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Nahlásit problém s překladem






Как-то по читерски выглядит. Особенно если учесть, что станция ещё и меньше ресурсов на постройку требует.
Vanilla thermoelectric power plant consumes 24 tons of coal and produces 1400 MW / h (58 MW from one ton of coal).
Yours consumes 5 tons of coal and produces 500 MW / h (100 MW from one ton of coal).
Somehow it looks cheating. Especially when you consider that the station also requires less resources to build.
Just replace the $PARTICLE lines with the following:
$PARTICLE factory_big_black 12.5 38 0 5 1
$PARTICLE factory_medium_gray -5 10 20 2 1
$PARTICLE factory_medium_gray -5 8 23 2 1
Notes:
- the 1st line puts a nice black plume on the top of the smokestack. Yummy and polluting as expected.
- the 2 following lines I added them because there's no other place really from which one can imagine smoke coming out from that building, so in case one isn't enough, I thought why not simulate some "coal dust" or whatever rising from the conveyor belt part that I suppose carries the coal from its storage to the furnaces in the plant. If you don't like them, you can just leave them out.
I tried to add mipmaps to the texture as well, but I'm not sure if the game takes them into account, eventually because of its unusual dimension (happens with non-square dds files)
Я использовал вашу модель в качестве основы для дровяной электростанции. Могу ли я получить ваше разрешение загрузить его на семинар и, возможно, изменить модель, если я изучу Blender? Я, конечно, предоставлю вам полный кредит и ссылку на оригинальную страницу мода.
These are the values I used:
$PARTICLE factory_medium_black 12.00 37.35 -0.65 1 1
$PARTICLE factory_medium_white 12.00 37.35 -0.65 1 1
$PARTICLE factory_medium_gray 12.00 37.35 -0.65 1 1
Thank you for the model.
Btw I think soviet republic needs trash genartion and trash removal. ;-)