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Many players struggle to find the breakable wall in the sewer and thus believe that it's a dead end.
Some of the easter egg chains are too hard to accomplish. This is intended to some degree but maybe some rebalancing could make the easter eggs more accessible. Gladly let me know if you have any input.
I highly recommend that you do so because many maps require CSS textures and models. I could redundantly provide them in the map but if every map maker would do that, that would accumulate a lot of unnecessary data and can even cause unnecessary conflicts.
Also, I've never seen anyone do custom breakable glass before. From experience, that's a very tricky VMT to set up