全面战争:战锤2

全面战争:战锤2

Dismount Imperial cavalry units
43 条留言
Broke my Profile 2023 年 9 月 14 日 上午 11:06 
Wow this is the most powerful unmounted mod on the workshop excellent mod.
Kierby 2020 年 6 月 20 日 下午 3:57 
CORRECTION: Regiments of Renown are fully fuctional after the fix. Only State troops need fix. Sorry.
Kierby 2020 年 6 月 20 日 下午 3:33 
Well, i tried look into the files of the mod and found out that all units had some messed up paths to their alternative dismounted version (Stubborn Bulls had dismounted demigryph knights, etc.). Well, i fixed that but now there is dismounting option only for all non RoR/State troops. I could assign to them basic versions of cavalry but its not that fancy. Would you please look into that?
Kalrotix 2020 年 5 月 31 日 上午 9:50 
I try this mod in custom battle and the units change once they dismount! For example, Reiksguard gives me pistolier once dismounted, grenade launcher gives me knight of Morr, exct. only griffin halberds seem to work.
Kierby 2020 年 5 月 27 日 上午 10:49 
After latest update i can dismount only elector count´s regiments. All empire basic cav units are not dismountable for me. I tried changing load order and disabling other empire mods but without success. Im just wondering, if im the only one who is experiencing that or is it something local?
alternate1921 2020 年 5 月 3 日 下午 5:12 
Works well!

Thanks for adding this functionality!
Vlad74ru  [作者] 2020 年 5 月 1 日 上午 11:20 
Put an estimate - it will help.
Kumakung 2020 年 4 月 30 日 上午 5:13 
This is a very cool mod!
Vlad74ru  [作者] 2020 年 3 月 17 日 上午 12:02 
Maybe I 'll do it for Bretonia. As long as I 'm not interested.
Kalrotix 2020 年 3 月 15 日 上午 9:29 
Amazing! Do you plan to do it for bretonnia as well?
Napoleon 2020 年 2 月 27 日 上午 4:06 
Are you planning in doing this mod for Bretonnia too?
Timber Tome 2020 年 2 月 1 日 上午 6:26 
AzI, you do know that demigryph knights aren't flying units, right?
Vlad74ru  [作者] 2020 年 1 月 29 日 下午 9:05 
Human72, Custom battle you in help.
Human72 2020 年 1 月 29 日 下午 7:43 
can we see screen shots of them in action well them dismounted. the outriders dismounted are more like the repeater riles of nulin for infantry type though idk how the dismounted demigryph knights would work that way? would they be spear and shield infantry? elite? same with the harbladers? etc?
Azi_Dahaka12th 2020 年 1 月 29 日 下午 2:57 
why would you dismount your Demigryph?! they can just fly over the walls....
Vlad74ru  [作者] 2020 年 1 月 29 日 下午 1:21 
Isles of Albion, Fix it. Now all dismount units can climb walls.
Timber Tome 2020 年 1 月 29 日 上午 5:01 
When I played custom siege battles, I dismounted two units of Demigryph Knights and two units of Outriders with Grenade Launchers. Neither of them could use the battering ram, put ladders on the walls, or climb the walls from inside the settlement.
Vlad74ru  [作者] 2020 年 1 月 28 日 上午 11:08 
Isles of Albion, What units don 't get on the walls?
Rachel L 2020 年 1 月 28 日 上午 9:58 
I am not sure of how you are doing, but wouldn't it be possible to do it so its a ability that spawns a new, custom unit and "kill" the mounted unit?
Timber Tome 2020 年 1 月 28 日 上午 9:51 
Not sure if this mod would help with sieges too much, Azi. The dismounted units in this mod cannot go onto the walls either for the moment, nor man siege equipment.
Azi_Dahaka12th 2020 年 1 月 28 日 上午 9:44 
well i was hoping more for Vampires, black knights and blood knights are so op but once you hit a wall they are next to useless
Vlad74ru  [作者] 2020 年 1 月 28 日 上午 9:36 
Azi_Dahaka12th, Can for Bretoniya.
Azi_Dahaka12th 2020 年 1 月 28 日 上午 9:17 
plsea tell me you are going to do the same for the other factions?
Timber Tome 2020 年 1 月 28 日 上午 3:58 
I don't know if this is asking too much, so let me know if it is, but could you add this ability to the Regiments of Renown and the Elector Count units?
Chance 2020 年 1 月 28 日 上午 1:31 
cool
Supah-Pirate Slugga Boy 2020 年 1 月 27 日 上午 6:30 
Really cool!
I cant seem to mount walls with the dismounted units however, I dont know if its supposed to be that way, but reghardless I love the mod. +1
yaksirius 2020 年 1 月 27 日 上午 5:31 
GUYS,SO COOOOOOL
^Triumph 2020 年 1 月 26 日 下午 1:05 
oh thats great :D
Vlad74ru  [作者] 2020 年 1 月 26 日 下午 12:55 
^Snikch, I will finish with units for vanilla - I will do for SFO
^Triumph 2020 年 1 月 26 日 下午 12:53 
I see the problem! Im using SFO so thats why the units seem so weak when dismounted! we r going to need an SFO submod =)
Vlad74ru  [作者] 2020 年 1 月 26 日 下午 12:31 
^Snikch, I think we 'll fix it)))
^Triumph 2020 年 1 月 26 日 下午 12:26 
Roses are red
Violets are blue
I think the reiksguard
should be stronger too!

Lord Snikch the sasy.
Vlad74ru  [作者] 2020 年 1 月 26 日 下午 12:22 
^Snikch,
As genius of enlightenment does prepare any,
So does experience and so genius does,
The One is son of agonizing errors,
The friend of paradoxes's the other one,
And as the God for the contrive is chance,
They all present at once, oh, so many
Miraculous revelations just to us.

A.S.Pushkin
^Triumph 2020 年 1 月 26 日 下午 12:12 
Bro you might wanna have a look on the dismounted stats. Reiksguard on foot is weaker than the knights of the empire on foot aswell! never the less this mod is just great!!
Abokan 2020 年 1 月 26 日 上午 11:54 
Holy Mother of God :steamhappy:
Vlad74ru  [作者] 2020 年 1 月 26 日 上午 11:14 
NoSkill, good question, dismount cavalry this create new infantry regiments - now this don't cavalry, this infantry.
NoSkill 2020 年 1 月 26 日 上午 11:04 
Nice, finally heavy cavalry can be put to more use in sieges. What about a remount option as long as hp is like +50%?
Vlad74ru  [作者] 2020 年 1 月 26 日 上午 10:57 
^Snikch, yes - works with SFO, Radius and any other mods.
^Triumph 2020 年 1 月 26 日 上午 10:52 
does it work with SFO?!
Vlad74ru  [作者] 2020 年 1 月 26 日 上午 10:48 
AI can use this option. See.. in battle field cavalry very best - why dismount?
But this option can be useful in storming and protecting fortresses.
[PuB] Axlegolas 2020 年 1 月 26 日 上午 10:39 
there are certain units with specific abilities like Bonus versus Large. You would "cheat" the rock, paper, scissor mechanic with giving the option to dismount. esp in multiplayer. in campaign you have 2 units for 1 unit price and the AI can't use this option (or do they?).
Vlad74ru  [作者] 2020 年 1 月 26 日 上午 10:36 
[HWB] Axlegolas, Why?
[PuB] Axlegolas 2020 年 1 月 26 日 上午 10:33 
although this mod is great, it would make the game unbalanced