RimWorld

RimWorld

Natural Lakes
28 kommentarer
Killer29687 24. okt. kl. 14.48 
*sees update pls to 1.6*
*sees it updated on the same day its been requested*

good stuff
RAD EMERALD 6. juli kl. 6.34 
pls update 1.6?
Potato Gaming 12. nov. 2024 kl. 17.46 
more like natural big ponds.
Kae Eff 12. juli 2024 kl. 11.29 
I don't know if it's been asked, but can these lakes be built underground?
BoogieMan 27. nov. 2022 kl. 10.27 
@Shayle Thorne As far as I can tell "Natural Lakes" requires the mod "Natural Paths" while "Lakes" does not.. Beyond that, I'd like to know, too.
permarust  [skaper] 13. okt. 2022 kl. 3.45 
Updated to 1.4
Thrice 4. sep. 2022 kl. 23.42 
Whats the difference between Natural Lakes and Lakes....?
Kayedon 6. okt. 2021 kl. 22.36 
@The Almighty 404: It should, given that it inherits the same information as base water. All it needed for the fishing zones patch was to be added to a list of tiles the fishing zones can be placed on.
The Almighty 404 6. okt. 2021 kl. 1.11 
Does the lakes count for Vanilla Cooking Expanded - Sushi wasabi ?
Kayedon 5. okt. 2021 kl. 12.04 
For those asking for Fishing Zone support, here you go! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2620397211
NRFBToyStore 10. des. 2020 kl. 0.54 
@Steve Thanks for comment, that's why I wanted to install this. I'm doing a "cave people" and running low on lemurs to eat, could use a lil fishing spot!!!
Steve 6. okt. 2020 kl. 17.50 
I wanted a lake to stock fish in but this does not seem to allow that
#6 25. sep. 2020 kl. 21.12 
I'd just like to throw a vote in for "world-feature" auto-generating type lakes. This is still pretty cool though so definitely checking it out.
permarust  [skaper] 7. aug. 2020 kl. 11.50 
@Rege I've looked through the Def's again and it seems like I overlooked something. It is now shallow water where you can fish and build bridges. :steamhappy:
Shira 7. aug. 2020 kl. 8.38 
@RadZerp shallow water would be better than deep water
permarust  [skaper] 5. mars 2020 kl. 7.26 
@Oddiot becasue of naming issus I was only able to use deep water tiles for this.
Oddiot 4. mars 2020 kl. 17.47 
I love the idea of being able to dig out a lake. Question though, what kind of water tile does this place? I ask because of the various fishing mods and the impassable chest deep water mods?

Being able to dig out a lake to fish in would be awesome, or building a moat around your base.
permarust  [skaper] 4. mars 2020 kl. 10.14 
@abbelsap I will put all my mods up on github tomorrow!
abbelsap 4. mars 2020 kl. 8.38 
Any chance for a non-steam download link as well? :)
Bishop 2. mars 2020 kl. 10.43 
I definitely like the idea of having a large body of water on the map (with alternatives to just a coast). Creates interesting building situations, like building so that the only way into the base could be a bridge across the lake. I don't know the coding requirements, but it may be interesting to see lake as a terrain feature when selecting colony site. Like caves, river, road, coast, etc. Could land on a tile with a lake, if we chose.

Definitely will be trying out this mod. Thanks!
permarust  [skaper] 2. mars 2020 kl. 9.33 
@Bishop This mod adds lakes as a buildable tile. The reason I haven't added auto-generation is that it could be quite annoying having to use moisture pumps to remove any unwanted lake tile.
Bishop 2. mars 2020 kl. 9.08 
We building lakes with this mod, or does it generate lakes?
j736 2. mars 2020 kl. 7.45 
Thank you @RadZerp !
教科书的风格 1. mars 2020 kl. 22.58 
It's Good defense!
permarust  [skaper] 1. mars 2020 kl. 11.06 
@"The Bus" I have created a standalone mod called Lakes .
j736 1. mars 2020 kl. 9.32 
Anyway to make this mod standalone? I like the concept of lakes but didn't want the paths :)
Spyware006 1. mars 2020 kl. 7.41 
nice
Dymacos 29. feb. 2020 kl. 23.37 
Really nice idea thanks!