RimWorld

RimWorld

Do Something for Idle
123 kommentarer
路人枭 24 nov @ 19:07 
Hello, there is a conflict between your mod and Project RimFactory - Drones. After installing your mod, drones will also wander around. Can you modify it or add a button to prohibit drones wander around.
Montgomerew 13 nov @ 14:38 
@Laia that doesn't sound serious at all lol

"The game will start without any issues" just doesn't equal "serious bug", especially when it's just lack of compatibility with another mod.
Stella 25 sep @ 19:16 
Many people make this mistake. If an error occurs when playing with a mod on vanilla settings and using only that mod, then it's a problem with the mod. However, if an issue occurs outside of that setting, then it's a compatibility issue with other mods. Therefore, blaming the modder or demanding a fix in such a situation is unreasonable; it's your fault.
Korvon 24 sep @ 18:48 
thanks a bunch it's nice that i no longer have to see idle pawns as they can find busy work
Scionin 13 aug @ 13:08 
Much appreciated :)
WA2000 12 aug @ 20:47 
O7
Dante Mundus 11 aug @ 8:06 
yyeeee!! 1.6!!! thanks black cat!
Laia 9 aug @ 3:16 
As of version 1.6, this mod has a serious bug. While the game will start without any issues, it is incompatible with some VEF-related phones and causes errors.
lunarcell02 7 aug @ 23:19 
1.6?
hellbird2022 5 aug @ 21:52 
1.6?
ic0612 27 jul @ 17:07 
1.6?
blue 25 jul @ 18:54 
1.6 plz
유리 23 jul @ 3:40 
plz 1.6 :heart_eyes_yeti:
Fedeh 19 jul @ 8:46 
@Yoann wich mods you use to detect errors? i would love to have them too hahaha
Scionin 15 jul @ 13:10 
1.6?
тетеря, блин 11 jul @ 11:50 
1.6 🙏
Yoann 12 mar @ 8:39 
Your mod is responsible for an error:
[Def Error] Humanlike:Core\Defs\ThinkTreeDefs\Humanlike.xml

(I use mods to detect more errors, and I'm sure your mod is the cause)
天哪,那是接近的 11 okt, 2024 @ 8:33 
I think we can add an action to warm up by the stove
Roanafra 22 maj, 2024 @ 0:58 
At version 1.5, books are a form of entertainment and can be read manually, so there doesn't seem to be a need for an update.
Cubile Oddity 4 maj, 2024 @ 7:16 
the mod don't count read a book as an activity to do for idle
Eden 13 apr, 2024 @ 1:28 
1.5. Thank you gguake :) b
Beneral Grasch 6 apr, 2024 @ 11:23 
1.5 please?
Croft 15 mar, 2024 @ 15:58 
1.5.
hhoferitza 4 dec, 2023 @ 19:22 
I would love to see something like parents carry or feed children when idling. Cuz its frustrating that they procrastinate till they are literally starving even though they have nothing going on XD.
chojh0115 7 aug, 2023 @ 19:29 
딴짓 중 'ㅇㅇ와 있었던 일을 생각하는중' 할 때
자기 방에 들어가자마자 나와서 백스텝 밟으면서 돌아다니던데
뭐가 문제일까요
상자 21 feb, 2023 @ 17:50 
Thx bro
Kyrox 6 dec, 2022 @ 9:22 
Switched over to this version from Mlie and I am getting an error on startup:
Could not load reference to Verse.JobDef named IdleJob_TakeNap
{LÄNK BORTTAGEN}
HAZRAD 27 nov, 2022 @ 16:28 
Thanks for this! The additional option is perfect!
Rainstone 27 nov, 2022 @ 11:56 
그는 신이야...!
tw_boring 27 nov, 2022 @ 4:08 
what about performance?
13th Guest 26 nov, 2022 @ 20:37 
Now 1.4 support and additional options!
delta23 23 nov, 2022 @ 4:00 
1.4?
Blackjack [®…®] 22 nov, 2022 @ 18:20 
@Mlie Cheers Bro!
长弓不拉墙 20 nov, 2022 @ 10:52 
1.4plz
杉杉可爱ww 16 nov, 2022 @ 9:07 
Seam has said that, though, I still wanna tell you that I;m still waiting for this great mod to start my first 1.4 game, and I'm happy to wait——just take your time, and I;m very grateful for this mod.
Seam 9 nov, 2022 @ 20:33 
Yall need to stop asking for a 1.4 update. I think the first comment is enough. It will come out when it comes out.
夏夏猫 5 nov, 2022 @ 19:35 
1.4 PLZ!
杉杉可爱ww 1 nov, 2022 @ 22:23 
Emm, may I suggest that you guys remove the "taking a nap" kind of idling? It really breaks the schedule and a few of my colonists died for a napping doctor XD
AzoorFox 30 okt, 2022 @ 6:33 
WHERE'S THE UPDATE? IT'S NOT WORKING. UPDATE WHEN???
LOTO 30 okt, 2022 @ 0:32 
1.4 pls
Winterek 24 okt, 2022 @ 2:25 
pls 1.4
Seanggag 22 okt, 2022 @ 6:43 
Will it be compatible with 1.4?
Sumatris 14 okt, 2022 @ 7:40 
Anyone know of a mod that works similar to this one, but lets pawns simply engage in recreational activities instead of random stuff? Don't know about you, but when I find myself with nothing important to do, I go and do something I enjoy. It would also solve most of these mod's problems, like wasting time - recreational activities don't take too long, so the pawn would be available again to check for new work after maybe an hour or less.
Orbit 1 sep, 2022 @ 14:36 
how to disable napping
bearhiderug 23 jun, 2022 @ 14:04 
I normal would call that a zoneing issue ;]
but can see the issue with pathing of course
Open those files up and literaly look at them, You will be looking for... something to do with it.
you can ctrl+f every file at once in the mod too
i would try searching for speed, wander, grow, crop. Things like that.
magborg 22 jun, 2022 @ 21:32 
bearhiderug - if you can point me to the location and how to change the walking speed to be normal and not idle walking speed in the mod, or even if it has to be changed in Rimworld itself, it would make this mod usable and complete. And i would do it if you understand how to tell me. You would make the game funner for me for sure. I adore realism.
magborg 22 jun, 2022 @ 21:18 
bearhiderug - what i mean about walk speed is the thing many comments are complaining about which is when a pawn for example wants to go and watch the crops grow, they go at the slow wondering speed the speed when they are idle and not the normal move speed like when they got something to do. When your crops are far enough away, the idle walk speed makes it painstakingly slow to get there. Do you know where to change this behaviour to have them go at normal walking around speed?
bearhiderug 22 jun, 2022 @ 20:20 
D:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1896806569\v1.3\Defs\IdleJobGiverDef.xml
this section at the top.

<defName>IdleJobGiver_TakeNap</defName>
<giverClass>DSFI.JobGivers.IdleJobGiver_TakeNap</giverClass>
<probabilityWeight>12</probabilityWeight>
<usefulness>-2</usefulness>
just change probability to 0
see if that does it
untest but basicaly you would be changeing the chance of it happening to zero
i think..
bearhiderug 22 jun, 2022 @ 20:09 
"notepad++"
get that
right click this mod page
paste it somewhere
see that number at the top? plug that into
D:\Program Files (x86)\Steam\steamapps\workshop\content\294100
So thats file "1896806569" in the above one
you can look into most mods just like this btw
crack the mod open browse under

not sure what exactly you need, but i would begin in
v1.3 defs

look around most mods for rimworld you can fix or finaggle to what you need. Just be carefull. you can always resubscribe to fix anything to

gl
Could you explain what you mean by "walk speed" this mod touch speed at all?