Cities: Skylines

Cities: Skylines

Realist HWY Ramp Project RHT - Concrete Version
104 comentarii
norie 22 mart. 2023 la 18:49 
Sadly these have not been working for awhile. Error while loading in. Relies on deprecated mods
creativeDEX  [autor] 11 iun. 2021 la 11:13 
Cheaper bcs no DLC or cheaper in quality?
pingucanada 11 iun. 2021 la 8:21 
This may be cheaper than the default version.
Follow my Onlyfans for Knee Pics 9 apr. 2021 la 5:37 
I got the problem, that the car wont go to the "exit-lane" at the highway, so i got a massiv traffic jam. Does anyone know why they dont use this lane? Also i dont have any Highway which i can adapt to this mod, does anyone have an highway mod which fits to this?
Ricebug 14 mart. 2021 la 18:20 
I'm getting errors on all of your assets. Also, there's a message telling me that there is an incompatibility with Traffic Manager: President Edition.
Supersalad98 10 febr. 2021 la 18:18 
How do I get rid of weird texture overlapping on the ramps?
l.freebooter 23 ian. 2021 la 7:51 
how to turn on the lights??
creativeDEX  [autor] 9 dec. 2020 la 14:36 
@Therealmapa
Maybe unsub to all and sub again could help, if not maybe you have some other mod conlficts, especially to networks. There is a video, maybe this could help too.

@Nkivancaslan
You need the Fine Road Tool Mod. Link is in the collection or the right tab(content table).

@Nowel
The road types are the different, concrete are mod hwy pack and the other version is using vanilla+ dlc roads. RHT stands for right hand traffic and LHT for left etc. .
Therealmapa 1 dec. 2020 la 19:20 
recently when using this, the road markings don't appear, the barriers don't, and the network isn't aligned correctly... I've subscribed to all the required assets and I'm also placing it on completely flat terrain
Nkivancaslan 3 oct. 2020 la 10:31 
Hi I can't build roads because It says distance too short
Nowel 17 iul. 2020 la 1:49 
Very cool thanks!
What difference between this and "Realistic HWY Ramp Project - RHT"?
jerrylau405 9 iul. 2020 la 7:36 
It didn't work for me for some reasons. I just got an error message.
dragonshardz 2 iul. 2020 la 22:11 
any chance of 4>5 lane transitions and 4+1/3+2 on/off splits?
creativeDEX  [autor] 18 iun. 2020 la 14:07 
@jhlhökok
Sure all mods on the list(collection or right tab) are required. Watch the video if something isn't clear: https://www.youtube.com/watch?v=Pk38Qt1eaJY&feature=youtu.be
honda nsx 4 iun. 2020 la 8:23 
D1 czech republic xD
jhlhökok 22 mai 2020 la 13:12 
Subbed to all required mods but for white lines on the asphalt are not visible and I assume they should be. But even if they are not, I cant paint them my self.
Am I doing something wrong?
Are all the mods required on the list? Thanx
aronex24 15 mai 2020 la 12:28 
To work this mod is necessary the DLC of After Dark
King Liao 27 apr. 2020 la 17:06 
the lanes on the RHT on ramp, the one with 2 lanes entering into 4 lanes. It does not have straight lanes, so all my cars swerve at one single point. It looks weird as its like theyre all avoiding in invisible object on the road. I can tell the lanes are not straight because when I use TPME lane connector, it shows the dots are not centered on the lane. Is there a way to fix this?
alcubierrevj 25 apr. 2020 la 9:34 
@creativeDEX is it possible to make left exits from the RHT Concrete version, for example using the RHT close asset and reversing the arrows?
Williams 23 apr. 2020 la 13:55 
These all look pretty good, however I have some issue placing them and getting really ugly grey areas on the roads without any lines or proper asphalt on them. Can you elaborate on whether this is a placing issue (not flat enough ground or) or if I am missing something?
creativeDEX  [autor] 22 apr. 2020 la 8:05 
@legopaco
You forgot to enable Fine Road Tool.
legopaco 21 apr. 2020 la 17:41 
Hi! Great work on the project. I am having a problem when placing any of the sections with a message saying the road is too short? Road Anarchy is on, but still to no success. Any pointers?
creativeDEX  [autor] 17 apr. 2020 la 14:20 
@hevanschultz
The road types has no lights. But its one of the greatest part on this roads bcs in custom intersections you get rly fast lights on wrong positions like in the middle of the road or in front of barriers. Another great thing is in reality not every single hwy part has lights. If you want there lights you can easy download lot of custom light packs and place the street lights by your self on positions you want.
hevanschultz 16 apr. 2020 la 20:56 
No lights?
Master Baiter 14 apr. 2020 la 12:38 
Do you guys not get a pop up with a list of required mods and assets when you subscribe? Also, The Loading Screen mod (or w/e it's called) runs diagnostics every time you load a game. Missing mods and assets and what requires them will be listed in a document. Easy peasy.

Great mod, btw!
creativeDEX  [autor] 14 apr. 2020 la 8:14 
Columbus Aviation 14 apr. 2020 la 5:43 
never mind
Columbus Aviation 14 apr. 2020 la 5:42 
*?
Columbus Aviation 14 apr. 2020 la 5:42 
Is there a collection with all the required items.
creativeDEX  [autor] 11 apr. 2020 la 18:19 
@OverAchiever
Pls consider to subcribe to all required assets in the collection or right tab on this page.
B3y0ndF3AR 11 apr. 2020 la 16:36 
Nevermind
The problem is that I needed "striped network" because every assets used it
B3y0ndF3AR 11 apr. 2020 la 16:18 
Hello, I have an issue
when I load the mods, it says failed to load and these assets are highlighted in red when loading with the loading mod tool. I was getting the concrete version both RHT and LHT
How to fix? thanks
creativeDEX  [autor] 10 apr. 2020 la 12:33 
@Captainklums
You should just remove all content before your remove the mods/assets. For most assets like buildings/props its no problem unsubscribing this but network stuff needs to be removed before you unsubscribe. For future its easier not saving changes while testing new content.
Captainklums 10 apr. 2020 la 5:00 
Hi i only use the non-concrete version of this HWY project, so in order to clear some ram (+6500 assets atm) i unsubbed the concrete version. But now i'm having failed to load- errors in the loading screen allthough i've used none of these concrete versions in my current city, only the previous ones. Any suggestions? Need any log files? Thanks for responding and for your creations!
Radio2006 28 mart. 2020 la 14:04 
@CreativeDEX
Sure thing. Added
creativeDEX  [autor] 28 mart. 2020 la 13:53 
@Radio2006
If you like to work w Move It mod solution, add me on steam so i can send you the files.
creativeDEX  [autor] 28 mart. 2020 la 13:50 
@Radio2006
I know about this problem and there is another one. Every time you place an asset short curved segments getting wider(placing in editor is one times and placing ingame is the second, means you will get this effect twice). Loading the asset in editor caused this too bcs loading in editor is like placing an asset. Think about a solution for this but best way is sharing the Move It! mod files. I was working w this kind files bcs import and export w Move It was working without this any issues.
Radio2006 28 mart. 2020 la 13:29 
@creativeDEX - awesome product, bro. They look awesome. I am trying to create some intersections in Asset Editor, but when I place the items, they snap to the highway, but then show the "no way forward" icon thing...are there any known issues in Asset Editor? Thanks again for the awesome mod!
creativeDEX  [autor] 27 mart. 2020 la 16:03 
Sure this will work w TM:PE.
SK 27 mart. 2020 la 13:21 
Will this work with TM:PE?
ralfaltmann 24 mart. 2020 la 12:53 
@creativeDEX: thank you for clarification. So, I think I'll give the concrete version a try :) Maybe you want to modify the description of the non-concrete version, mentioning that the concrete version is the optimized replacement.

Regards
creativeDEX  [autor] 24 mart. 2020 la 12:01 
@ralfaltmann
In first the road types are different. You see this in the collections. The non version is using vanilla+DLC roads. Also the concrete version is way more optimized.
ralfaltmann 23 mart. 2020 la 16:17 
@creativeDEX: Hi, this project looks great. What's the difference between this version and the "non-concrete" version?

Regards
creativeDEX  [autor] 23 mart. 2020 la 14:14 
@HTG
In this video you will see an example how you can add a bridge to it:
https://youtu.be/-vblzRw_8Uo?t=261
creativeDEX  [autor] 23 mart. 2020 la 14:12 
@𝐒𝖙𝖆𝖚𝖉𝖊𝖗 Ω
At this time there are no plans for making a yellow line version. Maybe we get in future a US hwy road pack so i will do a Norht America version.
creativeDEX  [autor] 23 mart. 2020 la 14:11 
@NOiZE
Wasn't the intention of this mod. And also Clus tried using a more or less special texture for his hwys. But ye some surfaces w same texture would be nice.
NOiZE 23 mart. 2020 la 13:58 
its a pity that those surface networks dont have the concrete texture.
HTG 29 febr. 2020 la 21:43 
How to turn an intersection into a bridge?THX
creativeDEX  [autor] 17 febr. 2020 la 12:31 
@Big Bad Nonja
While i created these packs i removed idea of curved bcs it wasn't easy. But you can combine split and open or close part to create curved, watch just the video, you will see how i build curved with these(w this link the video starts where i build curved ramps): https://youtu.be/Pk38Qt1eaJY?t=214
Big Bad Nonja 16 febr. 2020 la 19:40 
Fantastic model set! Only thing is that they all are fixed straight sections, limiting use. Do you have plans for adding curved sections in degree radius sizes, like sectional hobby rail or slot car track?