RimWorld
Prison Labor
2.629 comentarios
ДОБРЫЙ БУТЕРБРОД 13 OCT a las 12:20 
@БЫЧЬИ ЯЙЦА
Поставь его выше в очереди
БЫЧЬИ ЯЙЦА 13 OCT a las 5:20 
не ставьте этот мод их ха него поселенцы нечего не строят
Nokinama 7 OCT a las 13:11 
Good mod, but my prisoners only seem to work occasionally- watched or not, no matter their needs or motivation- Iv seen them work as low as 19% without any supervision, but as high as 100% and still just wander in the cell- (doors unlocked using Locks mod). Would be extremely useful if getting them to work was something you could actively do- still worth it- moreso than just butchering them, but a more active approach would really boost it
pnastjam 3 OCT a las 13:16 
JobDriver threw exception in toil MakeNewToils's initAction for pawn
Киоас driver=JobDriver_FoodDeliver (toilIndex=4) driver.job=(DeliverFood (Job_2596776) A = Thing_VCE_CookedSoupGourmet423318 B = Thing_Human9816 C = (76, 0, 139) Giver = JobGiver_Work [workGiverDef: DeliverFoodToPrisoner])
System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref B1D592D9]
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
LoneStarMick 29 SEP a las 17:53 
anybody having issue where prisoner are not being fed anymore?
jkelley2 26 SEP a las 22:44 
im having the same issue as @Dracon below my Jailors keep "Escorting Prisoner" despite the doors being unlocked to allow the prisoner into the area to work/eat
晓山alreShan 26 SEP a las 17:18 
@afogn
I think so. Then you need to go UI Not Included 's config, to put those mod's button to display
afogn 26 SEP a las 16:10 
@晓山alreShan
Yes i do was checking it out is that the culprit?
晓山alreShan 26 SEP a las 6:37 
@afogn
quick check: Did you have UI Not Included mod enabled?
afogn 26 SEP a las 6:31 
I loved using this in 1.5 but in 1.6 the menu button is gone ingame can you help
肘~击!牢猎人! 24 SEP a las 10:13 
JobDriver threw exception in toil MakeNewToils's initAction for pawn 悬铃花 driver=JobDriver_FoodDeliver (toilIndex=4) driver.job=(DeliverFood (Job_3426968) A = Thing_MealSimple519080 B = Thing_Ratkin286812 C = (97, 0, 146) Giver = JobGiver_Work [workGiverDef: DeliverFoodToPrisoner])
System.ArgumentNullException: Value cannot be null.
肘~击!牢猎人! 24 SEP a las 10:10 
JobDriver threw exception in toil MakeNewToils's initAction for pawn 奇迹 driver=JobDriver_FoodDeliver (toilIndex=4) driver.job=(DeliverFood (Job_869) A = Thing_MealSurvivalPack30545 B = Thing_Human1305 C = (124, 0, 115) Giver = JobGiver_Work [workGiverDef: DeliverFoodToPrisoner])
System.ArgumentNullException: Value cannot be null.
Parameter name: key
Dracon 23 SEP a las 9:36 
My Jailors keep bringing prisononers to bed, despite them being in an allowed zone... It's pointless too, as the doors to the area I want them to be in are open. - It is a prison labor zone too... Their dining hall to be specific.
Convicted Ape 22 SEP a las 6:11 
@歪 have you found a fix for your problem with the food and meals i have the same problem
Monkey Magic 14 SEP a las 9:53 
How do Prisoner Drug Policies work in this mod? I found that they can be set, so I set up a drug policy called "infection" and set a couple injured prisoners with an infection to this policy. Naturally, medicine dis already taken care of, but as I am using VG Vegetable Garden I was hoping to have them fed Barley Tea as part of this policy to improve Blood Filtration

However, my pawns do not appear to ever administer this to the prisoners. Colonists with a drug policy set will use it themselves when needed, so do I need to set a stockpile in the prison barracks so prisoners can do the same?

EDIT - that prolly won't work for my needs though, since prisoners are incapacitated when they have an infection :/
zad 12 SEP a las 0:23 
they've all started to work after a while of just ignoring it, all good
zad 10 SEP a las 23:56 
some prisoners won't work, they just walk around wandering. is there something i may be missing?
Egamerx 4 SEP a las 4:34 
huzzah finally i can have slave without Idiology dlc
Agaros007 1 SEP a las 8:06 
hellu, i found a bug with the mod "no water no life" if you have no water no life installed and this mod, they dosnt drink and try to move the water because of the haul job, that dosnt work when there isnt a zone for the water. maybe you can give a look into that, for now i just disabled the Haul job :) thanks for the Debug log spam, that helped a lot! :)
drshahramanvariazar 30 AGO a las 12:39 
this is the closest thing to slavery lol
Nicole Watterson 29 AGO a las 16:29 
When a prisoner gets injured, he won't get out of bed until he's fully healed, even though I have this option turned to X in the mod settings. Can't you make him move with minor injuries like regular settlers?
晓山alreShan 28 AGO a las 0:40 
@吴承恩
Stack Gap确实是一个模组,存储逻辑的模组。你的情况大概率是模组冲突了。你应该先试试只加载Prison Labor,确定不是其问题后。然后再找是不是模组冲突。
顺带一提,现在原版关于囚犯食物也有个bug,当pawn处于mental state时,给囚犯送食物会无视食物限制。
///
Stack Gap, it is a mod, which is about stockpile logic. You're probably encountering mod incompatibility. You should try load Prison Labor only, to find out if it is the one causing the issue. Then figure out about mod incompatibility.
By the way, current vanilla has a bug of prisoner's food, which is delivering foods to pawn in mental state ignoring food restriction.
28 AGO a las 0:28 
@晓山alreShan
Is 'Stack Gap' a mod?I don't even have it installed
晓山alreShan 27 AGO a las 23:02 
@吴承恩
我猜你在用Stack Gap?
I guess you using Stack Gap?
27 AGO a las 22:20 
When delivering meals to prisoners, if a prisoner doesn't immediately pick up and eat the food, the meals left on the floor get hauled away by robots or other colonists as if they were unclaimed items. After removing the mod, this behavior returned to normal: food placed in prison cells remains untouched indefinitely
Monbland 26 AGO a las 16:04 
Is Common Sense compatible now?
iki_balam 24 AGO a las 10:28 
So, is there a hidden level of crafting that prisoners wont do? They'll cut stone blocks but wont make components.
Jay425 22 AGO a las 16:07 
still doesnt work with Alpha Memes and Vanilla Ideology expanded: memes and structures
Jet 20 AGO a las 15:47 
are doors considered unlocked also apply to raiders? and if i leave doors open can prisoners pass through them? bc i have some locked doors held open, but all doors leading to my prisoner rooms are unlocked or held open inside my ship and yet they still sleep in the hall
Hazzer  [autor] 20 AGO a las 15:04 
@Lemniscate_Mike Have you checked prison labor mod options? There is option to enable all type of work. It should work.
Lemniscate_Mike 19 AGO a las 16:26 
Think you could add support(or patch it or something) for FSF Complex Jobs?
The work menu doesn't have sub categories with it.

P.S. If you could do it for Mech work tab too, that'd be SWEET.
Death_G41 19 AGO a las 4:06 
ok thx
晓山alreShan 19 AGO a las 1:50 
@Death_G41
或者如果你不想那么麻烦把小工作从工作大类中分离出来,制作清单里面可以选择让哪类工作者来制作,比如:殖民者、奴隶、机械族、囚犯,而囚犯应该是这个模组添加的一类工作者。
/ Or if you don't want to spend time on separate a specific job from a work type, then you can choose what kind pawns to make bill in bill's setting, such as colonist/slave/mechanoid/prisoner, and prisoner is added by this mod IIRC.
晓山alreShan 19 AGO a las 1:41 
@Death_G41
你可以在模组的配置里面,修改允许哪些大类的工作。如果你想让囚犯只能制造弹药的话,按目前模组的功能,你只能把这个小工作从锻造里面分离出来,成为一个大类。
/ You can change what work type in mod's config. If you want to only allow prisoner to do a specific job e.g. [CE make ammo], you have to separate it from that work type e.g. forging, make it become a single work type.
Death_G41 19 AGO a las 1:25 
Hello author, may I ask if I can let the mod join the forging, I want the prisoner to make CE bullets
晓山alreShan 18 AGO a las 11:57 
@Jet
ummm?em? oh. Sorry I didn't read carefully.
If you mean "building", and it called "cell wall" and "cell door", which can't be attacked by prisoner.
I suppose it's Vanilla Furniture Expanded - Architect
Jet 18 AGO a las 11:51 
@晓山alreShan
Oh its from that mod? Thank you i will report it there
Hazzer  [autor] 18 AGO a las 5:58 
1.6.3 version should be live on steam. Bug fixes and little changes:
- Fix for hauling to shelves
- Prisoners should take care of their children
- Jailors will handle food delivery for prisoners
晓山alreShan 18 AGO a las 2:00 
@Jet
I assume you are saying the mod Locks
Jet 17 AGO a las 15:34 
Hello i was wondering whether it was this mod that added prison doors via the prisoner containment research? I dont see it in my game anymore, so it might not be this mod but im trying to pin it down
Monkey Magic 12 AGO a las 10:38 
@晓山alreShan - Ah yeah, I'm just an idiot and never though to check the mod options. XD

@[PR] 3XLThobe - FTR, there are zero red errors in this mod. You likely had a conflict with another one. There's a couple of yellow errors if Ideology is not installed, but that's it. Don't be defame a mod just coz you didn't fully understand it :(

As has been said below, one should always back up your save files before adding mods, and before removing them. I assure you, this mod did not brick your save - you did. If you wanna go ahead an upload it somewhere and drop a link I can take a poke at it and try recover it for you though.
晓山alreShan 10 AGO a las 8:44 
@[PR] 3XLThobe
{To disable mod from existing saves use utility found in Prison Labor settings: "remove Prison Labor mod from save". } That's what have written in this page.

{Please. Please make this mod able to be removed from a game. I regret installing it. It is invasive. I cannot delete it and procede into a save game that had it installed. For the love of God. It is buggy, red errors are common but I guess they are irrelevant to me.}
And this is what you had said.

And you should backup you save file before trying adding mods.
晓山alreShan 10 AGO a las 8:41 
@[PR] 3XLThobe
I don't see there's catastrophic bug though.
Have you use prisonLabor's "remove from save" function before remove from the modlist?
HavenOnline 10 AGO a las 5:43 
Basically, I deleted it because it is so buggy that it also breaks things around it.
HavenOnline 10 AGO a las 5:42 
Please, if you are reading this, DO NOT install this "mod". Broke my save when I tried to delete it because it's buggy and broken. Please.
晓山alreShan 8 AGO a las 22:50 
@Monkey Magic You need to go to PrisonLabor's mod config to enable prisoners available works
Monkey Magic 8 AGO a las 19:31 
Apparently, "quarry" work is disabled? I though this mod worked with Quarry in mind? Also, "tree chop" work from Separate Tree Chopping is disabled as well.
Zestavar 7 AGO a las 8:41 
@[PR] HavenOnline Wym by invasive? Other than so many red alert, it works fine for me
Zestavar 7 AGO a las 8:39 
I assigned my Prisoner on a certain Zone area, but it seems that theyre keep breaking at moving out of the zone, is this possible to be fixed? Thank you in advande
晓山alreShan 7 AGO a las 2:44 
oh well.... I test with just core. And turns out it's a vanilla bug.