Total War: WARHAMMER II

Total War: WARHAMMER II

Unit Caps for All - Cataph's Southern Realms patch
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Vacuity  [auteur] 17 jul 2021 om 11:05 
Update: fixed a cap error for some high-value units
Vacuity  [auteur] 17 jul 2021 om 3:47 
Upadte: fixed table-naming error in last release
Vacuity  [auteur] 16 jul 2021 om 10:45 
Update: Updated for new game patch, as well as new versions of both parent mods.
Fixed error in caps for Mercenary building line (no one ever reported this error?).
Added new Legendary Lord-specific caps feature (feel free to offer feedback based on game balance and lore).
Vacuity  [auteur] 5 dec 2020 om 6:21 
Update: Updated for latest version of Cataph's Southern Realms.
agoloukhov 16 jun 2020 om 1:38 
There is a bug. If you start as Reikland with this submod active it moves the warrior-priest building chain to the separate category and it has no valid icon, just white square. Nothing gamebreaking, but still
Vacuity  [auteur] 22 mei 2020 om 6:36 
Update: [Technical] Added support for Duellists and new patch
Laughing Forest 3 apr 2020 om 17:59 
Yes, was only asking about CTT. Thanks!
Vacuity  [auteur] 3 apr 2020 om 16:38 
Uhh, obviously you can use the Southern Realms mod. I assume that's a rhetorical question? I have no idea if CTT works or not.
Laughing Forest 3 apr 2020 om 14:26 
Appreciate all of this work! So ... are we able to use Cataph's Southern Realms, as well as Cataph's Boyz (CTT)?
Vacuity  [auteur] 29 mrt 2020 om 8:05 
Update: [Fix] Corrected the pavise crossbow cap to properly add to Pavise Crossbows, and not Light Cannon. I mean, crossbows do pack a punch and everything, but still probably shouldn't be counting as cannon. Not even light ones. Credit to Spartan for the report.
Spartan 27 mrt 2020 om 23:01 
Barracks for Tilea add 0 caps for Pavise Crossbow men, unable to recruit them even if it unlocks as the cap is stuck at 0.
Vacuity  [auteur] 11 feb 2020 om 21:09 
Update: [Technical] Lots of stuff behind the curtains to make my life easier in the future, and also to make it easier for people to make sense of my mod if in the future I decide to no longer support it. This technical stuff requires a lot of fiddling, and so will likely be ongoing for a while. Expect this message to reappear for some future updates.
Vacuity  [auteur] 12 jan 2020 om 5:20 
Okay, that update is live now.
Vacuity  [auteur] 12 jan 2020 om 4:26 
Okay, CA's launcher won't work despite several restarts, so, uhh, I'll try again later?
Vacuity  [auteur] 12 jan 2020 om 4:18 
Update: Minor tweaks to balance to ensure the numbers are roughly comparable to current Empire balancing in the main mod.