日 5時04分 
@Jr.Troopa thanks for the info
Jr. Troopa 2022年6月30日 8時02分 
FallinDred 2022年6月14日 18時03分 
vanilla social interactions adds a similar effect as this mod if people are looking for a replacement that will stay up to date.
Jellypowered  [作成者] 2021年9月8日 8時21分 
Basic testing shows now obvious errors, however I noticed the frequency was much less.
Comrade Youth 2021年9月7日 17時44分 
Will Craftsmanship have any issues with Speak Up?
Reianor 2021年8月5日 8時28分 
It has some sort of framework, so maybe not.
Jellypowered  [作成者] 2021年8月5日 7時12分 
If the "interests" mod uses the games built in method for passions, it should work fine. :)
Reianor 2021年8月4日 8時47分 
Any idea of how this interacts with the "Interests" mod? (in short it adds new passions, most of them with a twist of some kind)
Jellypowered  [作成者] 2021年7月23日 11時47分 
I likely goofed my loadfolders xml, I'll fix it tonight when I get home. Temp solution would be to copy the folders into 1.3
Senso 2021年7月23日 2時01分 
thank you so much!:)
Jellypowered  [作成者] 2021年7月22日 18時38分 
Basic update for 1.3 in place. Life is pretty busy. Sorry!
DisKorruptd 2021年5月23日 22時20分 
So, concept: turn the bug into a feature: If pawns talk about a topic that one is incapable of, on average (99% of the time) they just react as if insulted, disliking each other a little more and getting a mood debuff, but on the odd occasion, it can remove the "cannot perform job" for that skill
Brutalbic 2021年3月10日 2時01分 
@vorshlumpf I've noticed this as well, pawns with passions are just teaching any other pawn those skills, a little annoying that they're teaching pawns that aren't even assigned that work type
vorshlumpf 2021年2月9日 23時41分 
"Pawns will often chat about skills they both are passionate in."

In my game, this restriction isn't in place. Pawns without any passion in a skill will talk about it, even to other pawns who also don't have any passion for that skill.
vorshlumpf 2021年1月13日 21時35分 
I also think the boost from these conversations is too much. It would be nice if we could adjust the amount in settings.

By the way, I noticed a typo: "... spoke about amputating limps."
Reiquard 2020年11月29日 16時55分 
Hello!
I'm interested in translating this mod, where should i send it when its done?
dabeek 2020年10月2日 13時01分 
Award given, good work :3
Jaxx - pshoooo 2020年9月6日 22時42分 
jelly, i want you to know, you are an absolute champion for maintaining this number of reuploads.
Nishe 2020年7月24日 9時33分 
It seems like the mod is activating for pretty much any pawns, regardless of whether they have either a passion or a high level in the skill. Generally one of them does, but the other one could be a 2 skill no passioned pawn and they'll still have the convo.
wolly 2020年7月11日 3時32分 
Quick question - is this mod compatible with [D] Interests ? Thanks!
Jellypowered  [作成者] 2020年6月23日 19時15分 
Should have seen it a couple of patches ago... it was REALLY op then lol.
Kyrox 2020年4月17日 7時45分 
Thanks Jelly! It's mods like this that make the game feel complete. I'll give it a go here soon.
Jellypowered  [作成者] 2020年4月16日 19時00分 
@Kryox I've just pushed an update attempting to address this. Seems ok on my end so far.
Kyrox 2020年4月16日 9時21分 
Mod is great but it seems to be happening non-stop. The once pointless banter of two pawns passing is now always a comment about sharing skills. It's actually pretty rare that my pawns have any normal conversations anymore.
YodaDoge 2020年4月8日 1時16分 
not at all you got my blessings ;)
Jellypowered  [作成者] 2020年4月7日 19時54分 
@YodaDoge! Are you back to rimworld?! Let me know if you want the reigns back!
YodaDoge 2020年4月7日 3時19分 
Sweet!