DayZ
Plus200_Mining
78 条留言
morph (TIGRAN) 4 月 22 日 下午 1:38 
buildings mine is broken, animation stop after start mining...
BigWhiteGiant 2024 年 10 月 27 日 下午 10:59 
Is this mod still working or is it broken? it briefly worked, but now I cannot complete a mining action.
husekpetr111 2022 年 11 月 28 日 上午 3:46 
Hi :-) This mod is awesome :-) thank you... any advise, how to add another tool please?
Dr. Green 2022 年 4 月 27 日 下午 10:23 
Would anyone have a expansion market file for this mod?
Crv 2022 年 4 月 16 日 下午 6:10 
Hey Bleme!

I am using this mod throught DayzOreandGemz but the config part to set probability of vanilla stone mining is not working propely, can you help us please?
Rick 2022 年 3 月 3 日 上午 8:28 
why does the object from which we extract disappear?
PAHAN 2022 年 2 月 17 日 上午 6:41 
{
"buildings": [
{
"actionText": "Configurable Action Text",
"max_mine": 100,
"enabledTypes": [
"bldr_misc_gcontainer_big",
"vbldr_train_wagon_flat",
],
"itemsProbabilities": [
{
"item": "Nugget_Small",
"probability": 30
},
{
"item": "Nugget_Middle",
"probability": 15
},
{
"item": "Nugget_Big",
"probability": 7
}
]
}
],
"minedItemsProbabilities": {
"Stone": 200
}
}

Wagon is ok, container isnt working.
PAHAN 2022 年 2 月 17 日 上午 6:33 
Hello, i have a problem. I add new building and its dont work. I can mine onle when spawn this objects by admin panel.
LimpnAintEzy 2021 年 12 月 31 日 下午 6:32 
{
"buildings": [
{
"actionText": "Mine Gold",
"max_mine": 2,
"enabledTypes": [
"FKN_Gold_Boulder1"
],
"itemsProbabilities": [
{
"item": "Goldnugget",
"probability": 40
},
{
"item": "Stone",
"probability": 60
}
]
}
],
"minedItemsProbabilities": {
"Stone": 200
}
}
LimpnAintEzy 2021 年 12 月 31 日 下午 6:01 
Has any got the "max_mine" to work correctly?
Cabal-2140 2021 年 11 月 14 日 上午 5:20 
The only Problem I have is that I can’t change the output of normal rocks.
Everything’s else works as far as I see.
Only thing I would like to change would be choosing a tool that is set up in the config, so I can set up every tool I like do do x thing. But I will talk to my buddys eventually the will work with me on that.
Plus200  [作者] 2021 年 11 月 14 日 上午 5:07 
Does anyone have any issue with this mod ? (You need to install @CF and run it before this mod)
Mr.Maskar 2021 年 11 月 7 日 上午 10:04 
У тебя очень хороший мод, спасибо за проделанную работу!
Cabal-2140 2021 年 10 月 3 日 上午 2:53 
lack of donation... :D i would be happy if i would see a penny for my daly 8h+ work as modder and server admin :)
but i understand that some motivation is needed.
I wish i could get a mod addon for the radiation zone mod from AlPepino and Basic Map, I eaven would pay for that but i dont get feedback from any of thees modders. ^^
Plus200  [作者] 2021 年 10 月 3 日 上午 2:15 
Nop :) I do not play nor mod anymore (lack of donation, think about it when you use free work) but you are free to decompile and update it yourself
Cabal-2140 2021 年 10 月 2 日 上午 2:18 
so could we get an update please?
Lyangyang 2021 年 4 月 18 日 上午 9:12 
Can he mine ore automatically
Lyangyang 2021 年 4 月 18 日 上午 9:11 
What can this module be used for
♛Calypso♛ 2021 年 3 月 10 日 下午 7:12 
I have a problem. please help me.
The mod is installed on the server as described in the instructions.
The server starts and I can join normally.

When I mine a stone, the stone doesn't give off anything.

did I do something wrong copying the cfg? I copied everything as it was stated in the description
Smok 2020 年 11 月 22 日 下午 6:31 
PLEASE Updat
e
CJ187 2020 年 11 月 5 日 上午 2:21 
PLEASE Update for 1.10 Patch!

"Can't compile "World" script module!

Plus200_Mining/4_world/config\p200miningpluginconfig.c(139):
Undefinied function 'GetRPCManager' "
PrlzRaK 2020 年 11 月 4 日 下午 7:59 
Hello! Can i use this mod in my server mod pack? Thank you!
Pandora 2020 年 8 月 23 日 上午 3:19 
hey, im trying to a add mining option to wooden sheds
so you can pull out nails with pliers or a screwdriver
here is what i did, but i doesnt work
any hints?

{
"buildings": [
{
"actionText": "Try to pull Nail",
"max_mine": 5,
"enabledTypes": [
"Land_Shed_Closed_Small1",
"Land_Shed_Closed_Small2",
"Land_Shed_W1",
"Land_Shed_W2",
"Land_Shed_W3",
"Land_Shed_W4",
"Land_Shed_W5"
],
"itemsProbabilities": [
{
"item": "Pliers",
"probability": 50
},
{
"item": "Screwdriver",
"probability": 50
}
]
}
],
"minedItemsProbabilities": {
"Nail": 100
}
}
RoscoGriff 2020 年 8 月 21 日 上午 4:03 
Hi does anyone have an example of the config with the tool bit (modded class) included please? Not sure where to put the code
Plus200  [作者] 2020 年 8 月 8 日 上午 2:46 
This mod is no longer maintained. Please see the license section to know what you can do.
Spoiler : http://www.wtfpl.net/txt/copying/
PapaKhan 2020 年 8 月 6 日 上午 8:02 
Can't mine anything but COPPER everything else won't even give me the option to mine the ore....Just says dig for worms or choose placement...???? I am just going to remove as I have asked this 2 weeks ago with no solution.
^3[Ronin]^4Alkaider 2020 年 8 月 5 日 上午 8:10 
can I repack it?
into server mod
chewfungus 2020 年 7 月 18 日 上午 2:28 
Is there going to be an update for this mod because most of the time the mod doesn't update from the config file on reset.
Kiber-DEDA 2020 年 7 月 15 日 上午 4:10 
Hello. How to make reusable object.
[DCG] Steve 2020 年 7 月 11 日 下午 4:38 
Great mod, very useful in combination with my mod Base Fortifications.
chewfungus 2020 年 6 月 12 日 上午 7:12 
Anyone has issue mining ores with this mod?
Sabrinka 2020 年 6 月 10 日 上午 7:02 
Здравствуйте!Прошу разрешение использовать в своей сборке мода.Заранее спасибо.
Vistor 2020 年 6 月 10 日 上午 6:45 
May I use this mod in my pack, thank you
Matt/CraZyOwNeR 2020 年 5 月 15 日 下午 3:29 
Hello! Im form the DPK Servers (Panzerknacker). We are already monetized and would like to know if we are allowed to use your mod on our monetized server? We will not sell your mod in any way. We are only selling priority queue slots.

Greetings,

Matt
R.J.MacReady 2020 年 4 月 26 日 上午 5:55 
Hello guys, anybody knows if this mod have conflicts with PerishableFood mod?
Darth Crich 2020 年 4 月 16 日 下午 5:30 
Hello
I can use your modification in my serverpack?
R.J.MacReady 2020 年 4 月 13 日 上午 3:05 
Thanks man i already installed and now it's work but only with the GoldOre, but if i wanna mining ore from simple rock how i have to do it?
"mi3kk 2020 年 4 月 13 日 上午 2:20 
@R.J.MacReady you need a mod that adds ores and mining items for this to work. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2023281114 is great he has a whole guide on how to add the stuff
Das_Flo 2020 年 4 月 12 日 下午 9:42 
where i set the modded class in the init.c?
R.J.MacReady 2020 年 4 月 11 日 上午 7:26 
Hi man, justa question. How can i make the gold nugget spawn?
I add this in config.json but nothing appear, only stone, and i have only the "Mine Stone" option.

{
"buildings": [
{

"actionText": "Mine for Gold","enabledTypes": ["GoldVein"],"itemsProbabilities": [{"item": "ItemGoldOre","probability": 50}]
},
{
"actionText": "Mine for Silver","enabledTypes": ["SilverVein"],"itemsProbabilities": [{"item": "ItemSilverOre","probability": 50}]
}
],
"minedItemsProbabilities": {
"Stone": 200,
"ItemGoldNugget": 5,
"ItemSilverNugget": 10
}
}

I have to add something to the types?.
Thanks.
jhozep 2020 年 4 月 8 日 上午 3:20 
hi, could you give me permission to pack this mod on my server?
Büskermolen 2020 年 3 月 29 日 上午 10:30 
"max_mine": >1 does not work, always object disappears after the first use
SnakeEye 2020 年 3 月 24 日 上午 3:49 
Does this work or what kind of item I must set to mine the rocks?
{
"buildings": [
{
"actionText": "#cut",
"enabledTypes": [
"Boulder"
],
"itemsProbabilities": [
{
"item": "Stone",
"probability": 100
}
],
"max_mine": 5
}
],
"minedItemsProbabilities": {
"Stone": 200,
"ItemCopperNugget": 20,
"ItemTinNugget": 15,
"ItemCharCoalNugget": 15,
"ItemIronNugget": 10,
"ItemSilverNugget": 10,
"ItemSulfurNugget": 10,
"ItemGoldNugget": 5,
"ItemDiamondNugget": 5,
"ItemAlienNugget": 5,
"ItemRodochrosite": 1,
"ItemPinkTourmaline": 1,
"ItemIndicolite": 1,
"ItemCitrine": 1,
"ItemAlienNugget": 1,
"ItemAquamarine": 1,
"ItemEmerald": 1,
"ItemKunzite": 1,
"ItemYellowBeryl": 1,
"ItemAlexandrit": 1,
"ItemRuby": 1,
"ItemStarRuby": 1
}
}


Plus200  [作者] 2020 年 3 月 24 日 上午 3:30 
The crash may be fixed
Jay8454 2020 年 3 月 23 日 上午 10:52 
Thanks Bleme!
Klaskede -lynge 2020 年 3 月 23 日 上午 4:56 
Get the following crash log...
------------------------------------
NS3843263, 23.03 2020 12:39:33

JSON ERROR:
Reading variable: data
Expecting instance
Reading variable: mineCount
Expecting map
Map's key type can be only int, string and enum
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/3_Game/tools\jsonfileloader.c:29
Plus200_Mining/4_world/config\p200miningpluginconfig.c:117
Plus200_Mining/4_world/config\p200miningpluginconfig.c:43
scripts/4_World/plugins\pluginmanager.c:118
scripts/4_World/plugins\pluginmanager.c:274
scripts/5_Mission/mission\missionbase.c:17
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:190
Klaskede -lynge 2020 年 3 月 22 日 下午 11:46 
Hi - Bleme, From my testing it shows that something funny happens with the probability when you add more than 2 possible types of drops
"actionText": "Mine for Gold","enabledTypes": ["GoldOre"],"itemsProbabilities": [{"item": "ItemGoldNugget","probability": 40},{"item": "Stone","probability": 30},{"item": "Pipe","probability": 30}], "max_mine": 10
Plus200  [作者] 2020 年 3 月 22 日 上午 10:53 
Just add the "max_mine" configuration to set a maximum on a object.
Also fix the drop calculation. now its recompute after each drop (Only for buildingbase items, not rockbase item)
Plus200  [作者] 2020 年 3 月 22 日 上午 3:24 
Hey Jay, it's just some examples. You have to understand it and make your own
Jay8454 2020 年 3 月 21 日 上午 3:08 
bleme I have the standard generated config.json file am I supposed to add your posted 35 line [CONFIGURATION]? Why not just have it generated instead of the 20 line config.json? Is "Pipe" to be replaced with "Pickaxe"?