STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

The Rise of Palpatine
1.036 kommentarer
2Big 14. sep. kl. 14:32 
Last update was 2023, dead mod. Also fuck those mando missile cruisers. Shit should be removed.
t.a.vanroermund 2. sep. kl. 3:09 
Hmm iam looking for the hp of the phalanx. Could it be those arent made yet? Iwill search a bit longer. If not i will make them. Will send the files at your discord.

Beautifull mod though! Great work!
Ark 13. aug. kl. 10:47 
Will this be updated anytime soon?
Langem 15. juli kl. 10:19 
Does anyone know why all the mods Multplayer Galactic Conquest maps crash when I try it with a friend?
Aerial_Gold 24. maj kl. 2:41 
This is one of my favorite mods and love a lot of things about it. A few things I noticed though:

1. Clone Sergeant still doesn't have an animation

2. Clone Sniper seems to only have a standing animation but no shooting or running animation.

3. Baby spider droids and Droid Artillery (the big ball ones) are glitched and whenever I "win" a battle they are never defeated. I have to auto-resolve and sacrifice troops in order to get them to die. Or drop another soldier on the planet, and wait for them to retreat... (Even if I capture all of the command posts, they still manage to escape)

I'd like to know if any of these issues will be addressed in future updates? Besides these minor complaints though, I love all of the content in this.
Aerial_Gold 24. maj kl. 2:22 
@D4MIT What modes are you playing? Im playing 1 Planet Start and the AI has been attacking me on galactic conquest and on the ground they have been mostly on the offensive.
D4MIT 13. maj kl. 8:09 
Love this mod!! But recently the ai just doesnt do anything anymore....... is there a fix?
Condeninja 9. maj kl. 16:24 
Hello, I am having problem with land battles when attacking planets. It seems as if the first time I win the battle I lose access to that army and only then after a second battle can I win and finally take the planet itself. Is this bug fixable?
Nagaw 1. maj kl. 5:44 
surement un des meilleurs mod perso jamais eu aucun bug tourne tres bien ca fait plaiz .Petite question ai je le droit de modifier le fichier masterenglish pour le convertir en francais pour un usage perso ?
MacMillan 19. apr. kl. 20:34 
Will there possibly be an update this year? just wondering as this is one of my favorite mods for Empire at War
winebrenner3 13. mar. kl. 0:42 
hi luis my birthday is coming up on april 9th if you can update rise of palpatine with new units like clone wars era of like the 332nd early empire tk troopers and hemlock rampart and mauls mandolirans plus no more ground battle crashes
scottsman99 8. mar. kl. 8:44 
Anyone else notice that you can't target the shield generator on the Bulwark Mk2? Super annoying bug that has my ships wasting shots on Bulwarks that are all dead except for the generator, while they ignore enemy ships that still have hardpoints and are shooting at my ships.
Superbansheeusa 14. feb. kl. 14:50 
I like the mod, but every now and then the game glitches whenever i play any kind of galactic conquest and black screens which requires me to reboot my computer every time that happens to get it to stop.
DoubleGunz 7. feb. kl. 6:56 
ive gotta say this is my all times favorite mod for this game an absolute MUST have it has the biggest map ive seen like 200 plus systems and so many unique characters this mod is an absolute treasure and thank you so much to the people that helped make it 5 stars hands down im about to crack 1000 hours on this game 800 were this mod EASY so much fun again thanks cant recommend enough! :steamthumbsup:
Adanar 6. feb. kl. 2:45 
I want to like this mod but honestly, the fact that the CIS spams a billion of the same units in land battles, that then proceed to sit there and do nothing is incredibly dull. It's not much better for the space battles, with it again spamming units, then being utterly braindead and just sitting still while it dies even on the hardest setting.
J.S Gun 6. feb. kl. 2:29 
Does anyone know why Mace Windu’ s clone legion can’t be built, are some units only available in some scenarios? Anyone got a list? Thanks
nathanialponce 4. feb. kl. 13:09 
Probably my favorite mod of the game any updates soon?
tizllacay 25. jan. kl. 20:26 
yo been playing nice mod but i only see one problem ..... b1 and b2 droids have like 0 range the same wit some space ships is that temporal or cant fix it?
mrlazy 19. jan. kl. 5:18 
did anyone else had the Problem that you cant see your ground building and unit building queue?
Azihar 12. jan. kl. 5:49 
@Alpharius, it is because this mod has unlimited garrison units. So you can only kill ten at a time. It sucks, but that is the problem of having unlimited garrison units. I wish modders would stop using unlimited garrison units since it cause this problem as well as you cant gain access to newly built units. Unless you remove entire garrison to gain access to units you want.
Retr0 8. jan. kl. 8:31 
can someone make a submod that changes ground unit's squad system like that of this mod?https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1126673817
High King Brody 14. dec. 2024 kl. 10:24 
Anyone else's game freeze at 39 weeks with no way around it?
Alpharius 8. dec. 2024 kl. 12:43 
PLEASE update this to fix the bug where you have to do TWO ground battles for every planet, you also loose access to the army you deployed to start the first one as they are stuck on the planet until you send another separate army to take the planet a second time from units you already destroyed the first time.
You Will Not Survive 30. nov. 2024 kl. 19:18 
i love this mod more than the others. the others are either too complex, lag too much with my gtx 3060, lackluster ground units, lackluster space units and too few buildings. i play this more.

we seriously need an empire at war 2 game with a more modern engine so the modders can thrive, whereas this game's engine is already aging and showing more of its limitations.
torreskant 24. nov. 2024 kl. 7:50 
W mod
Azihar 12. nov. 2024 kl. 19:18 
I wish I could upload my submod, but damn, after months of trying cant seem to do it. I tried the steam uploader that you can get on steam which is version 6. Then went and got version 10, watch steam vids and youtube vids, followed their steps, nothing seem to work. I even deleted all my save games, because it said my steamcloud did not have enough space.

The title was Hyperjump to Endgame. Changed all space and ground building and unit upgrades to 1 credit and 1 second. 1 credit and 1 second to selected defense units to quickly build common garrison units. Upgraded the spacestation garrison for each level with more ships, enough to even chance to defend against a major attack. These mods were done for both factions. Too flustered after two months of trying to upload my submod. Why is it so hard to upload a mod?
xanter4ek 5. nov. 2024 kl. 6:54 
In the campaign for CIS, the Republic built the Death Star. The question is, how did she do it?


I’ll also add that he destroyed her with the Geonosian hero’s team. forgot his name
matheus_motar 4. nov. 2024 kl. 7:31 
i think this mod is perfect, i hate dead IA, i love having to survive until u be able to build venators
enderek321pl 4. nov. 2024 kl. 7:29 
this is too hard. Im never playing it again.:steamthumbsdown:
OGP11 3. nov. 2024 kl. 11:52 
Yes Briskill heroes do not com back and it is quite an uneven campaign for the republic since the best ship they have is the Invincible class which is not very good against the Lucrehulk
Briskill 1. nov. 2024 kl. 13:41 
so heroes don't come back is that right, cause in playing the Naboo Blockade scenarios and there is now much i can do in it. for example, the spaces battle seem a bit uneven idk if that has to do with the story-line or it wasn't looked at? and another thing is that heroes don't come back that they are just gone. so idk what im doing wrong if im to follow some kind of steps to actually play with not getting stuck on not able to do anything to fight back
bigben115 29. okt. 2024 kl. 22:14 
Is this mod still being developed or is it dead
LT.Dan 27. okt. 2024 kl. 11:41 
why is the mod so hard, the AI is hard af
collemantim75 25. okt. 2024 kl. 22:53 
All this mod needs is a 1 credit 1 second and infinite units submod and it would be insane!
taddos 22. okt. 2024 kl. 21:56 
gonna make me :auimp:
mamenchi345 21. okt. 2024 kl. 14:39 
For the english speakers: I explained how to install the mod based on what the author said.
mamenchi345 21. okt. 2024 kl. 14:37 
@vanore2 Ich habe diese spezifische Mod noch nicht gespielt, aber sowweit ich das verstehe musst du folgendes tun (übersetzt aus Beschreibung): Bibiothek -> Star Wars: Empire at War: Gold Pack -> (rechts-click) Eigenschaften -> Startoptionen -> STEAMMOD=1894304623 eintragen
Das funktioniert für die meisten Mods hier.

Da der Autor schreibt, dass die Mod nur für 32-Bit funkrioniert, musst du im selben Eigenschaften-Menü auf Betas gehen und dort die 32-Bit Version wählen.

Stelle zudem sicher, dass du Forces of Corruption spielst und nicht Empire at War Gold Edition.
Die meisten Mods sind für FoC, das siehst du aber in der Modbeschreibung rechts neben den Bildern unter dem kleinen Bild bei dem Punkt "Game Type"

Hoffe das hilft.
vanore2 20. okt. 2024 kl. 3:09 
hallo immer wenn ich den mod auswähe schlies sich das spiel und startet nicht neu kann mir jemand helfen?
Azihar 20. okt. 2024 kl. 3:00 
Does the clone captain provide any bonus?
ZonZonMan 10. okt. 2024 kl. 11:19 
this mod is insane! but sometime is crashing dont know why
[AOC] Applebased 4. okt. 2024 kl. 5:34 
Is it normal that easy ai keeps spamming massive amounts of units? I played crush the rebellion as empire/republic and CIS immediatly threw 10 Lucrehulks and 30-40 Munificents each on several fronts at me. I dont think this is normal, is it?
Azihar 30. sep. 2024 kl. 6:40 
Anyone know the republic field commander unit name? The one with the red shoulder pad that you can get from the officer building. I tried added various republic field commanders, but they all end up being a huge clone who waist is level with top of the shield dome.
konkov_aleksandr 19. sep. 2024 kl. 8:42 
by the way, does anyone know how to build republic deathwatch? the mod has it. but how to build it...
konkov_aleksandr 19. sep. 2024 kl. 8:41 
@OGP11 <Galactic_AI_Contrast_Multiplier>0.1</Galactic_AI_Contrast_Multiplier>
<Space_AI_Contrast_Multiplier>0.1</Space_AI_Contrast_Multiplier>
<Land_AI_Contrast_Multiplier>0.1</Land_AI_Contrast_Multiplier>
make em less than you have originaly
<Galactic_AI_Goal_Cycle_Sleep_Duration>999</Galactic_AI_Goal_Cycle_Sleep_Duration>
<Space_AI_Goal_Cycle_Sleep_Duration>999</Space_AI_Goal_Cycle_Sleep_Duration>
<Land_AI_Goal_Cycle_Sleep_Duration>999</Land_AI_Goal_Cycle_Sleep_Duration>
do the oposite. make em more than you have originaly.
with my numbers he atack with 1-3 fleets and take a nap for a time, instead of constant barage. but he is VERY passive on his territory. dont build buldings and all that stuf. i am still learning.
OGP11 18. sep. 2024 kl. 10:51 
@konkov_aleksandr What did you change in the notepad and what did you cahnge it to?
konkov_aleksandr 16. sep. 2024 kl. 7:50 
For anyone of you whith ai problem. Find the dificultyadjasments.xml file and play with its numbers. Worked for me. Now enemy dont spam fleets this much
Alpharius 15. sep. 2024 kl. 8:12 
i gotta conquer every planet twice, i mean i completed my campaign regardless but my soul is gone
Gascon97 15. sep. 2024 kl. 5:52 
The modder just returned from a long hiatus, just commented it in the discord
matheus_motar 13. sep. 2024 kl. 7:54 
barelly
RasMakonnenTafa 13. sep. 2024 kl. 6:28 
still works !