Total War: WARHAMMER II

Total War: WARHAMMER II

The End Times + Extra Content
19 comentarios
Lucky Lee 9 ABR 2021 a las 7:36 a. m. 
Okay that makes sense, thanks.
The Duke  [autor] 9 ABR 2021 a las 4:51 a. m. 
Its worth noting that the unit pack has separate versions of individual parts, if you run those together they'll be incompatible, this collection is simply every mod designed to be compatible through submods
The Duke  [autor] 9 ABR 2021 a las 4:34 a. m. 
I'll have a look through and sort any of mine that are affected
Lucky Lee 9 ABR 2021 a las 1:47 a. m. 
A lot of these seem to be out of date at the moment. And the unit pack though it self is in date the dependencies (that aren't in this list) are not. So disabling those + all outdated mods worked for me. After all the trial and error I settled with a working 11 of these mods. Could probably add in some of the outdated unit mods but I can't be bothered with more trial and error. Just a warning for those like CheekiBreeki and my self here. You unfortunately can't just sub to all these and play.

TLDR as of now disabling the unit pack seems like a must as it causes CTD. There's something else in there was causes the game to stop responding so you're just looking at a loading screen. So strip it down and it works.
CheekiBreeki 10 MAR 2021 a las 10:42 p. m. 
whats the load order as this does not start with default name sorting
Alecthelm 21 AGO 2020 a las 10:10 p. m. 
i love to play with TET. funny that most of MAch Chunkos units plays somewhat nicely with it, lacking some thiong, but beeing nearly on par with other stats, ande if you ever decide, to submod them , ill really would be happy. but for today, everything is fine;)

https://psteamcommunity.yuanyoumao.com/profiles/76561198133591455/myworkshopfiles/?appid=594570
The Duke  [autor] 27 JUN 2020 a las 8:38 a. m. 
i will be steadily adding more units, the empire will likely get a few
Mr. Motivation 19 JUN 2020 a las 8:27 p. m. 
@The Duke Will you be adding more units in the future to any of the factions? specifically the empire?
The Duke  [autor] 25 ABR 2020 a las 3:29 a. m. 
Yeah, currently it adds about 15, more if you include the ChoasRobie's mods that have the submods. The Empire get Imperial Foot, Reiksguard Foot and Knights of the Black Bear so far
V_VonCarstein 25 ABR 2020 a las 3:21 a. m. 
Does this add any new units to the game? I find empire roster really lacking in vanilla
Ciaphas Cain 23 MAR 2020 a las 11:22 a. m. 
Oh ok, thank you. Look forward to playing all of yours
The Duke  [autor] 22 MAR 2020 a las 2:33 p. m. 
No it and SFO clash something mighty, its the same with all overhauls they shouldnt be used inconjunction. I'll look into submods as I get chance, It's on the list for ones to consider
Ciaphas Cain 22 MAR 2020 a las 2:27 p. m. 
Not sure if I've asked already or what, but does your end times mod work for SFO? Oh and Parte lords submod would be amazing
Juggernaut_Johnson 10 MAR 2020 a las 1:43 p. m. 
could you make a sub for parte lords?
The Duke  [autor] 18 FEB 2020 a las 9:39 a. m. 
I don't think so all the files are named in a way that you should be fine, the lizardmen are pretty versatile now as a faction but they have a tough location for every lord
Porcelain Painter 18 FEB 2020 a las 9:32 a. m. 
Is there a certain order I must place them? I love the beefiness added to the Lizardmen Saurus units.
Porcelain Painter 18 FEB 2020 a las 9:30 a. m. 
OOF
Forgive me I am must have forgotten a key function in the Recruitment action. I recruited a Hero and thought it was a bug. My idiocy >:(
The Duke  [autor] 18 FEB 2020 a las 9:16 a. m. 
How so bugged? Haven't had any problems myself but I'll see if I can replicate it
Porcelain Painter 18 FEB 2020 a las 9:12 a. m. 
Local recruitment seemed to be bugged. Am intrigued to see this mod pack come to life.