Sid Meier's Civilization VI

Sid Meier's Civilization VI

Alliances Expanded
223 条留言
fenvaro 10 月 15 日 下午 12:07 
Today I decided to test this mod. I made a city-building alliance with one of my neighbors. At first, everything seemed to be fine. But on a certain turn, the alliance icon on the ally's icon disappeared, and an attempt to skip a turn or click on the icon of my faction ends with a complete interface glitch. I see the picture, but I can't do anything. I can only exit to the main menu or completely exit the game. Before installing the alliance mod, everything was fine.
JNR  [作者] 9 月 29 日 上午 4:02 
It increases the total to 9.
RatManAntics 9 月 29 日 上午 1:16 
Does this make it possible to have 9 total alliances, or are you still set to 5 alliances but it gives more options?
Włóczykij 8 月 15 日 上午 2:40 
I don't know if I've mentioned this here before, but I probably have. I'm looking for a mod or waiting for the creation (development) of a higher alliance option called "unification." This is supposed to be a one-time option (to avoid overuse) to unite two countries and summon a unique governor, the "royal couple," or, if Kros is so inclined, a set of changes to specific leaders as governors. In many cases, annexing another territory without a fight would be welcomed (unlikely due to culture).
SuperStarSam 8 月 11 日 下午 5:14 
For those having trouble click the modded alliances, try choosing a vanilla alliance (military, cultural, religious, economic, research) and click on the alliance in the trade screen. There will be a menu of all the alliances including the modded ones. Select one and complete the deal. Works without any compatibility patch for me.
The Gentleman 4 月 13 日 上午 2:46 
can't click on your new new alliances
ironboy32 2024 年 12 月 29 日 上午 4:53 
i think this broke, i can't click the other alliances like the naval alliance
Berserker 2024 年 12 月 13 日 上午 9:15 
JNR is there a german translation for this mod?
JNR  [作者] 2024 年 8 月 9 日 上午 2:04 
Didn't change anything, might be an incompatible UI mod. There's a compatibility patch for it.
Rick3tkh 2024 年 8 月 9 日 上午 12:31 
AUGUST 9 UPDATE: welp, this sucks. JNR, it BROKE. the new alliance types dont function at all now. not sure what changed, fam.
RatManAntics 2024 年 7 月 22 日 上午 1:37 
Question - are you still limited to 5 alliances? Because I love this, but wouldn't like to see the world in one big 9 player alliance haha,
dodgeit27 2024 年 6 月 7 日 上午 11:58 
you are a good modder thank you for your support to the community
winter 2024 年 4 月 22 日 上午 12:05 
Liang's last promotion, Amusement's district's adjacent bonus, doesn't really apply. I've turned off all mods and applied only this mod, but the results were the same.
Madisonian 2024 年 4 月 6 日 上午 9:35 
Maybe it's too late given your planned changes to the Trawler, but there's so few sea based improvements even with mods that I'd love to see Trawler available to everyone through a tech rather than only through a maritime alliance, with the alliance instead providing advantages to it.

Would at least recommend adding it to the description, Trawler is such a buried feature!
JNR  [作者] 2024 年 3 月 11 日 下午 8:18 
I also finally updated the description removing references to Fishery changes which are no longer there and linked the UI compatibility patch.
JNR  [作者] 2024 年 3 月 11 日 下午 8:17 
Ok trawler's getting nerfed. Moved to tier 3, no more yield transfer to capital, and requires a Great Admiral to build. Former tier 3 bonuses moved to tier 2 in return, but Production on districts getting reduced from 3 to 2. Will wait a bit with rollout because I messed up some files so that I ended up playing with a subscribed version myself. LOL (this means I have to finish my game before the upload but this also gives a chance to everyone else to do the same I guess)
Gray Pockets 2024 年 2 月 7 日 上午 9:12 
Hey JNR, with City-Lights Fishing Villages allowing you to build Fisheries, I wanted to change Liang's ability to something besides Aquaculture.

I saw the description of this mod and downloaded it...to find out you put Aquaculture back! (oh no!)

Any way you can upload your old change to Aquaculture? :D
Broken Lord 2023 年 11 月 9 日 上午 7:34 
JNR  [作者] 2023 年 9 月 28 日 上午 2:24 
check comments, there's a compatibility mod
N4dask 2023 年 9 月 26 日 下午 10:50 
cant make the new alliances :(, does this bug have a fix or the mod got abandoned
OldPayphone 2023 年 9 月 2 日 上午 8:00 
I have this mod as the only one enabled and I can't start a new game unless I disable this. I own all the DLC so I don't get why this mod won't work.
JNR  [作者] 2023 年 8 月 6 日 上午 6:28 
there's a compatibility patch, should also be linked in the comments
Kobolo 2023 年 8 月 5 日 下午 7:02 
Doesn't work with either quick deals or 6T. The culprit is probably quick deals based on the comments, which is a bummer.
MarsEco 2023 年 7 月 22 日 下午 9:33 
Also, from the discussions and chat, is this mod bugged?
MarsEco 2023 年 7 月 22 日 下午 9:32 
JNR, I am making a 6T pack with more mods, with your Modern Governments Pack & more, but I saw when this was last updated, might the preferences for the New Leaders/Personalities be updated for this MOD please?
Muchuu 2023 年 6 月 21 日 下午 11:11 
My issue the mod is incurring, is a turn after making a new deal- all UI on the screen, will disappear. leaving me on, a soft crash,
Dr.Abominate 2023 年 5 月 30 日 下午 12:29 
Is there any chance of an update making the AI more willing to make these alliances with each other?
In addition, I noticed that the AI is not very willing to pay extra for these alliance forms, in gold per turn or top-up total as it is in the case of original alliances.
I'm guessing the coding didn't allow it?
Shevvek 2023 年 4 月 17 日 下午 7:36 
After quite a few games with this mod, I feel Trawlers need a nerf. It seems like on any map with water it's just always correct to get a maritime alliance as early as possible and spam trawlers with Pingala in the capital.

Suggestion: instead of just copying yields, maybe have it also penalize nearby tiles/steal yields from them similar to Leugi's preserve/garden rework or the Cannery from City Lights. The amount and type of yields stolen could scale with tech or harbor building tier in the owning city. This way, there would be a strategic tradeoff of capital yields vs. yields in the owning city. Also, just a comment, personally I find it the most satisfying and fun to place a trawler in a spot that gains culture and science yields. It's kind of boring to just spam infinite food and production.
Yglika 2023 年 4 月 11 日 下午 9:34 
Thanks! I'll give it a try.
JNR  [作者] 2023 年 4 月 10 日 上午 11:58 
see comments below for a compatibility patch with Quick Deals
Yglika 2023 年 4 月 10 日 上午 11:42 
Yes, it seems Quick Deals causes some conflict and the new alliances cannot be selected if Quick Deals mod is present. What is a pity as it is too convenient mod to sacrifice.
joeoeti 2023 年 3 月 23 日 上午 6:20 
Also seems to be not compatible with CQUI as after forming one of the new alliances you cant enter the diplomacy screen because the game bricks if you do
joeoeti 2023 年 3 月 23 日 上午 5:24 
Quick Deals indeed seem to be the incompatibility here as I had the same problem but removing QD fixes it
petimazug 2023 年 1 月 12 日 下午 7:49 
@Cooleatack For me taking out just Quick Deals solved the issue.
Cooleatack 2023 年 1 月 10 日 下午 3:33 
I'll try adding Diplomacy Compatibility Patch as someone a few comments down suggested
Cooleatack 2023 年 1 月 10 日 下午 3:29 
The UI mods I use are:
Appeal Loyalty and Prestige Font Icons
Better Climate Screen
Bettel Deal Window (It's this one isn't it?)
Better Religion Window
Better Report Screen
Better Trade Screen
Envoy Quest List
Extended Policy Cards
More Lenses
Quick Deals
Real Great People
Real Stylish Great people
Real Era Tracker
Real Governing Inspector
Global Rankings
Simplified Gossip
Global Relations Panel
More info and Unit Stack
Policy Manager
Simple UI Adjustments
Pedialite

(I probably forgot to mention some that I thought weren't UI per se)
If you also have some tips regarding redundancy of some of these mods they would be appreciated. It's a wonder my game runs at all haha.
Cooleatack 2023 年 1 月 10 日 下午 3:21 
I have a bunch of mods, so they might cause an incompatibility, but I cannot select the added alliances in the selection screen, whilst they are listed. The vanilla alliances work fine. Do you have any idea what might cause the incompatibilty/it not working?
guyfog 2023 年 1 月 8 日 上午 9:49 
The Naval Treaty sounds nice!
Oozzi 2023 年 1 月 5 日 上午 6:28 
Can you win with an alliance using this mod?
JNR  [作者] 2022 年 10 月 30 日 下午 4:48 
The yields are given to the capital. It's basically a Vampire Fort for the ocean.
SolarFlare1234 2022 年 10 月 30 日 下午 3:32 
its there to look cool i guess
LEGION 2022 年 10 月 30 日 下午 2:56 
What does the trawler do? It has insane yields but it cant be worked by a citizen.
JNR  [作者] 2022 年 9 月 30 日 上午 10:49 
verify your game files
H.D.Casement 2022 年 9 月 29 日 下午 10:52 
Unfortunately, but for some reason this mod disturbs the 3D models of the field improvements offered by the city-states: batey had a Moai model, traiding dome was not a traiding dome (it probably was also some tile improvement I just couldn't recognize it), and cahokia mounds didn't appear at all. This is the only mod I use.
alborzka 2022 年 9 月 14 日 上午 5:37 
Love the idea but after some playthroughs I can’t use it anymore. The AI never uses the new alliance types amongst themselves, so I always end up with a lot of points as well as the benefits of those alliances, while the AI doesn’t (unless they’re allied with me). Because of that it’s OP and unfair. Hope there’s a way to resolve this issue because it’s a great mod otherwise!
Nizou 2022 年 7 月 5 日 下午 5:12 
How does the mod deal with Fishery changes brought by Oceans mod from Sukritact ?
Otherwise, great mod !
gmnowels 2022 年 6 月 13 日 下午 4:00 
@=[NK]= , My hero. 👍😎
DeadWeatherDrums 2022 年 5 月 22 日 上午 12:30 
@JNR - forgot to thank you for your answer. It was clear and helpful, thank you.
=[NK]= Col. Jack O'Neil 2022 年 5 月 21 日 下午 4:32 
Bryonix 2022 年 5 月 21 日 下午 1:44 
hello its not compatible with quick deals