安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






Hello Mild! I was wondering how compatible is this and your other mods would be with the latest True Primary Secondary Beta mod from Musashi? Due to the original Primary Secondary have some issues with duplicate items, they created a new one to mend those problems. They did mention some mods might need to update for it to work with them, but I was not sure if that would be necessary for this and other mods you created. If you do not plan to update them for it, I understand. I am just curious and want to make sure these mods will work in a future campaign.
it'd be useless but imma try it anyway
idk
But probably not
LOL
that's a tearful story
That can be added in ' 1906180010\Config\XComClassData.ini '
+AllowedWeapons=( )
Put what you want in this sentence.
Why is it a problem?
If you want, you can modify skill tree to 2 lines yourself.
My only request would be to allow this class to equip Sawed Off Shotguns and Autopistols in their primary weapon slots.