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Rapporter et oversættelsesproblem
Kinda reminds me of GTA IV the first time I played it. Every once in awhile find a building you can go into. haha
地图的风景很棒!很像一个真实的城市,岔路多但指引做得很好,景别很丰富,推荐搭配雪景mod。僵尸的密度少,补给物资比较分散,武器的选择不多,我到最后一关才抢到一把刀,也没有碰到马格南。总之是一副地图设计很不错的观光休闲图,没有碰到什么难受的问题
Thanks, consider this a work in SLOW progress, I chip away when I have time, which with a full time job doesn't leave much. There is an update coming soon, I wanted to push for Halloween, but coming soon, mostly aesthetic.
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As always folks constructive criticism always welcome and I often incorporate good ideas that improve gameplay or solve bugs/issues. However if you leave a shitty clout chasing insult comment it gets promptly deleted so don't waste our time and just be a good person.
i would love to see a near perfect replica of the city i live in inside of l4d2 lmao
but i liked the size of it and the branching paths.
My favorite was the finale. Climbing down the complex was terrifying.
(Maybe my graphics/fog glitched out but it felt like the daytime changed as you progressed the finale as the sky went from brown to blue which was a nice touch)
Other than some occational floating props and the first saferoom having a breakable window i loved this!
第一关有作者的房间和family,第四关的箭头引导错误,右边绕过去,逛街风景图,物资很分散。
if only this campaign has more idle zombies through out the maps and more rooms to explore plus puzzles then it will be perfect. i dont mind playing this map for 2hours if that will be made possible in the future.
also 10/10 for more belt fed MGs. i don't know if there are laser sights around or i just missed it ;)
Thanks for the feedback, I'll see what I can do along critical paths to fill things in more.I will be doing future updates, although mostly just for maintenance as I will be focusing more on Unity and C#. I agree the city parts could use more props, but I have to be careful with the scale of my maps it is always a balancing act of making sure I dont add soo much detail the engine can't handle it.
I have a fix version coming soon, I'll try to add more props and whatnot as I maintain the campaign. This is the first Non-Beta Full version, so there will still be some development, but nothing too major unless bugs pop-up.