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Using the mod you provided replaces all traffic lights anywhere :/
In regards to the 2nd question: not that I know of, the ramp texture disappears because the Hide Crosswalks mod inverts vertically the whole texture of the node. I could however make a decal of the ramp, so at least you can place it manually afterwards.
I've added 6 new roads, with parking only on one side. I've also removed the independent bike lanes, so it works better with the Intersection Marking Tool mod.
Also, now that I'm here: I'm working on some more roads for this pack, which I'll upload soon-ish. :)
Since Intersection Marking Tool (IMT) mod came out I’ve been redoing a lot of intersections with it. At the beginning the only thing I noticed was that with your roads you get the points for the bike lanes besides the ones for the car lanes. I do specific bike networks and they don’t work as well when you have so many other options. I’ve tried taking the bike lanes away in the editor but the roads don’t come out the same, they loose the texture resolution. Would you please publish a version of your roads with no bike lanes?
Thank you so much for your work.
I'll put a table in the description with their widths
I have a question though. If 1 in-game square is 8m, how wide are your roads that don't snap to the grid? Like B1, B2, B3, BP3P, B4, BP4P. I am trying to realistically recreate an irl city, and it's very hard to find non-grid roads in the workshop, so I would greatly appreciate an answer :D
Also it would be really nice to have some very narrow 2-way roads ;)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2008772090
Thank you! I'm glad :D