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报告翻译问题






Though, I do wish the alternative power source was Gasoline instead of Sparkpowder as I'd say the former is more balanced and makes a lot more sense than the latter. (Also there are a few other mods that have turrets that run of Gasoline.)
Placement is all three.
I want to improve the value of Tranq!
The only two that do not work are Damage and Speed as regardless what I plug in, the values remain fixed. Do you have any idea what could be the issue? Also, out of curiosity and as I stated earlier, are you able to add an adjustment to the range of the shots?
Only issue I'm having and was curious if it's on my end. While I added the ini settings and assigned the values, only the quantity is effected. I modified the quantity of arrows and it was changed in-game, however the damage doesn't change from 140 damage and the speed is unchanged regardless of 0.1 to 5.
Also, is there a way to reduce the max distance? The range is much too far and don't want others on the server to have that kind of range from a primitive variant using stone arrows with that kind of accuracy in automated service. It makes regular turrets useless.
EngramEntry_TranqBowTurret_C
EngramEntry_FireBowTurret_C
Hello, I have a problem. I wanted to remove unnecessary turrets in game.ini, but they were not deleted. I have my own server. No problem with other engrams. Can mod order on server influence? Or how to fix it?
@Nightchade There is only on torpor value of torpor in ark and its working for both creatures and players.
PS : Really good mod btw !
Maybe you should make the "stand" of the turrent non-metal, that would give it a more primitive look.
On my Singleplayer and dedicated server the Exclusion/Inclusion List doesn't work.
I cant put creatures on the list.
Do you have a fix for that?
Power Require option for the gus.ini is implemented now.
I like the concept of primitive turrent, but having them working without electricity or being manned (which I know would be kinda of impossible to automate) sounds very non-immersive. :)
I intend to change their recipe to include some circuits on their crafting to account for "electric targeting".
Can we get an option for them to require electricity?
I always liked how those turrets looked but there was no auto attack option and felt like for cavemen themed players a catapult turret that flings boulders would be a more balanced option than making an auto turret. But regardless thank you very much for this mod it is amazing!