Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Auto Kronos Escape
21 kommentarer
nottud  [skapare] 16 dec, 2020 @ 1:14 
Build Osiris with mirror towwrs which will take down Osiris. Yes it is hard but you will learn tricks to consistently beat it.
renehvac 15 dec, 2020 @ 20:01 
it's overpowered, even in easy, recently lost to annoying flying ship:steamfacepalm:
nottud  [skapare] 13 aug, 2020 @ 3:30 
Not sure what else to say - note that the files are alphabetical and the first word is "Auto" so look under A. (And as mentioned in the previous comment that it is a random map rather than a scenario)
MaW 13 aug, 2020 @ 2:19 
Nope, can"t find it.. :/
nottud  [skapare] 6 jul, 2020 @ 4:57 
It is a random map implementation - look in your Supremecy maps
MaW 5 jul, 2020 @ 23:26 
Hello there, can't find the SCX file is that normal ?
rrrunfaster 28 maj, 2020 @ 2:37 
Great mod
nottud  [skapare] 22 apr, 2020 @ 14:03 
This simply need one CPU opponent as the last player and then as many human players as you like. I recommend about 5 human players. This map does support AI replacements but they will not play quite as well as a human.

Play the game and any of my other RMS in supremecy - game being released is your choice as is map size. The de-facto settings is normal map size with map not revealed.
Mastemine 22 apr, 2020 @ 12:18 
How does the team layout need to be set up, like does Kronos have to be team 2, and how many players can this map support? Can it be played on any game mode (supremacy, deahtmatch, etc) and is it better to play with map revealed or not?

Thanks so much in advance, this looks like a lot of fun will be trying it out!
nottud  [skapare] 13 apr, 2020 @ 4:46 
Version 21
* Major performance improvements - y search now using new system post patch 2.7 and added some optimisations. This should result in arrows not slowing down performance as much as it used to. This now requires version 2.7 to play.
* Tornado performance improved
* Wall build speed increased
* Kill counter now includes kills for next level
* Civ name now gives kills
* Gaia titan attack now instant kills and represents an actual threat now
* Bug fix where gate was not receiving health upgrades
* Fix to prevent end cinematic from causing game to crash to menu sometimes
nottud  [skapare] 16 nov, 2019 @ 15:47 
Version 19
* Fixed issue where priest was not receiving the improvements
* Added new workshop preview image - credits to Cannibalh
nottud  [skapare] 15 nov, 2019 @ 13:34 
Version 18:
* Catapult range bug fix
* Fixed a potential exploit with the serpents power
* Hopefully fixed AI teleporting into shop area...
nottud  [skapare] 10 nov, 2019 @ 16:11 
@DeletedTaters: Not currently. I quite extensively use the DLC in the possible themes, units and powers. Only one person needs the DLC for it to be playable. Personally annoying as it may sound I would suggest just getting it if you don't want to be troubled by it.
nottud  [skapare] 10 nov, 2019 @ 15:52 
Version 17
* Major performance improvement when lots of objects on the screen to do with those objects having LOS after buying update
* Walls should build a little faster
* Endgame spawning adjusted a little
DeletedTaters 9 nov, 2019 @ 22:39 
Any chance that there is a version that doesn't require the DLC?
nottud  [skapare] 3 nov, 2019 @ 6:48 
Main changes to version 16:
* Difficulty can be changed by setting the lobby difficulty. Higher difficulties makes enemies more tough and the AI gets more powers.
* Level 4 unit pool is guaranteed to give a flying unit
* Level 4 units now have custom stats similar to the other enemies
* Enemy spawning is faster the fewer there are
* Enemies can spawn a very small distance away from Kronos hopefully slightly reducing how much he gets stuck.
* Made more exciting ending for killing Kronos
* Kills needed for upgrade has been halved from 20 to 10
* AI power casting has been tweaked to be more aggressive
nottud  [skapare] 3 nov, 2019 @ 5:52 
There is an ingame cinematic explaining - but it is survive till the final battle to fight back. Build bases using walls and towers and get around the map using timeshift and sky passages. Generally standard escape rules with a few extras such as a shop upgrade from kills and relics to collect for goodies.
Cachorro Atropelado 29 okt, 2019 @ 15:41 
how to play???
Zeus 29 okt, 2019 @ 0:41 
Really good work
Arkantos 28 okt, 2019 @ 6:49 
cool
Lord Touch Me 27 okt, 2019 @ 10:19 
Itz nottud nothing is ever as it seems , thanks to him 99% of people have trust issues with god powers z.z