RimWorld
[Ry]Draw a bead
100 comentarii
Leenday 7 sept. la 0:15 
Works in 1.6, had no errors
CrazyFreak 23 aug. la 19:10 
Would still love an update to this for 1.6!
Nebulos 14 iul. la 16:11 
I think this still works? not certain though, great mod though.
Cyborgshark 13 iul. la 2:16 
I know this hasn't been touched in a while, but can we get a 1.6 version alternative to this?
Turkwise 13 ian. la 11:12 
Love this mod, I have to edit to cap at .8 aim speed though, .5 is just too crazy.
Malikyte 12 aug. 2024 la 23:55 
@Lurmey - CE is well-known for breaking any mod that deals with guns and combat. If you have to wonder whether or not something is compatible with CE, chances are the answer is no. My guess is CE is the reason you're getting those errors.
Ascythian 22 iul. 2024 la 13:29 
@Lurmey

If you have another mod then any of your reports of it not working will be in error, you have to have 1.5 without mods.
Lurmey 22 iul. 2024 la 8:24 
This mod is not 100% working in 1.5. I'm not sure why Mlie has marked it so. Causes errors in log. Possibly conflict with another mod, CE likely, don't have time to check.
Mlie 6 iun. 2024 la 12:19 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Nyx (She/Her) 26 mai 2024 la 11:23 
works in 1.5, just needs the version tag
HopeCaldwell 18 mai 2024 la 9:14 
you still alive?
Angrysquirrel 3 mai 2024 la 12:35 
1.5 please
Piano of Pain 23 apr. 2024 la 10:01 
I can confirm that this mod works perfectly fine in 1.5. All it needs is the tag in the about.xml. But you can use it right now with no issues.
Chig Bungus 15 apr. 2024 la 16:59 
1.5 please :D
Pvc pipe 11 apr. 2024 la 19:57 
Will you work on patching for 1.5?
Gorkun 19 mart. 2024 la 23:45 
1.5?
Maple38 6 febr. 2024 la 5:30 
@none I would assume CE already does this stuff
Jurgman Chinguz 4 febr. 2024 la 17:11 
ce compatible?
redxlaser15 26 sept. 2023 la 11:05 
Is there a config menu for this mod? I'd like to be able to modify the scaling.
Maple38 23 apr. 2023 la 4:27 
Safe to add mid-save?
Stallion 22 nov. 2022 la 5:22 
Could you make a version that effects warm-up as well as cooldown?
DxGGG | Megalomancer 19 nov. 2022 la 21:58 
is this compatible with yayo's combat 3? I would think how much it changes would cause issues but I just wanna make sure. Thanks for updating to 1.4, btw!
Inglix 3 nov. 2022 la 18:58 
FYI - The Biotech DLC introduces a curve for the AimingDelayFactor StatDef based on biological age which makes children aim slower than adults. This mod's version of AimingDelayFactor overwrites that in favor of basing it solely on skill level.
Alaris 24 oct. 2022 la 12:40 
Thank you!
Ryflamer  [autor] 6 oct. 2022 la 18:43 
Updated for 1.4
DanonaoGrossao 30 mart. 2022 la 19:51 
if i im using a mod that increase the shoot limit, it will continue affecting?
123nick 20 ian. 2022 la 19:46 
animals with ranged attacks and mechanoids throw an error when shooting. i have a couple of mods that mess with stats with acc and such so i assume one of them is messing with pawns without skills shooting, but thats just a hunch. this one might do it since it affects aim time before shooting and maybe when pawns without skills shoot it causes an error? but thats just a hunch on my part.

Log: https://gist.github.com/0c5e95ac987cd4bc9363a5c4d903d5d0
EMAN0987 24 oct. 2021 la 11:35 
It does affect all pawns
UdderlyEvelyn 23 oct. 2021 la 12:19 
Does it affect non-player pawns? I wouldn't want to have an unfair advantage but this sounds pretty interesting. Also, is the way it's implemented friendly to new weapons/etc. in the game (so if I have a ton of modded weapons it's unlikely to break as long as those don't overhaul the aiming system)?
Scorpio 12 sept. 2021 la 12:27 
@Angel game is stuck on 20 when it regards to shooting skill, its a game mechanics issue
Angel 30 aug. 2021 la 18:47 
I wonder what would happen to a pawn above 20 skill from mods that increase max skill
PremierVader 14 aug. 2021 la 17:33 
Gotcha thanks!
EMAN0987 13 aug. 2021 la 19:37 
@PremierVader This version still takes consciousness, sight, and manipulation into consideration, though the description does not reflect this. Should not affect performance.
PremierVader 13 aug. 2021 la 8:36 
Also I noticed that unlike the original mod this one only considers Shooting skill. Is that intentional?
PremierVader 13 aug. 2021 la 8:35 
Hey is it safe to add mid game and also does it affect performance at all?
Demonlord09 20 iul. 2021 la 13:37 
Needs an update for 1.3 and Ideology.
Nova Drayosix 2 iul. 2021 la 4:06 
does this break if you have a skill beyond 20? I have a mod that allows me to get over 20 shooting on a pawn, so i was wondering if it would keep it at 0.5x when above 20, or if something would entirely break. I haven't gotten a chance to try it out yet, but just thought I would ask, since you know the code you used.
Funy Birb Man 5 apr. 2021 la 0:13 
Yayo's combat?
EMAN0987 7 febr. 2021 la 1:22 
It would be helpful to add to the description that this mod also causes consciousness, sight, and manipulation to affect aiming time.
FoxoManiak 31 ian. 2021 la 23:32 
@Ferrous i'm pretty sure that it won't work, as CE already has a ranged cooldown changing feature
Ferrous 31 ian. 2021 la 19:12 
Gonna try to run this with CE
nick105105 20 ian. 2021 la 6:43 
After doing that its now working again, thank you!
Ryflamer  [autor] 19 ian. 2021 la 18:45 
I would try disabling and unsubbing to the mod, and then resubbing and re-enabling to see if that fixes the issue. The mod id was changed, yes.
nick105105 19 ian. 2021 la 7:33 
I don't know if the previous comment is what my problem is, but I tried starting my save today and it said this mod was not active for some reason, but now every time I enable it, it disables itself even after the game restarts itself to enable the mod. it just won't let me enable it now.
RedstoneRevolution 19 ian. 2021 la 6:41 
I think the update pushed on the 18th (yesterday) made the mod stop being recognized in save files. When I try to load my save, it says that the mod is missing. Was the mod ID changed?
Ryflamer  [autor] 18 ian. 2021 la 15:18 
@Tyrant Turns out you were right! Uploaded a fix.
Tyrant 17 ian. 2021 la 21:35 
I am not using a local copy of the mod, it was published to the workshop that way. Underscores aren't valid for packageIds.
Ryflamer  [autor] 17 ian. 2021 la 19:44 
@Tyrant that's a harmless yellow error that comes from using a local copy of the mod.