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Answer is in the text above: " However, at the same time, those units don't get a single bonuses from the faction, from technology or Lord's traits. They are the vanilla of the overhaul (or not overhaul)."
That applies to every reinforcement mod and the compilation one. The reason is the same as why the summoned units (mainly the Necromancer and Grey Seer) can't summon units themselves. If the unit is not "physically present" in the World Map, they are not linked to bonuses or spells, like an invocation. The game don't add bonuses when inside the battle but before it starts.
Love these mods.
All races will be modded (even the HE). However, right now, it is the first iteration of mod. Meaning, balance is kinda out of the window (comparing Dawi / Bretonnia, the units received are clearly not on the same level). Next, there will be far more specific racial dynamics, as long as I managed to actually be able to do them.
For example, Vampire and Skaven where supposed to have some of their abilities tied to the corruption and environement like sea. After trying a lot (and miserably failing for the Vampire Coast, so much that it was supposed to be the 4th mod), I decided to keep the abilities basic and do every races first. Making my Greenskins and Skaven mods extremely weird for how I implement them.