Stellaris

Stellaris

HullPointAddons
3 kommentarer
Gergoric 4. dec. 2019 kl. 15:28 
How about plating over weapon hardpoints to get only armour and lower debuffs? with things like psyonik shield you often run into energy-problems and just taking the few shield you can afford and filling the rest wilth armour/crystal plating sound like an easy way to turn your fleet basically immobile. It might also be interesting to add some sort "light-weight-strukture" module that counteracts the debuffs and reduces hullpoints. I'm thinking about something along the lines of the T1 component counteracting the health buff and lower debuffs for higher tiers.
Tron-  [ophavsmand] 4. dec. 2019 kl. 14:01 
Hii ExaBit - I'll take a look this weekend and get your suggested change added.

Originally I had left crystal plating alone in order to provide an armor option which doesn't reduce evasion, but what you have said makes sense.
ExaBitGaming 4. dec. 2019 kl. 8:56 
would it be possible to add a change to how crystal plating works with this too? it just seems like this would make that completely obsolete, and I like using 2-4 on ships that have enough slots to support it.