Total War: ATTILA

Total War: ATTILA

Athanasios' Attila Ultimate Fixes
796 comentarios
Yellow Bear 30 SEP a las 2:26 
You claim to fix unit stats but spet Xyon archers and Nordic band are untouched?
Christoph 18 AGO a las 5:16 
I also have an issue. I think it's a bug, in any case I think it is only relevant in early game or with smaller nations (there is a workaround): If the ship hull upgrade building (= carpentry / siege workshop tree) is located in the city that has a port to the sea region, ships can be upgraded with all hull tiers (bronze, silver, gold). On the other hand, if the siege workshop is located in the city of the region that does not offer access to the sea via port, then ONLY level3 ("gold") hulls can be build or upgraded in this connected sea region. Can anyone confirm this? I tested it with two nations: WRE and Sassanids
best regards
GyJIeBeP 2 AGO a las 1:14 
hi
Emib 23 JUL a las 9:48 
The bug i was referring was:

The Tanukhids can't recruit the Clibanarii once they settled down.

I thought it should be a bug because it's the only unit I saw they lose the recruitment.
Also it's a late game unit, on a horde faction that can't produce food, so it's not very manageable to remain an horde only to recruit it.

Anyway, it can be recruited by the Imperial Muster building as an horde, but not by the Royal Stables building as a settled empire.
Techpriest Enginseer 20 JUL a las 3:24 
The slavic wonder of (att_slav_wonder_civic_2) and (att_slav_wonder_civic_3) have a bug with their "att_effect_faction_trait_barbarian_new_kingdoms_building_conversion" being in the positive instead of the negative in their current Slavic Nation Culture Pack that is not fixed here as well. The solution is to simple add a negative number to its current value.

It seems the intended effect is that the wonders reduce the conversion cost AND time, but instead it ends up increasing building conversion time but reducing the cost. It seems like a bad trade considering the time you're able to build the wonder, you can already afford the converting cost.
Athanasios95gr  [autor] 15 JUL a las 22:38 
Which bug?
Emib 15 JUL a las 9:06 
Hi, is it too late to ask for fixing a bug in game?
sam.pidgeon 20 MAY a las 6:13 
Oh poo
Athanasios95gr  [autor] 19 MAY a las 21:33 
Unfortunately no.
sam.pidgeon 19 MAY a las 16:59 
can this work with faction unlockers?
Athanasios95gr  [autor] 12 MAY a las 7:57 
Great, have fun
Scythius 12 MAY a las 7:45 
Found a workaround. I renamed the land_units table to something else and that made this mod compattible and prevented datacoring.

Not sure what the side effects of doing this are, but it seems to work in a more compatible way for now.
Scythius 12 MAY a las 7:24 
Love this mod! Is there a way to make it compatible with AOC Fixes?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1198691574
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1198691671

This mod seems to datacore all land_units tables overriding any mods that edit unit stats, even if they're loaded after this mod in the load order.
Athanasios95gr  [autor] 12 MAY a las 7:18 
No
is this compatible with 1212
Athanasios95gr  [autor] 2 MAR a las 0:42 
Can you upload a screenshot of the pre-battle screen?
Sr. Danchez 1 MAR a las 18:54 
I am having a problem with my legendary campaign, my fortified port got besieged by ai and there is a battle which caused autosave to rewrite my campaign save, however I cannot play battle nor auto resolve it because ai has no siege equipment. Are there any bug fixes or my campaign is doomed?
Much appreciate any comments on this matter
KG 25 FEB a las 21:45 
I was looking for the cause of my start-of-new-turn hang and RPFM's diagnostics was unhappy with a couple things that didn't look like false positives to me:

Variant mesh stuff is outside of my experience but "att_horse_lamellar_leather_threequarter_ornate" and "att_horse_lamellar_leather_threequarter" don't exist in "db/variants/variants_tables" where I think they should be?

In "db/faction_rebellion_units_junctions_tables/faction_rebellion_units_junctions" the faction keys look like they should be pluralized as "_avars" with an 's.' Warms my heart to see someone that isn't me also having problems with CA's choice of pluralization, British vs American English spellings, or just CA spelling in general.

A shame that neither of them (nor what looks like a false positive - identical to vanilla - in factions_tables) seem to be my culprit. :steamsad:
MagaJewKing 13 FEB a las 8:23 
Hey, dude! Great mod! 10/10 work! But it looks like your Fixed Missing Building Slots mod is incompatible with this one; whichever one is in the top slot is the one that works. Any plans to incorporate that mod fully into this one?
Athanasios95gr  [autor] 8 ENE a las 10:34 
Since the Assembly Kit, the tool I use, produces unfragmented tables, I would have to spend time and chop them up for the sake of compatibility, which was not my intention.

Besides, if you play around with mod load orders, and place my mod in the bottom, other mods that use fragmented tables will be compatible, and most mods do use fragmented tables.

So you probably can use your own tables with mine as they are, if you place your mod above mine in your load order.
Athanasios95gr  [autor] 8 ENE a las 7:54 
I already have a standalone fix for the hull bonus, maybe it will be of more use for you

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1971474958
Athanasios95gr  [autor] 8 ENE a las 7:52 
The mod was designed for fixing vanilla issues and compatibility with other mods is beyond its scope.

However, feel free to plagiarize. Crediting would be much appreciated!
Tycherious 22 DIC 2024 a las 21:27 
Oh wow, fantastic effort!
Athanasios95gr  [autor] 7 DIC 2024 a las 9:47 
I see. Thank you. I will look into it.
Ratich 4 DIC 2024 a las 1:12 
Correction its when war is declared on a puppet and it counts the player as breaking a treaty
Ratich 4 DIC 2024 a las 1:10 
It happens when either a) Sassanids declare war on someone that has either Vassals or military allies or b) someone joins war against the Sassanids. Basically the game treats someone joining war against the Sassanids as an auto decline of the call to arms and as a result a rebellion, since it doesn't break the Vassal treaty and you can't be at war with your overlord you don't enter a war with the Sassanids but you enter a war with either all or some of their vassals
Athanasios95gr  [autor] 2 DIC 2024 a las 2:00 
Γεια σου, can you remind me in which situation this bug happens? Because I remember it happening but not when it happens.
Ratich 30 NOV 2024 a las 10:05 
Hey Athanasios or should I say Γεια can you change the Lakhmids from a puppet to a tributary state to fix the player being at war with other Vassals bug?
SpiritTosworde 10 NOV 2024 a las 20:18 
same, mod doesint work anymore :steamsad:
Gromitek 29 SEP 2024 a las 4:17 
It doesnt work. Allans units are tthe same (29.09.2024)
Solon 21 AGO 2024 a las 12:19 
Sad how slapped together Attila is. It really is the best TW game...but left unpolished and incomplete.
Plok! 6 AGO 2024 a las 1:57 
Vandals (Last Roman) - Garrison quarters building chain is still bugged. Unable to recruit either Germanic Band or any tier of archer unit. (Hunters / Archers / Elite etc).
Athanasios95gr  [autor] 24 JUN 2024 a las 8:19 
Thank you for the information!
Tyler 28 MAY 2024 a las 18:38 
noticed in AOC as Mercia the assasins unit card is bugged (shows a rome 2 diplomat) and also they have invisible weapon.
Gutvald 17 ABR 2024 a las 12:09 
Is it this mod that add Sarmatians warriors to all garrison/roster in the game ?
Imperator275 12 ABR 2024 a las 5:45 
Nice mod but it would have been great to have a non-startpos version for compatibility.
Tyler 24 MAR 2024 a las 11:02 
NOPE
Riekopo 23 MAR 2024 a las 15:30 
Attila was updated in 2023. Does this mod need an update?
Justinian I 15 FEB 2024 a las 7:27 
as wre, can't recruit Liburnian Double Ballista Marauder after researching Militarised Society tech
JesusChristIsLord 8 ENE 2024 a las 13:48 
idk if its mod conflict but whenever I play with this it just freezes my game upon launch
limith 7 ENE 2024 a las 23:22 
Can you fix desert nations converting to slavic paganism not having any buildable Slavic religious buildings? (eg Lakhmids)
Krb 7 ENE 2024 a las 8:26 
Hi @Athanasios95gr just a question: is this mod compatible with "Roman Britain mod"? Thanks.
Argakyan 6 ENE 2024 a las 8:39 
between this compilation and unofficial patch, are there things one covers that the other does not?
Tyler 27 DIC 2023 a las 12:28 
@legionaer20 no. It's own thing
legionaer20 25 DIC 2023 a las 3:13 
Is this working together with the unofficial patch?
Riekopo 12 DIC 2023 a las 20:59 
ETA on new updates or overhaul mod?
FELDRIC 25 OCT 2023 a las 11:17 
Please repair the trade routes and leave them as they were in Rome 2
Giorgio94 22 OCT 2023 a las 5:25 
Hi, is this Radious Compatible?
Quimera 1 OCT 2023 a las 15:36 
Does this mod have compatibility problem with the unofficial patch? Also, I see it change some units stats. Will this mod have compatibility issues with mods reworking units and skins?

Thanks. :goldensmile: