A Hat in Time

A Hat in Time

BigBoosHaunt HDifed
19 kommentarer
DrBrains 12. sep. 2023 kl. 16:32 
if i knew how to mod i WOULD 100% make a purple pon death wish for this map
joelou1 31. juli 2022 kl. 15:53 
I know this mod is fairly old, but I haven't found a way to unlock the middle staircase. Feels like there's a boo Missing that would normally summon a big boo down stair. Perhaps an oversight or a script error? I'm pretty sure the down stair library should have 2 boos... Anyway, since the painting warps upstairs, all the stars are obtainable, so good level.
Golfinho 14. nov. 2021 kl. 17:12 
pretty cool, sad to see its not being updated anymore, also how's the support on multiplayer?
Asra  [ophavsmand] 30. okt. 2019 kl. 14:43 
New HD update is out now, please tell me if you all like or hate it, so i know if i should revert it back to the old N64 textures.
Asra  [ophavsmand] 27. okt. 2019 kl. 12:19 
Everything enemy wise is still a placeholder.
TM64G 27. okt. 2019 kl. 11:48 
Pretty accurate to the original except for the piano not killing you.
Litronom 27. okt. 2019 kl. 5:07 
In the content browser, double click on the texture asset in question. It will open a window with lots of options. When changing anything, you will need to reimport the texture through the button at the bottom.
Asra  [ophavsmand] 27. okt. 2019 kl. 5:03 
Iiiii have no idea how to do that in the editor or blender.
Litronom 27. okt. 2019 kl. 5:02 
I ported the same map to the Source engine some time ago and noticed those flaws in my very own rip as well.
The inner wall textures I am talking about are the brick ones. Your screenshot of the room with the skull enemy, replacing Mr. Eye in the original shows them. Try to use the clamp or mirror function on Adress Y in the textures properties. No need to do any changes to the model itself.
Asra  [ophavsmand] 27. okt. 2019 kl. 1:15 
I took a look at SM64 again and you are right about the roof. But the inner wall textures seem to be fine to me. Sadly i have no experience with modelling, I got that model from other people.
Litronom 26. okt. 2019 kl. 10:59 
The roof texture is a brownish red color in the original which is probably achieved by vertex coloring or lighting.
Also some of the inner wall textures need to be clamped or mirrored, since the fade to black suddenly gets interrupted by the upper border of the same texture again.
rogenriganz 24. okt. 2019 kl. 10:54 
This is pretty good, keep up the good work.
Asra  [ophavsmand] 24. okt. 2019 kl. 2:08 
Zeffrell, these token are just boring old everyday Rift Token. I only recolored them for Halloween.
Houkou 24. okt. 2019 kl. 1:32 
This may be in alpha, but honestly, it feels good to play. The gameplay and design itself is already really solid.
retborgor 23. okt. 2019 kl. 16:15 
ok. I think it's my mistake.
Zeffrell 23. okt. 2019 kl. 14:46 
where is the pinball machine for the snatcher coins i seriously cant find it :(
Asra  [ophavsmand] 23. okt. 2019 kl. 10:00 
It works fine for me. Maybe you were starting the game before it fully downloaded the mod.
JDWMGB 23. okt. 2019 kl. 6:40 
Did you install the mod while the game was running? maybe try relaunching the game
retborgor 23. okt. 2019 kl. 5:00 
Error loading mod 'BigBoosHaunt' (BBH).
The mod needs to be recompiled by the mod creator.
The mod has been temporarily disabled until a new update for it is released. Please restart the game.

Failed to load package 'BBH'

:(