RimWorld
Vanilla Events Expanded
1.971 bình luận
Emperor 8 Thg12 @ 6:41am 
Sounds like a skill issue, Nollix.
Nollix 7 Thg12 @ 9:58pm 
This mod is so ♥♥♥♥♥♥♥ bad lol. Durrr it's so fun to have global warming that permanently makes the outside temperature 150f for 2 years.
fish_bone 5 Thg12 @ 5:50pm 
thank you oskar, very cool.
CursedBun 30 Thg11 @ 9:02pm 
Hunting party crushing game #2
j4142000 29 Thg11 @ 5:23pm 
Could you consider adding a way to force a specific event to start? Sometimes I just really want a meteor shower or shuttle crash lol. Thank you!
shampains 22 Thg11 @ 12:11pm 
Bro I am actually pissed, a Meteor Shower event happened and one of the meteors landed on my grav engine and straight up deleted it.
Gumdrop Buttons 21 Thg11 @ 8:19pm 
@ShadowX116 Your issue with the shuttle crashing into the water isn't the mod. That happens when anything crashes into the water as far as I can tell. I saw a streamer earlier today on an all-water map not be able to get a royal title because the bestower shuttle crashed. I've had a quest mech cluster land on a sandbar on an archipelago map and half of the pieces, including the primary threat piece, were missing.
Gumdrop Buttons 21 Thg11 @ 8:08pm 
The tooltips and one part of the mod description says that the purple events can last "several years", but elsewhere in the mod description says 120 days. "Several" implies more than 2 years. Which is it? I'm 50 days into a psychic rain wondering if I should abandon the entire save because it could last 4 damned years.
Not Sure 21 Thg11 @ 7:35am 
I don't know when you changed it but I just noticed meteors from these events no longer replace the flooring they land on (which previously would result in a totally stone-floored map over time)!

Thanks for that fix!
Mati Bot 14 Thg11 @ 11:18pm 
Hi, just got the psychic rain one. Can I dress my colonists with something that protects them from it? Like a Space Suit or a Hazmat Suit?
crockett 14 Thg11 @ 12:57pm 
I dunno if bug or working as intended, but I had a shuttle crash into water and it completely vanished the second it hit the ground. I saw the puff of smoke from the impact and that was it.
toetruckthetrain 2 Thg11 @ 10:10pm 
anyone know what might cause global warming to stop occuring? i cant even devmode it
Dick Fartington 29 Thg10 @ 1:21am 
Can we get a filter for events to stop certain ones from popping up on the side?
Reestock 20 Thg10 @ 8:21am 
I reported a bug yesterday because I got a crashed shuttle that produced infinite pawns.
ShadowX116 18 Thg10 @ 10:10am 
@Nananabatman That sounds abhorrently unlucky. There's always Cherry Picker tho. I tend to turn off certain events for a while if it over-uses them obnoxiously often.
Nananabatman 18 Thg10 @ 9:15am 
Long night for a year and a half, toxic fallout for another year then phisic rain for a half a year so far, basically forces you to play each run the same way like it's dwarf fortess, not fun.
xAbyss 4 Thg10 @ 9:05am 
Hi bro, i think some law change made imgur pull out of the uk, i cant see any of the pictures
sorry for the hassle, are you cool with posting a summary in plaintext please?
Yxklyx 2 Thg10 @ 7:45pm 
Is there a way to disable Mech Cluster drops? I'm not seeing it in the settings?
ShadowX116 28 Thg09 @ 1:14am 
I'm also getting the issue of the Shuttle Crash landing in water and vanishing.
I live on the new Island feature, and all 4 that have rolled have landed in shallow water and gone poof. lol
RandomHero 14 Thg09 @ 4:07pm 
I followed a guide to revert from an old save file the following sections of my save: <tileBiomeDeflate> and <tileTemperatureDeflate>.. Seems to have worked, and I will probably disable Ice Age from now on to prevent the bug from happening again.
RandomHero 14 Thg09 @ 3:39pm 
I had Ice Age and then Global Warming right after, but it stayed cold.. And now both events have gone away, and my tile still says "growing: never" even though it used to be 20/60.... Any idea how to fix it?
AllyJamy 12 Thg09 @ 5:34am 
Anyone found a way to get rid of the permanent climate change?
Gabe Knight 11 Thg09 @ 4:05pm 
@Anker In my game it crashes an actual shuttle. Everytime.
Yxklyx 9 Thg09 @ 4:25pm 
> Does disabling Major Threats disable this mod's content? I've been in game for a couple of seasons and no events have fired.

That does seem to be the case.
Yxklyx 8 Thg09 @ 4:32pm 
Does disabling Major Threats disable this mod's content? I've been in game for a couple of seasons and no events have fired.
Anker 5 Thg09 @ 9:50pm 
I hope that the 'Shuttle Crash' event gets patched for Odyessy to indeed crash an actual Shuttle.
Lor 2 Thg09 @ 5:55pm 
Decided to chuck Save Our Ship 2 on for the first time in a long time, had to disable this mod as apparently not compatible, I've been playing with it so long I thought I'd check the mod page to see what it actually does, damn I've been so absolutely sure all of these events were vanilla I didn't realise they weren't in the base game :')

Thanks to the VE mod team, you guys do great work.
Sardaukar 1 Thg09 @ 1:40pm 
Love the mod. Found a small issue: when hunters come onto the map they often have emp launchers, which as you might imagine, aren't good for hunting and are super annoying.
kingrevolucion12 1 Thg09 @ 11:25am 
Is there any way for the human hunters event to bring in more members?
Starempire42 31 Thg08 @ 11:12pm 
I feel like this mod should eventually get an update, (maybe some extra events when playing with other mods or something)
Fancypuggo 31 Thg08 @ 9:35pm 
amazing mod :cool_seagull: crazy weather makes it so much more fun
(WTH)Virion 29 Thg08 @ 11:13am 
Turned off toxic fallout since it stacked with psychic rain but it's still active. It just turns it off for the future, doesn't it.
WarezCrawler 28 Thg08 @ 11:24am 
I just got psychic rain in space. I'm guessing that is to be considered a (minor) bug? I'm sure it is just because Odessey introduced new functionality, and this scenario haven't been fixed yet.
Scyobi_Empire 28 Thg08 @ 9:22am 
@Marthipan you can literally turn it off in the mod settings, what are you on about?
Gualdhar 27 Thg08 @ 3:20pm 
Anyone know if the psychic rain event affects pawns in space? Makes sense to me if it doesn't, but I don't know how the event is coded.
Gray Sanddragon 26 Thg08 @ 7:17pm 
i LOVE space battles lol perfect balance of risk & reward
Marthipan 26 Thg08 @ 11:48am 
So global warming actually hardcodes into your save file a 50F increase in temperatures making it so that any colonist outside of a freezer will get heatstroke immediately........... There is literally nothing positive this mod adds that offsets how horrible this event is and that there isn't a red flag about how it will destroy a save you've poured hours into is beyond frustrating especially with no way to turn it off without editing your save file with a huge chance of corrupting it. You can't fix it in dev mode and you can't turn it off in the settings for this and you can't even disable it in cherry picker after it's happened. Once it's happened it's pretty much permanent. This isn't fun or challenging it's just an immediate game over pretty much.
Good Old Jim 24 Thg08 @ 2:11pm 
This ever going to get a 2.0 reboot like some of the other Vanilla Expanded series? Feels like it could use it. Some events are outdated and with the massive improvements to the base game etc... its opened the door for tons of new interesting events.
Landromat 23 Thg08 @ 1:08am 
and i just lost a save because of ice age. Meh
Danyule 21 Thg08 @ 4:14pm 
global warming is just anti-fun. Temperature of 50+ sustain for years?
SanDimas 18 Thg08 @ 12:17pm 
alright playing without this mod i get raids normally now, dos it have a specific load order or something?
SanDimas 18 Thg08 @ 10:30am 
could this mod affect raid events im having raids every 20 or more days
ArmoredStone 16 Thg08 @ 8:47pm 
Pretty big issue" I just spent two days trying to troubleshoot why I couldn't expand my growing zones. I had absolutely no idea why I couldn't. I finally figured it out, and it was because of the drought. It drops the fertility so much that the game no longer registers it as a viable growing zone so I can't even alter the zones.

The only reason I say it's a big issue is because if someone else is in my position, they'll probably spend hours trying to figure it out too. I was about to start a new save because I thought my save was glitched.
wardy940 16 Thg08 @ 3:38pm 
Mod VanillaExpanded.VEE has multiple RimWorld.IncidentDefs named VEE_IceAge. Skipping.

Any idea why im getting a bunch of errors like this when i load the game up? i get maybe 15-20 and never see these events that are in the error log
ArmoredStone 16 Thg08 @ 12:08am 
Is anyone else having an issue with Drought not actually doing anything? My crops seem unaffected. Not sure if it's a mod conflict but I don't think I have anything that impacts crop growth, and it's just haygrass so It's a vanilla crop
calpal278 15 Thg08 @ 6:00am 
rimworld players try reading mod description challenge (impossible not clickbait)
Gerewoatle 14 Thg08 @ 10:02am 
@apollodown - Multifaceted skill issue.
apollodown 14 Thg08 @ 4:48am 
CLIMATE CHANGE IS SO STUPID.

Yes, thank you for making the planet turn up to 120 C. And there's no way to reverse it. Hours of my life wasted.

WHO THOUGHT OF THIS CRAP
ArmoredStone 13 Thg08 @ 10:33am 
I do have two suggestions/requests if you have time to add them :)
1. When I hover over an event in the manager, it would be nice to have a description of what the event actually does (so I don't need to come back to this page every time for a reminder)
2. For the "Number of days between purple events" slider, let us set a range so it can be somewhat random, or just let us set up a percentage chance every day that a purple event can happen. Also you may want to indicate which events are purple events in that menu

Love the mod :) thank you so much for keeping it updated <3
ArmoredStone 13 Thg08 @ 10:27am 
Wait this mod lets me change what events are enabled/disabled while in game????? Dude I've been asking AI for a mod that does this for as long as I can remember and it never gave me anything
*flips table*