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I don't know anything about HC, but the group AI scripts will be local to where the AI group is local.
@xSlykiller
Make a faction with the same setup as your virtual faction, but only give it a small amount of groups. These will be picked up for missions.
@RuSS
What do you mean by not working?
Thanks in advance :)
Spawning these MRAPs with different mod, Zeus or via Eden does spawn the designated config crew, so is the mod incompatible with RHS US MRAPs atm or do they have special rules or something? All the other RHS and even RHS Russian MRAP vehicles work fine.
Could add some flavor text as well info the the generated tasks?
For the info it could be:
* grid at with the target was at at the game start (+ the margin of error you set in the editor)
* Display name of the object to destroy/ interact/whatever
* possibly an eden editor picture of the object
* Name of the character to kill, interact or rescue
That would make it possible to have tasks be possible to even locate without the map markers and stuff.
_man addMPEventHandler["mpKilled",{_this execVM"DMP\Scripts\DFC\KilledFriendly.sqf"}];