Garry's Mod

Garry's Mod

America's Army Proving Grounds - Colt M1911A1 PROP
33 kommentarer
Freshii 29. okt. 2022 kl. 11:41 
Mano, que legal, um Brasileiro fez isso
JohnSheppard44  [ophavsmand] 29. mar. 2021 kl. 12:19 
Sorry but no. I don't have the original files anymore nor the game installed anymore, and i'm too busy right now with other projects.
Gabe's Electronics 29. mar. 2021 kl. 12:09 
hey, im wondering if u could send me the mesh files
JohnSheppard44  [ophavsmand] 4. juni 2020 kl. 7:27 
Sorry, but i can't. Since i don't know how to create a map on Source, and i currently don't have enough interest on learning it to do so.
Gabe's Electronics 3. juni 2020 kl. 15:47 
aa prooving grounds is one of my favorite games
Gabe's Electronics 3. juni 2020 kl. 15:47 
can you make a inner hospital map please?
TheOldPMC 9. feb. 2020 kl. 12:18 
Ahh... But judging from the model, it was not meant for disassembly or to be stripped apart, due to the model's lack of certain things.
JohnSheppard44  [ophavsmand] 9. feb. 2020 kl. 12:17 
Unless i left the option to make the "Base" disappear. If so, then i get what you mean.
JohnSheppard44  [ophavsmand] 9. feb. 2020 kl. 12:16 
Its only pieces of the gun that i leave the option to be removed, but never the base (like on the case of this pistol, the frame), or if it was a rifle, the receiver.
JohnSheppard44  [ophavsmand] 9. feb. 2020 kl. 12:14 
Ah that. But, i still dont see a issue with that. If someone wants to "dissassemble" the gun to the frame via bodygroups by removing things like the Hammer, Slide, Barrel and etc,, i let them do it. I like making sure that my stuff has a good ammount of customization, be it skins or bodygroups.
TheOldPMC 9. feb. 2020 kl. 12:11 
I mean remove the part of the bodygroup that makes the piece of the gun disappear.
JohnSheppard44  [ophavsmand] 9. feb. 2020 kl. 11:55 
Unless, you mean a part that is connected to that Bodygroup, like the Iron Sights on the Slide (of which i dont think i made them bodygroups on this).
JohnSheppard44  [ophavsmand] 9. feb. 2020 kl. 11:54 
Well, i already made it possible via the Bodygroup section by adding the Blank option on the QC. And while i can remove the piece manually on Blender, there aint a need like i stated above, as it was done already via the QC..

I apologize if i misunderstood your question.
TheOldPMC 9. feb. 2020 kl. 11:46 
Why not find a way to remove that specific bodygroup?
JohnSheppard44  [ophavsmand] 9. feb. 2020 kl. 11:43 
Whats the issue with them? Like, i know that they may be pointless to have on a gun (depending on the part), but unless they cause a problem with the model or something, i dont see much issue.

Though of course, i might be wrong, and i'm always willing to learn more whenever i can in order to improve my stuff.
TheOldPMC 9. feb. 2020 kl. 11:41 
Yes.
JohnSheppard44  [ophavsmand] 9. feb. 2020 kl. 11:40 
You mean the Bodygroup sections in which i left the "blank" option on the QC, which allows the total removal of the piece (like the Slide or Hammer for example), right?
TheOldPMC 9. feb. 2020 kl. 11:34 
Let's start with doing something about the bodygroups that remove pieces off the gun.
JohnSheppard44  [ophavsmand] 9. feb. 2020 kl. 11:26 
Yeah, i still gotta improve on some aspects. I should've kept the bones for this weapon, but at the time i was porting it, i didnt know how to work with them.

But still, if you can tell me what the issues are, i can try to fix them and improve this model, and following ones.
TheOldPMC 9. feb. 2020 kl. 11:16 
You're welcome, though there are certain bodygroups you do need to work on.
JohnSheppard44  [ophavsmand] 8. feb. 2020 kl. 21:24 
Thanks! :)
TheOldPMC 8. feb. 2020 kl. 19:31 
You sir, are a saint.
JohnSheppard44  [ophavsmand] 19. jan. 2020 kl. 11:10 
Its all on Gmod. On the Gm_Black V3 map
straikar1023 19. jan. 2020 kl. 10:49 
Where did the take the screenshots. What game or is it gmod
JohnSheppard44  [ophavsmand] 18. jan. 2020 kl. 17:59 
I believe that it may really be that reason. I've always wondered about the "Omega Arsenal" marking on the slide (and if i remember right, the Omega symbol is also present on the grip of the Beretta M9). So i think that you're right on that theory.
Kommandant4298 16. jan. 2020 kl. 22:41 
Yeah. Found this out when I was working on my OC character CIA Operations Officer Sebastian Johnson.

My theory why it's known by the original Colt .45 name is possibly the US Army wanted to avoid having to dance with copyright issues/pay royalties to Springfield Armoury Inc. for the use of one of their firearms, so they replaced the Springfield emblems on the right side of the slide and markings from it and put in 'Omega Arsenal' - which doesn't exist, and replaced the 'Operator' with 'Model M1911-A1' on the left side of the slide.

That's my theory anyway...
JohnSheppard44  [ophavsmand] 16. jan. 2020 kl. 11:26 
Thanks alot man! I'm surprised with the true designation of the weapon also.
Kommandant4298 14. jan. 2020 kl. 16:43 
I actually wasn't expecting to see this come along! Very nice work!

Also, an interesting fact about said weapon for anyone here. This is not a proper Colt M1911A1 but rather it's a Springfield MC Operator. If anyone wants to see for themselves do a google search (in images) on said weapon and not only will you see the design is the same (the notches in the slide, the ironsights, trigger design), but also some of the colour designs seen here (gunmetal slide with a dark brown body) is also seen on some of the images showing the weapon in real life.
JohnSheppard44  [ophavsmand] 14. jan. 2020 kl. 5:57 
Sorry bud, but they are all private.
Cpt. McSausage 14. jan. 2020 kl. 3:19 
Where are those ragdolls from?
JohnSheppard44  [ophavsmand] 13. jan. 2020 kl. 19:29 
Yes. Actually, all guns from AAPG will be ported, but for now, the three guns i mentioned before are the ones coming up next on that order.
Iguanian ruler 13. jan. 2020 kl. 18:46 
m4a1 too?
JohnSheppard44  [ophavsmand] 13. jan. 2020 kl. 18:35 
Next up: Super Nova shotgun; Beretta M9; M17 Pistol