RimWorld
Wall Torches Expanded
49 коментара
hauvega  [автор] 27 апр. 2024 в 13:24 
just updated
A7Ranger 27 апр. 2024 в 7:07 
any 1.5 update?
Richard 30 дек. 2022 в 12:39 
can we get some fancy electric chandeliers?
The Final Egg 24 март 2022 в 21:05 
one thing i noticed is after they run out of fuel they break, is there a way to get them to automatically be set to be rebuilt?
hauvega  [автор] 14 септ. 2021 в 15:45 
@thundercraft added darklight torches to the mod.
Meownaa 4 септ. 2021 в 19:26 
Glad to hear it. Good luck with the cleanup, take care!
hauvega  [автор] 4 септ. 2021 в 15:58 
I just got internet back. Survived it without any real issues except for the unknowns. I will look at those other items in the coming weeks. Still have so much cleanup to do along with taking care of dad.
Meownaa 4 септ. 2021 в 10:53 
@hauvega I know it's still going, but how are you doing?
Also glad you're ok @Nigrum mortis. Hope you didn't lose something irreplaceable, apart from you sense of safety.
vonMort 30 авг. 2021 в 6:10 
Na you will survive this. My whole house was underwater in the german floods in july. I was forced onto the roof and im still here. And so will be you. I wish you the best of luck my man.
hauvega  [автор] 29 авг. 2021 в 5:46 
I will consider it. But I am going to be dealing with hurricane Ida and will not know how things are going to turn out. This may be my last message.
Thundercraft 29 авг. 2021 в 1:01 
@ hauvega [author]
Have you considered making wall-hanging versions of the Darklight Torch and Fungal Darklight Torch that were introduced in RimWorld 1.3? These have a particular glow: The specific color of light does not give mood debuffs for those of the Darkness Meme in the Ideology DLC. (The Fungal Darklight Torch is made and refueled with Raw fungus instead of Wood.)
Thundercraft 28 авг. 2021 в 21:07 
@Waflix
This (non-Easy) version still allows the "Early Wall torch" to be placed on all walls, much like the other version. It's just the Medieval "Wall Torch" and the later "Electric wall torch" that are slightly more restrictive. And, IMO, that is more immersive. It makes sense that primitive wood torches would be placed on crude cave walls, whereas electric torches and Medieval-era Gothic iron torch sconces should only ever be placed on better-quality walls.

Also, I'd point out that the "Easy version" says that it quote, "Works only with Base game walls". To me, this suggests that it won't work with new walls added by mods. (Though, while it does not say, I have to wonder if this version of the mod is any better with new, modded walls.)
Feeeweeegege 7 май 2021 в 9:04 
Looks like the Easy version is the same except it works on all walls. Why would I want the non-Easy version?
GodlyForever059 11 апр. 2021 в 21:32 
@hauvega lots of mods and using the debug menu, I just noticed I get a strange "incompatible with ." Message and can't find the reason. Accord to another mod author its because I don't have the incompatible mod installed so I don't need to worry about it.
hauvega  [автор] 28 март 2021 в 9:04 
What are you testing and how?
GodlyForever059 26 март 2021 в 23:09 
the "." is not an example* i meant.
GodlyForever059 26 март 2021 в 23:09 
going to do some testing around but i've got a "incompatible with ." not "." an example, that's the error i'm getting I have over 40 full pages of mods so i'll let you know when i run into an error while using these amazing torches
hauvega  [автор] 24 февр. 2021 в 4:42 
i will look at it
TheErwOo 23 февр. 2021 в 10:17 
Great Mod, exactly what I was looking for!

If you have the time, could you look into toggling the torches from being refueled? For campfires and torch light this functionality is already present. Alternatively, could you give me pointers where I would change this myself?

Thank you again, hope you have a great day.
Tyrant 22 ян. 2021 в 5:46 
Thanks for the Proxy Heat compatibility!
hauvega  [автор] 19 ян. 2021 в 6:14 
i will look into it
Lotus Elise 19 ян. 2021 в 1:32 
Can you make your mod compatible with Proxy Heat?
hauvega  [автор] 19 септ. 2020 в 9:52 
I would have to create a patch to make it work though.
hauvega  [автор] 19 септ. 2020 в 9:51 
When you do research it actually tells you the tech level. Lower tech levels take time penalties when for higher level research techs. For example smithing is a medieval tech and a neolithic level colony takes more time to research it. There is a mod out there for the colony to tech level up. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=735268789
Kayedon 19 септ. 2020 в 9:31 
Honestly no clue, don't even know how I'd figure that out to tell you. I did see the update moving it to Smithing, I can see it and place it now.
hauvega  [автор] 19 септ. 2020 в 9:29 
Is the faction tech level medieval. or really is it stuck at neolithic? I changed it to be hidden by research instead. The tech level system never worked in this game. Tribals can build poker tables but can not build a chess table.
Kayedon 19 септ. 2020 в 9:17 
I'm tech-limited to Medieval. The tech requirement of the wall torch is Medieval, per the XML.
hauvega  [автор] 19 септ. 2020 в 5:53 
What is the tech level?
hauvega  [автор] 18 септ. 2020 в 11:50 
Let me see what is going on.
Kayedon 18 септ. 2020 в 11:46 
I don't seem to be able to do anything with the medieval level Wall Torch. I can place the early wall torch no problem, but there isn't a wall torch in my architect menu, nor does it show up under any research project that I can find that hasn't already been researched... thoughts?
(≡◉‿‿◉≡) 30 авг. 2020 в 21:06 
hello, can't you make the wood fueled torch refuable instead of vanishing.
Morgan Freedman 6 юли 2020 в 12:11 
Thanks so much
hauvega  [автор] 5 юли 2020 в 23:58 
Rimworld Steam workshop mods are 9~10 numbers. This one's id=1936690958.
Morgan Freedman 5 юли 2020 в 20:41 
What is the mod ID for this that is encoded in the steamapps/content folder? Its a 6 digit number i think.
Skhaarner 11 юни 2020 в 15:18 
well im advancing but not straight up to get far im trying lo research early things before going to next time and make tribal things and slowly advance to houses castles kings act.
hauvega  [автор] 11 юни 2020 в 14:38 
So you are playing all neolithic tech then? Not advanced to medieval then to get the next tier of torches? But I am working on a chemfueled version and gold versions of the wood and chemfueled for royalty dlc.
Skhaarner 11 юни 2020 в 10:34 
thnks just wanted to be sure its sometimes hard to catch it at the time it tuns out when playing tribal with village filled with them
hauvega  [автор] 11 юни 2020 в 10:27 
the early ones burn out. Can be refilled if caught early enough.
Skhaarner 11 юни 2020 в 7:27 
im using the early wall torches and some of them just dissapear for some reason is it because they burned out or is it a bug... (they are inside so its not caused by rain)
hauvega  [автор] 3 март 2020 в 14:48 
My race mod.
Mistletoe The Bard 2 ян. 2020 в 2:17 
@hauvega Thanks! That's enough for me, since I will be using easy version mainly in my "easy" playthrough!
hauvega  [автор] 1 ян. 2020 в 22:56 
I removed the explosive comp in the easy version. I still have to solve an issue for a certain condition.
Mistletoe The Bard 1 ян. 2020 в 21:32 
Just wondering if I can kindly ask you to make "fire when destroyed" togglable in settings or a version without it(also for the "Easy" version). When I use this mod I just use it for building beautiful stuff in a light weight playthrough. I don't really feel like dealing with the fire thingy in those kind of game. If I wanna have a hardcore survival playthough, I will just use normal torches.
Morcrist 24 дек. 2019 в 20:14 
Omgosh!

You sir, are a scholar and a gentleman!

Much thanks.
hauvega  [автор] 24 дек. 2019 в 9:30 
Morcrist 23 дек. 2019 в 23:18 
Is there any way to make it so ALL torches can be placed on any wall?

I find it frustrating that the cheapy torches can be put anywhere, but the ones with steel can't.
hauvega  [автор] 21 дек. 2019 в 5:22 
Try out the update.
hhoffman4 20 дек. 2019 в 21:24 
I really like the concept but I wish they were more like wall lights in that they wouldn’t still eat up a tile of space.
Awiss 14 дек. 2019 в 22:02 
nice