Arma 3
[SP/CO12] The Forgotten Few 2 (NT/AL)
360 件のコメント
stripedspot 9月26日 16時22分 
(update:) after threatening my computer with a gun and shilling 20 usd for the required very mandatory dlc (💔) i got it to work!!11!1111!1 :steam_happy::steam_hap:steam_happy:py::steam_happy:
stripedspot 9月26日 15時29分 
I have tried reinstalling all mods including arma 3, verifying the game files, etc, the mods/collection still wont show up on the mod loader. It does not show up on the !workshop folder.
stripedspot 9月26日 13時42分 
Hi, I some how messed up when i subscribed to all of the mods (20+gb), I panicked and unsubscribed while it was downloading. Now when I resubscribe to selected mods, the Mod wont show up.
Nomad 9月26日 5時11分 
thanks for the answer btw
Nomad 9月26日 5時10分 
and with the remote designator?
KingN  [作成者] 9月24日 22時38分 
@Nomad No
Nomad 9月24日 16時14分 
Guys, could you explain to me if the CAS works with the laser designator, meaning if I order CAS, will I be able to designate targets with the laser?
KingN  [作成者] 9月23日 21時45分 
@ShrekTheSoviet Have the DLC loaded, then you get the option to select that DLC related player factions etc
ShrekTheSoviet 9月23日 7時50分 
any way to play this with the expeditionary forces DLC?
KingN  [作成者] 9月19日 4時24分 
@C.um Connoisseur Enemy strength is the coefficient for the strength of the mission related enemy strenght at the AO. "Ambient enemies" mean the random encounter enemies that are spawned around the enemy territory across the whole terrain, not related to the mission objective.
C.um Connoisseur 9月18日 11時55分 
In the mission settings, can anyone please clarify or make the distinction between enemy strength and ambient enemies? Ex) Enemy strength 200%, ambient enemies 100%
Trevanian 9月17日 5時55分 
Thanks!!
KingN  [作成者] 9月16日 7時43分 
@Trevanian Currently the idea is to use the AI commands 6-inventory for the AI to walk to the crate and open the inventory
Trevanian 9月16日 2時26分 
@KingN If it's possibly a coincidence, I've played several scenarios, and I do change the weather.
One last question: Is there a way to quickly and easily resupply my AI team when we continue a mission behind enemy lines? I call in a supply crate and do it with the ACE, passing them clips and grenades, but it's tedious, slow, and I don't resupply them the way I'd like. Thanks so much! As soon as this campaign is over, I'm deploying to Vietnam!
lucasmjorge 9月15日 9時46分 
I can't load arsenal on my team mates anymore. Even adding them as editable objects on Zeus doesnt work.
Xherdos 9月14日 8時22分 
sry if i suck at explaining xD
Xherdos 9月14日 8時16分 
okay thanks for the answer.

What i mean is when i set them to None certain area's like outposts the tiny one with Sandbags along the road are always empty. Where if i put it on Normal there was always atleast a Single Guard looking out.

But when activating it, places like Garrisons are filled up with Emplacements too (HMG and too many GMG's, i just utterly hate the GMG's).

So like a split between these two would be nice.
KingN  [作成者] 9月14日 7時26分 
@Xherdos Friendly troops only mission-related atm. Not sure what you mean by separating guards and emplacements but there's a mission parameter related to guard positions. Some positions are empty by design.
Xherdos 9月14日 7時13分 
Still a very lovely Scenario :)

May there be a chance that the Static Guards and Static Emplacements options become seperated? so that the Outposts (!) aren't empty :p

And little Questions are Friendly Soldiers only part of Missions or can we find them in Friendly/Hostile Territory too?
KingN  [作成者] 9月14日 7時02分 
@Wakelessrex What guide do you mean? I have a introduction window accessible in the mission plan screen but it's old and a bit outdated. Very lazy at creating any guides for this mission anyway. Meant to be learned by playing basically.
KingN  [作成者] 9月14日 6時59分 
@Trevanian Thanks. Are you sure it's not just by coincidence? I have different weathers randomized for each mission, ranging from rainstorm with reduced visibility to sunny. Possibility of foggy mist at dawn. Each terrain have their own modifiers. Jungle terrains have bigger chances for extreme weather whereas desert terrains leans more towards sunny weather.
Trevanian 9月12日 23時39分 
Ever since I discovered your missions, I've been in love. I love them. I just have one question or suggestion. Whenever I play, the weather is always nice, clear with falcon-like visibility. Would it be possible to make the weather more realistic, with morning mist, fog, mostly cloudy, rain, etc., obviously depending on the map. I've tried modifying the weather in the editor, but the script you're using overrides it. Can it be made more configurable, or can I add an add-on to give it that missing atmosphere? Otherwise, it's perfect! Thanks in advance, and best regards.
Wakelessrex 9月12日 15時51分 
Is there a guide to the various options for this mod anywhere?
Its raelly awesome mod btw, youve put an absolute shit ton of work into it and it really shows and im super appreciative!
Hoping you do more variants in teh future with larger/more squads. 3 10 man teams for an actual platoon would be ideal! Would be some real show stopping stuff there!
gonna try and fiddle with your files to get larger squads for myself at least if I can,
-L1ch 9月12日 10時59分 
I did double check, its just defaulting case 33 to case 11 instead. I havent actually touched the regular MRSC files, I copied them outside of the folder so I didnt confuse them too, I just copy them into the file then re-pbo it to try it
-L1ch 9月12日 7時18分 
I was editing MRSC_D, thats the thing
KingN  [作成者] 9月12日 1時21分 
@-L1ch Case 11 sounds like you're editing woodland style library UnitsLibraryF_US_MRSC_CUP and not UnitsLibraryF_US_MRSC_D_CUP. The D is for desert camos used in desert maps. Check if it's in fact the D library that is being used and you're editing the wrong file.
-L1ch 9月11日 22時54分 
Okay, is there somewhere easier I could DM you about a problem Im running into to find a solution?
Trying to make MARPAT Desert under CUP to load just FROG D MARPAT uniforms and matching helmets, but when I change them it defaults back to G3 M81s, which I assume is because its the first option in Case 11, while MARPAT Desert are Case 33 and its not reading it properly.
KingN  [作成者] 9月11日 22時37分 
@-L1ch That sounds right, those files contain all of the player faction values.
-L1ch 9月11日 21時36分 
Hey man, been trying to mess around with making custom faction support for Forgotten Few. When it comes to making a custom faction and overriding a current one within the files, what files do I need to edit?
So far on my list I have SetLoadoutF, SetLoadoutPrimary, SetLoadoutSpeciality,UnitsLibrary, and WorldLibrary_Factions. Obviously whichever one that links to whatever map and faction Im playing with
Fedrix1409 9月11日 4時02分 
Hey just wanted to ask would it be possible to compability with Aegis and Atlas? I would love to play as US SOF or UK SOF rather than the CTRG
NotTheSolaire 8月23日 3時28分 
Fixed the fake downed bug by loading a save
Xherdos 8月22日 9時16分 
player setVariable ["TFFG_Incapacitated", false, true];
player setVariable ["TFFG_Incapacitated_Dam", false, true];
player setVariable ["TFFG_Incapacitated_CanBeDragged", false, true];

Put that in the Debug Console and you should be revived.
NotTheSolaire 8月21日 20時19分 
cant be revived? the ai healed me but im still dead on the ground. any way to fix this?
AmusableBman 8月20日 10時24分 
Oh god, that's clunky. I'll be avoiding HALO drops until that gets fixed
Xherdos 8月20日 7時58分 
Use the "Inventory" action in the command menu (Number 5 or 6 for various actions)
AmusableBman 8月20日 7時50分 
Question: How do I get my squadmates to rearm after a HALO drop?
SomethingSimple 8月4日 22時26分 
Hi KingN, i opened a discussion for an SQF code bug. Posting this here for visibility.
Iron 7月26日 18時54分 
Only negative point I have is that the Helicopters are way too slow and are easily shot up by enemy infantry ground fire. Otherwise, the best ARMA 3 single player experience
Misticall 7月26日 7時12分 
Still the best coop campaign experience
Keepthechange 7月22日 21時58分 
Any news for any new projects ? Or other maps?
Diogenes Horrigan 7月14日 17時48分 
thanks for adding the entrenching tool and messing w the spawn waves on defenses!
FatFRedneck 7月13日 12時33分 
Bro thanks i was finishing a mission that took a while because we were assaulting a town and when both Coyote and Jackal were extracting everyone just insta died when the truck took off. Weird ass bug because the truck was perfectly fine including the driver but whatever lol. Anyways this gamemode is literally perfect dude like i feel like this is what ive been looking for all this time! Keep up the good work man and thanks a lot.
KingN  [作成者] 7月13日 12時29分 
@<-matazely-> I sometimes cheat and use these commands to get instantly revived
player setVariable ["TFFG_Incapacitated", false, true];
player setVariable ["TFFG_Incapacitated_Dam", false, true];
player setVariable ["TFFG_Incapacitated_CanBeDragged", false, true];
FatFRedneck 7月13日 12時23分 
Does anyone know if there is a revive command for the debug menu?
FatFRedneck 7月13日 12時22分 
@Xherdos figured it out. Had a mod which made the AI like braindead at a cerain distance to save performance lol so dumb of me.
Finafanakahn 7月13日 12時14分 
I've been having issues with my campaigns since the update, they won't add the mission score into the campaign progress or allow me to pick the next mission. I'm not sure what is causing this to occur, but all my campaigns are essentially soft locked. Has anyone else had this issue or know how to solve?
Xherdos 7月13日 3時19分 
Maybe a Enemy Wave still needs to be spawning? Like in the Intel the Enemy Reinforcements.

If you have CAS support call it in on your Position they will go mostly after the Vehicles that often run away. Besides that i may suggest to speed up in Singleplayer the game to 4x the time and hope that it auto resolves itself.
FatFRedneck 7月12日 21時39分 
Dont wanna sound dumb but, im playing a convoy ambush mission where i need to repel the enemy from the convoy and i have cleared out all the enemies in the ao. I even went around a 1km radius and made sure all enemies are dead. Nothing is happening though im just sitting at the convoy with no mission progression. Is there something im missing?
Tonci87 7月5日 10時19分 
I´d love to see a scenario with CDF vs ChdkZ on Chernarus :)
Xherdos 7月5日 3時10分 
Beautiful Scenarios can't get enough of them, the new PMC faction is just so good to play as. But it made me wonder will we get a Csat/AAF faction in the future too for Forgotten Few?