Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Her d-air never ends if you accidentally do it off-stage so you just die. Is that intentional?
Also up-special feels incredibly stiff and the fact that you get basically no aerial drift after it's finished feels very off.
Lastly is it possible to make f-air combo into the last hit more consistently? Would that make the move too good if you change the angles to do so?
Balance-wise I actually think she's in a really good spot. D-smash kills maybe a little early but other than that I think that having limited kill options and making her a more combo-heavy character fits Morrigan well.
I don't know, these are suggestions as a non-programmer so take them or leave them but as someone who really enjoys this mod overall I wanted to put my two cents in on what I thought needs tweaking with the character.
Keep up the good work! I'm stoked for Jedah.
her air dash shell kick (side b back air) only seems to go to the left though
In terms of supporting me, I don't really know? Rating my stuff up is always nice, since it helps my content get more publicity.
It'd be a shame to not have the roster in their intended resolution.
One down-scaled version to fit in with the Aether roster's sizes and one (bigger) Normal Resolution version for Darkstalker/2D Capcom matches.
Also, how do I support your work?
I'm hyped for the Hsien-ko update.