Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
A logic_auto, for example, called Rand_Auto
A trigger_multiple, called Rand_Trig
A math_counter, called Rand_Math
A logic_case, called Rand_Case
Then, the outputs go:
My Output > Target Entity > Target Input > Parameter
For the logic Auto, I have:
OnMapSpawn > Rand_Case > PickRandom
For the trigger Multiple, I have:
OnStartTouch > Rand_Math > Add > 1
For the logic Case, I have:
OnCase01 > Rand_Math > SetValue > 1
...
OnCase05 > Rand_Math > SetValue > 5
In properties, Case 1 is set to 1 through Case 5 is set to 5.
2. Add a logic_case and add an output for cases 1-5 to fire to the SetValue on the math_counter with the corresponding number set as the value.
3. Fire PickRandom on the logic_case to set the intial random value.
4. When you trigger the action, fire Add on the math_counter with the value 1. It should fire the OnHitMax output when you want the result to happen.
You can use a logic_timerto diable something fro a random amount of time.
I had converted the light setup for this environment into a prefab, (which I've never used before, by the way), to make my life easier since I knew I would be placing quite a lot of them. So, my question is, s there a way to mass-edit prefabs, so that I can easily change all of the lights to baked? Or maybe is there a way to maybe edit one, then replace all the others?
I'm working on an environment that has a lot of lights, and I've noticed, after you get a certain distance from them, they disappear, along with the light illumination itself, too. It was definitely noticeable, but I thought it might not be too bad.
However, in VR, it is somehow even more apparent and it looks Terrible. What is supposed to be a super bright, well-illuminated room is instead only lit up for a tiny radius around the player, with everything else being pitch-black. It makes it look creepy, which is not what I want. And, sometimes, If you turn your head slightly, or at just the right angle, some will appear / show up , or flicker in-between being visible and being invisible.
Is there any way to make them all turn on? Or if this is like a performance thing, like a visibility distance thing or something, is there a way to increase the distance at which things are visible?
Thanks!
I came up with one more idea though:
A pizza restaurant, lol.
Like, to get around seemingly not being able to parent GUI things (panoramas, point_texts and whatnot), to the player, I'll have them at the counter. And as long as there's some sort of logic timer-counter, randomizer logic, and math logic entities, or something like that, and triggers, then I'm pretty sure I'll be able to do everything.
You'll be given a time limit, a randomizer for the order, triggers to detect what you're placing, and math to figure out what has been done, and maybe for money.