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One thing I don't want to do is reduce these models as gear sets only. But with the other set of models I have, Inkopolis Live, that I made have the same facial issues as the Squidmas Sisters for Squid Sisters. I may have to do the gear set on them so no one have to see that facial error. But at the same time. I don't want to do that because I feel like it would reduce the work that I done to them. So I am willing to wait till I find someone to help me fix the facial issue from either using Blender itself or put it on 3DS Max and see if that fixes the problem.
@everyone: It also turns out that my next workshop item, Inkopolis Live models (Nintendo Live concert edition) have the same facial issue on the Squid Sisters. So there is something up when importing the VTA back to the models.I haven't done anything to them other then changing the materials and UV mapping for the set materials. No mesh swapping/editing. So the facial problem I am having ain't Blenders fault. It's how Crowbar extracts and compacts them. Like I said above. Anyone wants to fix their facials on Squidmas Sisters or even the upcoming Famicom Sisters, We have to use on what we got on these models. And also have to deal that I have to downgrade Famicom Sisters from models to gear sets for the Squid Sisters (Dress version) to wear.
But you still need the required items because not all materials are in my addon. I made sure that the main materials needed are still required by the original and connected credit to them.
And plus, not having the same file over and over again to add more space then needed on people's storage space
@Pez-Dispenser: I was trying to mimic the faces seen in the pictures that Th3M4NR0CK5 did.