Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen






Play the game and any of my other RMS in supremecy - game being released is your choice as is map size. The de-facto settings is normal map size with map not revealed.
Thanks so much in advance, this looks like a lot of fun will be trying it out!
* Major performance improvements - y search now using new system post patch 2.7 and added some optimisations. This should result in arrows not slowing down performance as much as it used to. This now requires version 2.7 to play.
* Tornado performance improved
* Wall build speed increased
* Kill counter now includes kills for next level
* Civ name now gives kills
* Gaia titan attack now instant kills and represents an actual threat now
* Bug fix where gate was not receiving health upgrades
* Fix to prevent end cinematic from causing game to crash to menu sometimes
* Fixed issue where priest was not receiving the improvements
* Added new workshop preview image - credits to Cannibalh
* Catapult range bug fix
* Fixed a potential exploit with the serpents power
* Hopefully fixed AI teleporting into shop area...
* Major performance improvement when lots of objects on the screen to do with those objects having LOS after buying update
* Walls should build a little faster
* Endgame spawning adjusted a little
* Difficulty can be changed by setting the lobby difficulty. Higher difficulties makes enemies more tough and the AI gets more powers.
* Level 4 unit pool is guaranteed to give a flying unit
* Level 4 units now have custom stats similar to the other enemies
* Enemy spawning is faster the fewer there are
* Enemies can spawn a very small distance away from Kronos hopefully slightly reducing how much he gets stuck.
* Made more exciting ending for killing Kronos
* Kills needed for upgrade has been halved from 20 to 10
* AI power casting has been tweaked to be more aggressive