RimWorld

RimWorld

RPG Style Inventory CE Revived [1.0-1.6]
264 Comments
flyfire2002  [author] Oct 6 @ 8:30am 
@Gryn Don't know what that is (I don't have Odyssey). I need to look it up
Gryn Oct 4 @ 4:05pm 
gonna add vacuum near temperature?
flyfire2002  [author] Sep 23 @ 9:03am 
@Anex different fork, I guess. This mod also DO NOT work with non-CE saves.
@-=GoW=-Dennis I don't know, never tried before
-=GoW=-Dennis Sep 23 @ 7:25am 
Does this work with Awesome Inventory that relies on a version of RPG Style Inventory Revamped?
Anex Sep 23 @ 2:33am 
Hey, thanks for the mod, also
What's the difference between your mod and
RPG Style Inventory Revamped
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2478833213
Dlitz Sep 23 @ 1:06am 
u are my hero
flyfire2002  [author] Sep 22 @ 11:18pm 
Done
Dlitz Sep 22 @ 10:12pm 
❤️
flyfire2002  [author] Sep 22 @ 8:17pm 
Oh, right, CE updated. I'll probably get it done by this weekend
Dlitz Sep 22 @ 1:52am 
1.6plz
flyfire2002  [author] Aug 4 @ 5:42pm 
Well life happens I guess :P but yeah I am stilll maintaining this for the forseeable future.
Lemon caro Aug 4 @ 7:32am 
i hope this one doesn't suddenly break one day like the last one
flyfire2002  [author] Jun 30 @ 5:52pm 
Update plan:
* No updates until CE for Rimworld 1.6 is officially released.
flyfire2002  [author] May 25 @ 9:03am 
Updated the loadAfter tag in about.xml to make it work with sorters.
bAhAcAn May 25 @ 1:14am 
Hello friend. Just wanted to share that the sorting option on RimSort puts this mod prior to CE which causes mod not to function. Anyone using Rimsort should manually move RPG inventory under CE after each auto-sort.
EtherealLuna Apr 26 @ 11:46am 
rip
flyfire2002  [author] Apr 25 @ 7:38am 
Hi @EtherealLuna, this mod's code base diverged from the regular mod a long long time ago. I was not able to put in the time to get it in line
EtherealLuna Apr 24 @ 11:36pm 
Why are the slots hard coded instead of fluid like the regular mod?
flyfire2002  [author] Mar 31 @ 10:04am 
@roc No. Please see the link to the original mod in Link and Credits
roc Mar 31 @ 6:03am 
is this mod compatible for vanilla game without combat extend ?
flyfire2002  [author] Mar 30 @ 9:11pm 
@OzzyDaGoat The original (or the forked one, fwiw) RPG Inventory does not require Combat Extended :)
OzzyDaGoat Mar 29 @ 5:34am 
wish combat extended wasnt a requirement :/
flyfire2002  [author] Nov 16, 2024 @ 10:26am 
( ͡° ͜ʖ ͡°)
Solarius Scorch Nov 16, 2024 @ 10:01am 
@flyfire2002 : Absolutely understandable!
But here's hope that someone helps with that, so I could look at pantsu again. :lunar2019smilingpig: (But certainly not me, this is some batch file magic.)
flyfire2002  [author] Nov 15, 2024 @ 6:38pm 
@Solarius Scorch Thank you! Sadly, I don't have time recently to dig into patches. Sorry...
Solarius Scorch Nov 15, 2024 @ 1:48am 
Thank you for this fork. I have recently switched to CE and was really missing the RPG inventory.
One request, though: my underwear from UnderWhere is not showing. The original RPG Inventory included a patch for it, perhaps you could also do the same? Thanks!
Here's a link to that mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1870010563
flyfire2002  [author] Nov 2, 2024 @ 6:20pm 
@拉斐尔141 Thank you!

@thaipuff288 Thanks for the suggestions. Support for more races is not planned, sorry ... As of Draft/Normal gears, I think it is more of a question of switching outfits? I think there are mods that do it already. Please let me know if I didn't understand this correctly.
thaipuff288 Oct 30, 2024 @ 7:29am 
I'm really love this mod but almost to perfectly. This is advises by list:
1. You should make your mod can switch in between "Draft mode slots(Combat/Fight)" and "Undraft mode slots(Normal, trade, socialize and anythings)"
2. You should add extra/utilities slots for compatible with Alien vs Predator mod like Yautja's gears/appeals slots, or even another races mod such as Ratkin's appeals/gears. And if some of players play with "A Rimworld of Magic" mod, please add the extra slots for these equipments of this mod too.
I hope these information/advice helpful for your mod being the best one:steamthumbsup:
拉斐尔141 Aug 16, 2024 @ 9:45pm 
thank you bro ,i need it
CommissarBDJ Aug 10, 2024 @ 10:10am 
Yes it does appear if I use the list mode.
flyfire2002  [author] Aug 7, 2024 @ 8:24pm 
re: RMB menu, done and updated both here and on GitHub
flyfire2002  [author] Aug 7, 2024 @ 2:37pm 
Does it show up if you use the list mode (which uses the original CE implementation for the gear tab?
flyfire2002  [author] Aug 7, 2024 @ 2:36pm 
Oof, I don't have Biotech so I didn't test that. According the wiki it covers Torso and occupies the Outer Layer, so it probably got displayed over by duster/parkas etc.
CommissarBDJ Aug 7, 2024 @ 1:24pm 
I found a bug with the heavy bandoleer. When a pawn is wearing it the bandoleer its not appearing in the gear menu. There's no icon for it at all. I've checked to see if it effects other things in the webbing slot but it seems to just be the bandoleer. I don't think it could be a load order problem since the heavy bandoleer is from biotech.
똑똑한 Jul 13, 2024 @ 5:45pm 
To elaborate on what Tonny is talking about, the code needs to be modified so that the base context options for CE are included when an item is right clicked in the RPG layout. The new inventory isn't fundamentally breaking those options, they still exist when in list mode, but they're not being properly included. This makes it impossible to do things like switch to a sidearm or grenade without first toggling to list mode.

For people dealing with this, the best workaround until patched is to use equipment that places alternative items in utility slots (like a grenade belt rather than a grenade in inventory) as those will still work properly.
flyfire2002  [author] Jul 9, 2024 @ 11:11pm 
I see. I can only look into this in August. Sorry about the delay.
Tonny13 Jul 6, 2024 @ 3:13am 
Its a feature of CE. You can right click items like weapons or grenades on inventory and change between them. Some people dont event know this feature and use other mods like simple firearms, but is a feature included on CE since some time. This mod modifies the inventory and somehow brokes the feature and right click does nothing
flyfire2002  [author] Jul 5, 2024 @ 12:13pm 
"change weapons on inventory"

Can you please elaborate what exactly does that mean/entail? Like dragging weapons from inventory to the equipped slot in the UI? I don't remember that being a feature at all back when I took over the mod. Is that a feature provided by another mod or a more recent version of the RPG Inventory?
Tonny13 Jul 5, 2024 @ 10:31am 
I found a bug that persist on this mod. You cant change weapons on inventory (use grenades, knifes or whatever you have on your inventory) with this mod. I tested without any rpg inventory mods and it works. If you find a solution I really apreciate it and thx for your work!
scionic21 Jul 3, 2024 @ 1:27am 
Thank YOU!
flyfire2002  [author] Jul 2, 2024 @ 8:06pm 
Done.
flyfire2002  [author] Jul 1, 2024 @ 5:28pm 
I am busy today. I might get to it tomorrow (Pacific time)
2962342497 Jul 1, 2024 @ 10:37am 
1.5?
Klovok Jul 1, 2024 @ 7:16am 
It's here! =D
flyfire2002  [author] May 11, 2024 @ 8:01pm 
Thansk to suggestion by others in my other mods, I have retooled and is able to work on this again. I am just waiting for CE for 1.5 at this point.
FiauraTheTankGirl May 9, 2024 @ 12:18pm 
I think his new OS doesn't have the same software he's used to using for his C#/Unity dev kit and he doesn't want to learn a new software program which is understandable.
똑똑한 May 8, 2024 @ 8:54pm 
Obviously no obligation to support it, but bit confused by your statement. I've been doing C#/Unity dev on Mac and Linux for years, there's no need to use windows.
flyfire2002  [author] Mar 11, 2024 @ 7:37pm 
I ditched Windows a long while ago and therefore I can no longer do C# development (thanks Microsoft?). In anticipation of the new DLC/(possibly a) new base version, I will need someone to take over the mod. Please comment here :) Thanks!
flyfire2002  [author] Oct 7, 2023 @ 7:02pm 
@Crimson
> only this one and CE?

And their prerequisites but yes.

> exactly the same as the original mod or are there some changes made to it?

As far as showing clothes, I think it is the same. I added an option to change the window size of the inventory screen.

You are welcome!
Crimson Oct 6, 2023 @ 4:16pm 
Just to clarify (noob here), I don't need the any other mods (including the original mod) when using this correct? .... only this one and CE?

Also, does this function exactly the same as the original mod or are there some changes made to it?

Thank you for your time :)