RimWorld
CM Color Coded Mood Bar [1.1+]
837 opmerkingen
CrashM  [auteur] 10 nov om 11:00 
Only the colour of bad moods is in vanilla, there are a bunch of features that aren't
StellarCrumb ✦ 9 nov om 16:52 
wdum it is in vanilla
Abbot 3 nov om 13:14 
No idea how this isn't a vanilla feature yet.
Paul 21 okt om 11:17 
Hello, could you please add an option to disable the pregnancy indicator ?
cykonetic 5 okt om 10:42 
Any idea what would cause the color picker not to load?
SpiralEnergy 4 okt om 10:39 
Easily one of my favorite mods that I already can't play without. Such a huge QoL upgrade.

A feature request if the whim takes you.
Custom Inspiration icons instead of the game's default IconsColonistBarInspired.png. Something that is responsive to the type of inspiration - ie, Creativity: artist palette, Trade: $ bag. Would make the pawn bar so much easier to read when trying to find which pawn had the tame inspiration.
sleepy150k 25 aug om 8:28 
does anyone have an idea why the Xenogene Feathered wings from Alpha genes makes the mood bars full and gray?
KatieDante 18 aug om 18:39 
Yay it works! Thanks :D
CrashM  [auteur] 18 aug om 11:35 
@KatieDante done, i think. Let me know if it works as expected.
KatieDante 17 aug om 19:18 
hi :) please would it be possible to make this mod work with disabled pawn markers?
Chivaphile 13 aug om 8:04 
The OG qol mod, patch notes going back to 2017.
Alu 26 jul om 13:22 
I explained below
Use dubs discord to report tps issues
Seeing what's going on is vital to fixing anything
Wormy 25 jul om 14:03 
Vanilla pawns bar is also showing 0.400ms, so not sure where exactly the performance gain came from!
Wormy 25 jul om 13:59 
I see that someone else had a similar issue, please lmk if you want my modlist! I definitely saw an improvement removing this mod in 1.6. I love this mod, I'm sad I have to ):
Wormy 25 jul om 13:56 
My lord, I love this mod but was optimizing and discovered it was taking 0.400ms per frame to render with 15 pawns. Removed the mod and went from 540TPS -> 650TPS. Maybe an option to set how often the mod updates?
Shadowwake 22 jul om 19:21 
@crash apologies mate, no offense or criticism was intended. This mod is wonderful and i use it all the time.
CrashM  [auteur] 21 jul om 13:06 
@Anne Flank are there any errors in the error log?
God 21 jul om 12:19 
1.6 it causes the game to show bright red/green colors across the whole screen unless you pause, whole system is borked
CrashM  [auteur] 19 jul om 5:22 
@Shadowwake This mod is a replace mod, not an additive mod, this means it is replacing part of the games code so just looking at what it shows in the harmony patches section of the performance analyser doesn't mean it is slowing the game down by that much. It might say, for example, that it is using 0.4ms, but it is replacing a bit of code that was taking 0.7ms that is not longer run. Please join the Dubs discord before jumping to conclusions.
Shadowwake 18 jul om 20:36 
Edit-edit, it does show a very small impact on that section, but still indicates it's chewing up Harmony time pretty significantly, sometimes.
Alu 18 jul om 19:59 
use dubs discord @shadowwake if you want to report tps impacts
you cant post images here but you can there and crashm IS there so more convenient to get help and report it
Shadowwake 18 jul om 19:49 
Edit: Just saw the reference to analyzer in the description, i'll take another look at it in that section.
Shadowwake 18 jul om 19:48 
Looking through my mod list to see what's causing my frames to chug (dubs performance analyzer) and i noticed that this mod was deep in the red for performance on the Harmony tab. I realize it does a lot of work to monitor the moods and update the frames and whatnot, but is that normal for author and everyone else? Or is it possibly conflicting with something else in my list and causing this mod to really burn update ticks way more than it's supposed to?

To be clear it isn't actually throwing any errors, just really heavily consuming processing ticks, unexpectedly much.
Mold 18 jul om 11:02 
The author of Useful Marks just pushed an update a couple of hours ago that corrected the incompatibility issue, so it should be resolved at this time.
CrashM  [auteur] 17 jul om 11:41 
@Auspician that's probably because the compatibility was made for 1.5 and 1.6's new threading model broke the patch.
Auspician 17 jul om 5:54 
The author for Useful Marks specifically lists compatibility with Color Coded Mood Bar... when it is clear that that compatibility is broken. Hmrrm.
Otoya 16 jul om 13:53 
CrashM, ah sorry, I thought you needed logs. My bad.
CrashM  [auteur] 16 jul om 11:22 
@Otoya Once again... "Since Useful Icons patched into my mod and not the other way around there isn't much i can do about it."
Otoya 15 jul om 20:59 
Here is the log for the error Both XYM0 and Renzor talk about: https://pastebin.com/3ddiu921 - basically having Useful Marks and Color Coded Mood bar will break things.
Frenchy 13 jul om 9:13 
Idk if it's this mod or NL Custom Portraits but one or the other breaks the visual for pawn health on the bar. So if a pawn is not 100%HP you don't know
NuanKi 11 jul om 14:05 
can confirm, when i removed the mod useful marks the error was gone,
but here is the log:
{LINK VERWIJDERD}
CrashM  [auteur] 11 jul om 11:57 
@Renzor, please look 4 comments below yours.
Renzor 10 jul om 8:17 
any chance can add compatibility with Useful Marks? It's a single error that pops up on startup and nothing else
CrashM  [auteur] 7 jul om 9:59 
Still need the full log to diagnose errors, but if you have Useful Icons, there is a known issue with it that i can't do anything about.
XYM04689733 7 jul om 0:04 
Tried to create a texture from a different thread.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.SolidColorMaterials:NewSolidColorTexture (UnityEngine.Color)
ColoredMoodBar13.GenMapUI2:.cctor ()
System.RuntimeMethodHandle:GetFunctionPointer ()
MonoMod.Core.Platforms.Runtimes.MonoRuntime:Compile (System.Reflection.MethodBase)
MonoMod.Core.Platforms.PlatformTriple:Compile (System.Reflection.MethodBase)
MonoMod.Core.Platforms.PlatformTripleDetourFactory/Detour:CreateDetour ()
MonoMod.Core.Platforms.PlatformTripleDetourFactory/DetourBase:Apply ()
MonoMod.Core.Platforms.PlatformTripleDetourFactory:CreateDetour (MonoMod.Core.CreateDetourRequest)
MonoMod.Core.DetourFactory:CreateDetour (MonoMod.Core.IDetourFactory,System.Reflection.MethodBase,System.Reflection.MethodBase,bool)
moo 5 jul om 8:54 
@crashm
This calls for a combat patch. Give them some stitches
CrashM  [auteur] 5 jul om 4:59 
Since Useful Icons patched into my mod and not the other way around (like i did with for compatibility with CG) there isn't much i can do about it.
Bongbong 5 jul om 4:09 
the mod causes health bars in the colonist bar to not show up, possibly because of useful icons incomp?
Turkey 30 jun om 3:00 
Just want to say I don't know why this isn't one of the most used mods, its just so fun and causes no issues at all. Thanks for making it Mr/Mrs Mod Maker.
moo 29 jun om 15:38 
CrashM  [auteur] 24 jun om 3:36 
@Tyrant See Alu's comment, there are still people who can't tell this mod apart from the mod it was forked from and if i did remove the 1.1+ there would probably be the odd user who would comment "this doesn't work with 1.0".
Alu 23 jun om 15:48 
the title is the most that many people will ever read
so its really important for the average steam user
[+| CL rautamiekka 23 jun om 12:51 
@Tyrant

What'd be the point ?
Tyrant 23 jun om 11:44 
Awesome to see a 1.6 update. Though it might be time to remove the [1.1+] bit from the Workshop title.
CrashM  [auteur] 17 jun om 10:44 
@Alpenhörnchen I'm afraid i will need more information (like the debug log) in order to help you with that.
Alpenhörnchen 17 jun om 9:34 
Does not work for me on 1.6
Alu 13 jun om 22:34 
post log
also make sure your harmony mod is resubbed
brrainz broke that yesterday
CrashM  [auteur] 13 jun om 9:02 
@Lizard the 1.5 mod hasn't changed. Mods for this game have different DLLs for each version, and the DLL for 1.5 hasn't changed since April 2024.
Solarius Scorch 13 jun om 5:31 
@Lizard: No issue on my end.
Lizard 13 jun om 1:52 
You broke it for 1.5 it doesn't work anymore the bar disappear the UI flashes randomly...