Kubifaktorium

Kubifaktorium

Colonist Spawner Cave
4 Comments
Softest Boi Dec 31, 2021 @ 1:09pm 
any way to make this compatible with other mods? one of my mods removes charcoal so i am unable to use this mod
leoniswulf Apr 16, 2020 @ 12:53am 
I get that and it is only my personal opinion but I would probably set it to something more like one each of 3 or four types of food that require crafting or something similar. Nothing really expensive but where you cant just cut a tree down and your good to go or alternatively make the spawner cave particularly expensive/complicated to craft to balance the cheap colonist. I know balancing things is a pain to get right and you can't please everyone but I wish you the best of luck and I hope you write more mods because this is something I have been hoping someone would create so thanks.
Screech  [author] Apr 15, 2020 @ 1:43pm 
I can adjust if you want? make it bit more complicated to get 1, but the purpose of the game is to stop colonists from working and have automation and robots do all the work. so it was only made so people could gain a few more colonists at the start game :D
leoniswulf Apr 14, 2020 @ 10:45pm 
Seems way to cheap to me for another colonist.