Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Anyway, even without the newly usable armor, I really like the new enemies. Never played Mass Effect, so it's an especially fresh breath of air for me!
Thanks for headsup! I just made and published an update to correct this. Thanks again,
Hm. There's a dedicated cerberus cosmetic armor mod you can use instead, rather than adjust this one?
@nekus
This has been resolved
Hm. I would expect the nemesis to have their helmet on which wouldn't show a head. Was something adjusted to remove their helmet?
@ScrmblesTheDethDealr
Hopefully always more items to make
yeah, that's how its currently implemented - sorry
Thanks Komandor for the recommendation. Ulfur, I don't have the underlying code set up to include that currently unfortunately. Feel free to try the WeaponSkinReplacer route though! Thanks for the kind words all.
Even if there isn't, I've really been enjoying having cerberus in game so thanks to you and all of the people who helped get these to work for XCOM